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Killer Instinct

Moby ID: 64117
Xbox One Specs
Buy on Windows
$0.00 new on Steam
Add-on (official) Included in See Also


Killer Instinct is a one-on-one side-scrolling versus fighting game and the third main game in the series. Set several years after the events of the second game, it contains several characters from the previous game that each have their own story campaign. The series continues its trademark fighting system based on stringing together combos with a large amount of moves. They are not performed by individual button presses for every single hit, but by chaining together special attacks with button presses to continue the combo automatically, dubbed auto double. Characters can perform combo breakers to halt the hits, but these in turn can be countered with the new counter breakers, reversing the combo breaker and preventing the other player from performing another for several seconds.

The super meter built up while fighting is split up into two segments. The second segment enables shadow properties where moves do more damage and open up new combos. Typical of the series, an ultra combo can be performed to end the fight with a large rate of hits. A new addition is the instinct mode where a secondary meter offers the ability to enable a unique enhancement for the character, altering the combat. It also offers additional options to stop incoming combos with less penalties and dangers. While fighting a small meter appears below the combo value, showing how far it is coming along, how much more hits are possible and when it is likely to end, making it easier to anticipate.

The game was launched as free-to-play initially exclusive to Xbox One with Jago as the only character and all game modes available. The free-to-play version, dubbed Round One, has a single, rotating character and offers additional costumes and accessories packs as DLC. The eight characters of the first season along with costumes and accessories packs can also be bought in different bundles, also opening up early access to upcoming characters (such as Fulgore) and offering Killer Instinct Classic, the original 1994 arcade game along with the v1.5D variant and different changes and additions. The game offers offline and online multiplayer modes. This game entry only cover the free-to-play version and an overview of the available content, all bundles and DLC are listed separately.

The eight available characters for the first season are:

  • B. Orchid
  • Glacius
  • Jago
  • Sabrewulf
  • Sadira Killer (new to the series)
  • Shadow Jago (new to the series and exclusive to Xbox Live Gold members)
  • Spinal
  • Thunder

Not all characters were available right away. Spinal was for instance introduced in January 2014.

The second season was started on 15th October 2014 and it was handled by a new developer: Iron Galaxy Studios. Just like the first one eight characters were added over time and all of them as DLC:

Next to the individual character DLC purchases, season 2 can be purchased as the Ultra Edition with the eight fighters, additional costumes and accessory pack, and a port of the arcade version of Killer Instinct 2, as well as early access to new characters and customization items. The Combo Breaker Edition provides the eight additional fighters, but without the extras. Composer Mick Gordon returned for a new score for the second season.

The introduction of the second season and the new developers also introduces significant changes to the gameplay, altering the combo and manual system, altering the rules and introducing new elements such as air breakers and air counter breakers. All existing characters from the first season are also tweaked.

The third season was launched on 29th March 2016. Just like before eight characters were added over time and all of them as DLC:

Along with the launch of the third season the PC version was released with access to all the content of the Xbox One version in the same way. It also introduces cross-device multiplayer games between the two platforms. Some time after the release a Shadow Lords mode was introduced to the game. All purchases made for the Xbox One version previously carry over to the PC version. On a technical level the PC version runs at 60 FPS and has support for a 4K resolution. All stages received a visual overhaul and three new ones were added, making it 20 in total, including the new stage Arena of Judgement based on Halo 5: Guardians. A new lighting system was introduced as well. Along with an updated free-to-play version where characters can be bought individually as DLC, three bundle versions were made available for both platforms:

Groups +


Credits (Xbox One version)

498 People (421 developers, 77 thanks) · View all

Lead Programmer
Art Director
Lead Producer
Design Director
Sr. Character Artists
Environment Artists
Associate Character Artist
VFX Artist
Concept Artist
Sr. VFX Artist
Sr. Concept Artist
Technical Artist
Sr. UI Artist
Sr. Technical Artist
Lead Animator
Sr. Animators
Associate Animator
Lead Character Designer
Sr. Audio Designer
Sr. Character Designers
[ full credits ]



Average score: 73% (based on 14 ratings)


Average score: 3.5 out of 5 (based on 2 ratings with 0 reviews)

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  • EGM
    • 2013 - Best Fighter Game of E3 runner-up
  • The Game Awards
    • 2014 — Best Fighting Game — Nominated (for Season Two)


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Identifiers +

  • MobyGames ID: 64117
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Contributors to this Entry

Game added by Sciere.

Windows added by Patrick Bregger.

Additional contributors: Alaka, Havoc Crow, Kennyannydenny.

Game added March 3, 2014. Last modified April 18, 2024.