🕹️ New release: Lunar Lander Beyond

Darren Melbourne

Moby ID: 35327

Biography edit · view history

Darren Melbourne started in the games industry in 1984, working on a contract basis with companies such as Firebird and Anco. In 1987 in conjunction with Mark Greenshields and Ned Langman he set up a small development company called Paranoid Software that created games such as Hades Nebula and Blazer for the C64, Spectrum, Amstrad and Atari ST. All Paranoid games were published by Nexus.

During 1988 he became the first employee of the newly formed SCi and was it's acting head of development. During his time there he worked on titles such as Shinobi, Ninja Warriors and Gemini Wing. Towards the end of that year he produced Speedball on the C64 with a small development company called Pantheon Software.

Darren Melbourne has been in the games industry continuously since 1984 and has worked on literally dozens of titles in the role of Producer or Game Designer. A cross section of these titles follows: Populous: Gameboy & NES, Porky Pigs Haunted Holiday SNES, Super Kick Off: Gameboy, NES, SNES, Sensible Soccer: Gameboy, The Lion King: Gameboy & NES, Kick Off 3: Game Gear, Megadrive, PC, Player Manager: SNES, PC, Splitz: Gameboy, Casper the Friendly Ghost: Gameboy Colour, Addams Family: Gameboy & NES, ToCA & Colin McRae: Gameboy colour, Mia Hamm & Michael Owens Soccer: N64, Micro Machines 1 & 2 Twin Turbo: Gameboy Colour, Micro Machines V3, Gameboy colour

In 1998 Darren Melbourne assumed the role of European Development Director for THQ overseeing all of their development in Europe. He left THQ with it's UK Managing Director to assume a similar role at Ubisoft. Darren is still in the industry today - 05-09-02

Darren Melbourne also designed and produced Tiny Troops a resource and management game on the Amiga that was years ahead of it's time. Published by Vulcan Software in 1997 and written by Al Dukes, with Graphics by Paul McKee and Chris Edwards. Music and Sound effects by Jez Taylor.

Credited on 32 games

Displaying most recent · View all

Puzzler World 2013 (2012, Nintendo 3DS) SVP Licensing
Top Trumps: NBA All Stars (2012, Nintendo 3DS) SVP Licensing
Puzzler Mind Gym 3D (2011, Nintendo 3DS) SVP Licensing
OK! Puzzle Stars (2010, Nintendo DS) SVP Licensing
Top Trumps: Doctor Who (2008, Nintendo DS) Business Development Director
Super Fruitfall (2007, Nintendo DS) Super Fruitfall Designed by
Cultures: Die Saga (2003, Windows) Thanks Also to
Yager (2003, Xbox) Yager Development send their thanks to:
Scrabble: 2003 Edition (2003, Windows) V.P. of Business Development
Super Bubble Pop (2002, PlayStation) VP of Business Development
Monopoly Party (2002, PlayStation 2) VP of Business Development
Butt-Ugly Martians: B.K.M. Battles (2002, Game Boy Advance) VP of Business Development
Taxi 2 (2002, PlayStation) Project Leader
Worms Blast (2002, Windows) Studio Manager
Salt Lake 2002 (2002, Game Boy Advance) Studio General Manager
Fila Decathlon (2002, Game Boy Advance) Thanks to
Barbie Explorer (2002, Windows) VP of Business Development
Jim Henson's Bear in the Big Blue House (2002, Game Boy Color) Development Director
Butt-Ugly Martians: Zoom or Doom! (2002, PlayStation 2) V.P. of Business Development
Rayman 2 (2001, Game Boy Color) Development Director

[ full credits ]

Related Sites add


Add your expertise to help preserve video game history! You can submit a correction or add the following: