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Jeff Mills

Moby ID: 28635

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Jeff started his career at 7th Level with Dan Borth and Kris Taylor, serving as Technical Director for Return to Krondor. Nicknamed “Jeff-3PO” by his peers because of his ability to serve as translator between programmers and artists and his robotic efficiency, Jeff has spent his career as a facilitator among the various disciplines within the development studio structure. Part programmer, part artist, part scripter.

He spent eight years at Terminal Reality producing Nocturne, Blair Witch, Volume I: Rustin Parr, and the BloodRayne series.

In 2008 he is the Director of Production at Red Fly Studio. He brought along Terminal Reality’s Infernal Engine to the company.

Credited on 17 games

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Ghostbusters: The Video Game - Remastered (2019, Windows) Additional Production
Teenage Mutant Ninja Turtles: Out of the Shadows (2012, Windows) Technical Designer
Food Network: Cook or Be Cooked! (2009, Wii) Designers
Ghostbusters: The Video Game (2009, Nintendo DS) Director of Production
Ghostbusters: The Video Game (2009, Wii) Designers
Ghostbusters: The Video Game (2009, Windows) Additional Production
Mushroom Men: The Spore Wars (2008, Wii) Level Design and Scripting
Spy Hunter: Nowhere to Run (2006, PlayStation 2) Level Design
Æon Flux (2005, Xbox) Project Manager
BloodRayne 2 (2005, Windows) Game Design
Blowout (2003, PlayStation 2) Game Design
BloodRayne (2003, Windows) Programmers
Fly! II (2001, Windows) Special Thanks
Blair Witch: Volume I - Rustin Parr (2000, Windows) Programmers
Return to Krondor (1998, Windows) Game Design and Story Consultants
Dominion: Storm Over Gift 3 (1998, Windows) Cinematic Artists (7th Level Team)
G-Nome (1997, Windows) Additional Artists

[ full credits ]

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