Hisashi Aoyagi

aka: 青柳 久
Moby ID: 284088

Credits (19 credits on 10 games)

2D scrolling
Yoshi's Island DS (2006, Nintendo DS) Planning
Battle Tycoon (1995, SNES) Special Thanks (スペシャル サンクス) (青柳 久)
3rd-person (Other)
Zoids: Legacy (2004, Game Boy Advance) Scripts
Alnam no Tsubasa: Shōjin no Sora no Kanata e (1997, PlayStation) Brain System Design
Action
Yoshi's Island DS (2006, Nintendo DS) Planning
Battle Tycoon (1995, SNES) Special Thanks (スペシャル サンクス) (青柳 久)
Anime / Manga
Zoids: Legacy (2004, Game Boy Advance) Scripts
Naruto Konoha Senki (2003, Game Boy Advance) Planning (企画) (青柳 久)
Alnam no Tsubasa: Shōjin no Sora no Kanata e (1997, PlayStation) Brain System Design
Blue Forest Story: Kaze no Fūin (1996, PlayStation) dramatizing (青柳 久)
Battle Tycoon (1995, SNES) Special Thanks (スペシャル サンクス) (青柳 久)
Alnam no Kiba: Jūzoku Jūnishinto Densetsu (1994, TurboGrafx CD) Scenario & World Design (シナリオ/世界観設定) (青柳 久)
Revery: Izanai no Masuishō (1994, PC-98) Scenario Data (シナリオデータ作成) (青柳 久)
Libros de Chilam Balam (1992, PC-98) Game Design (ゲームデザイン) (青柳 久)
Alshark (1991, Sharp X68000) Game Design (青柳 久)
Arcade
Battle Tycoon (1995, SNES) Special Thanks (スペシャル サンクス) (青柳 久)
Fantasy
Alnam no Tsubasa: Shōjin no Sora no Kanata e (1997, PlayStation) Brain System Design
Blue Forest Story: Kaze no Fūin (1996, PlayStation) dramatizing (青柳 久)
Battle Tycoon (1995, SNES) Special Thanks (スペシャル サンクス) (青柳 久)
Alnam no Kiba: Jūzoku Jūnishinto Densetsu (1994, TurboGrafx CD) Scenario & World Design (シナリオ/世界観設定) (青柳 久)
Revery: Izanai no Masuishō (1994, PC-98) Scenario Data (シナリオデータ作成) (青柳 久)
Fighting
Battle Tycoon (1995, SNES) Special Thanks (スペシャル サンクス) (青柳 久)
Isometric
Naruto Konoha Senki (2003, Game Boy Advance) Planning (企画) (青柳 久)
Blue Forest Story: Kaze no Fūin (1996, PlayStation) dramatizing (青柳 久)
Licensed
Zoids: Legacy (2004, Game Boy Advance) Scripts
Martial arts
Battle Tycoon (1995, SNES) Special Thanks (スペシャル サンクス) (青柳 久)
Mecha / giant robot
Zoids: Legacy (2004, Game Boy Advance) Scripts
Platform
Yoshi's Island DS (2006, Nintendo DS) Planning
Puzzle elements
Yoshi's Island DS (2006, Nintendo DS) Planning
RPG elements
Battle Tycoon (1995, SNES) Special Thanks (スペシャル サンクス) (青柳 久)
Real-time
Revery: Izanai no Masuishō (1994, PC-98) Scenario Data (シナリオデータ作成) (青柳 久)
Role-playing (RPG)
Zoids: Legacy (2004, Game Boy Advance) Scripts
Naruto Konoha Senki (2003, Game Boy Advance) Planning (企画) (青柳 久)
Alnam no Tsubasa: Shōjin no Sora no Kanata e (1997, PlayStation) Brain System Design
Blue Forest Story: Kaze no Fūin (1996, PlayStation) dramatizing (青柳 久)
Alnam no Kiba: Jūzoku Jūnishinto Densetsu (1994, TurboGrafx CD) Scenario & World Design (シナリオ/世界観設定) (青柳 久)
Revery: Izanai no Masuishō (1994, PC-98) Scenario Data (シナリオデータ作成) (青柳 久)
Libros de Chilam Balam (1992, PC-98) Game Design (ゲームデザイン) (青柳 久)
Alshark (1991, Sharp X68000) Game Design (青柳 久)
Sci-fi / futuristic
Alnam no Tsubasa: Shōjin no Sora no Kanata e (1997, PlayStation) Brain System Design
Alshark (1991, Sharp X68000) Game Design (青柳 久)
Side view
Yoshi's Island DS (2006, Nintendo DS) Planning
Battle Tycoon (1995, SNES) Special Thanks (スペシャル サンクス) (青柳 久)
Strategy / tactics
Naruto Konoha Senki (2003, Game Boy Advance) Planning (企画) (青柳 久)
Top-down
Blue Forest Story: Kaze no Fūin (1996, PlayStation) dramatizing (青柳 久)
Alnam no Kiba: Jūzoku Jūnishinto Densetsu (1994, TurboGrafx CD) Scenario & World Design (シナリオ/世界観設定) (青柳 久)
Revery: Izanai no Masuishō (1994, PC-98) Scenario Data (シナリオデータ作成) (青柳 久)
Libros de Chilam Balam (1992, PC-98) Game Design (ゲームデザイン) (青柳 久)
Alshark (1991, Sharp X68000) Game Design (青柳 久)
Turn-based
Zoids: Legacy (2004, Game Boy Advance) Scripts
Alnam no Tsubasa: Shōjin no Sora no Kanata e (1997, PlayStation) Brain System Design
Blue Forest Story: Kaze no Fūin (1996, PlayStation) dramatizing (青柳 久)
Alnam no Kiba: Jūzoku Jūnishinto Densetsu (1994, TurboGrafx CD) Scenario & World Design (シナリオ/世界観設定) (青柳 久)
Libros de Chilam Balam (1992, PC-98) Game Design (ゲームデザイン) (青柳 久)
Alshark (1991, Sharp X68000) Game Design (青柳 久)