Shalin Shodhan

Moby ID: 281887

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Since June 2005 Shalin Shodhan is a Graphics Engineer for Spore at Maxis Software. Prior that, in the fall of 2004, he did research in real-time global illumination, soft shadows, various materials and visual effects using programmable hardware shaders. He worked on a 15 person pre-production team with game designer Will Wright. Before Maxis he built a real-time shader system and developed visual effects for a Disney MMOG at Walt Disney Virtual Reality Studio in the summer of 2004.

Credited on 7 games

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Human Resource Machine (2015, Windows) Special Thanks
Broken Age (2014, Macintosh) Playtesters
Spore: Galactic Adventures (2009, Windows) Software Engineer
World of Goo (2008, Wii) Special Thanks
Spore (2008, Windows) Software Engineer, Core Engine & Graphics Systems & Pipelines
Spore Creature Creator (2008, Windows) Software Engineer, Core Engine & Graphics Systems & Pipelines
On a Rainy Day (2005, Windows) Game by

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