Shalin Shodhan
Moby ID: 281887
Biography edit · view history
Since June 2005 Shalin Shodhan is a Graphics Engineer for Spore at Maxis Software. Prior that, in the fall of 2004, he did research in real-time global illumination, soft shadows, various materials and visual effects using programmable hardware shaders. He worked on a 15 person pre-production team with game designer Will Wright. Before Maxis he built a real-time shader system and developed visual effects for a Disney MMOG at Walt Disney Virtual Reality Studio in the summer of 2004.
Credited on 7 games
Displaying most recent · View all
Human Resource Machine (2015, Windows) | Special Thanks |
Broken Age (2014, Macintosh) | Playtesters |
Spore: Galactic Adventures (2009, Windows) | Software Engineer |
World of Goo (2008, Wii) | Special Thanks |
Spore (2008, Windows) | Software Engineer, Core Engine & Graphics Systems & Pipelines |
Spore Creature Creator (2008, Windows) | Software Engineer, Core Engine & Graphics Systems & Pipelines |
On a Rainy Day (2005, Windows) | Game by |
[ full credits ]
Frequent Collaborators
People- 4 games with Will Wright
- 4 games with Dan Moskowitz
- 3 games with Ferby Miguel
- 3 games with Thomas Vu
- 3 games with Wil Paredes
- 3 games with Eduardo Cocero Torres
- 3 games with Rajesh Ajjanagadde
- 3 games with Eddy Chiang
- 3 games with Yee Cheng Chin
- 3 games with Jeff Miller
Companies
- 4 games with Valve Corporation
- 3 games with Electronic Arts, Inc.
- 3 games with Electronic Arts Czech...
- 3 games with Electronic Arts GmbH
- 3 games with Electronic Arts Finland Oy
- 2 games with Maxis Software Inc.
- 2 games with SoftClub
- 2 games with Electronic Arts Ltd.
- 2 games with Electronic Arts LLC
- 2 games with Electronic Arts Italia s.r.l.
Contribute
Add your expertise to help preserve video game history! You can submit a correction or add the following: