Mike Bareham

Moby ID: 33241

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Mike started in the industry in 198, doing sprite work and some design on a shoot-em-up for the Commodore 64. This was followed by a couple more projects before he took a break from the industry to do some freelance commercial work. He came back into the games industry in 1994 working for Mirage Technologies. Mike took a shared role over many projects, as his passion for art design were equal. Mike successfully ran the art department at Mirage for 3 years before moving in 1998. He can adapt to 2D or 3D when needed and is also a good animator. Mike also likes to be involved in concepts and has a keen eye for visual effects. He joined Warthog early 2002.

Credited on 28 games

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Suicide Squad: Kill the Justice League (2024, PlayStation 5) Level Design -Technical Designers
LEGO Star Wars: The Skywalker Saga (2022, Windows) Junior Gameplay Programmers
LEGO DC Super-Villains (2018, Nintendo Switch) Script
LEGO The Incredibles (2018, Windows) Senior Game Scripters
The LEGO Ninjago Movie Video Game (2017, Windows) Senior Game Scripter
LEGO Star Wars: The Force Awakens (2016, Windows) Senior Level Construction Designers
LEGO City Undercover: The Chase Begins (2013, Nintendo 3DS) Lead Design
LEGO City: Undercover (2013, Wii U) Designers
NeverDead (2012, Xbox 360) Rebellion would like to thank:
LEGO Harry Potter: Years 5-7 (2011, Nintendo DS) Additional Design
LEGO Pirates of the Caribbean: The Video Game (2011, Nintendo DS) Lead Design Team
LEGO Star Wars III: The Clone Wars (2011, PSP) Lead Designers
Aliens vs Predator (2010, Windows) Additional Art
Dick Marcinko: Rogue Warrior (2009, Windows) Art
Call of Duty: World at War - Final Fronts (2008, PlayStation 2) Art Team
Star Wars: Battlefront - Renegade Squadron (2007, PSP) Art
Richard Burns Rally (2005, Gizmondo) Additional Gizmondo Artwork
Animaniacs: The Great Edgar Hunt (2005, PlayStation 2) Art
Looney Tunes: Back in Action (2003, Game Boy Advance) Lead Artist
Robot Wars: Extreme Destruction (2002, Game Boy Advance) Art

[ full credits ]

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