Darren Melbourne
Moby ID: 35327
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Darren Melbourne started in the games industry in 1984, working on a contract basis with companies such as Firebird and Anco. In 1987 in conjunction with Mark Greenshields and Ned Langman he set up a small development company called Paranoid Software that created games such as Hades Nebula and Blazer for the C64, Spectrum, Amstrad and Atari ST. All Paranoid games were published by Nexus.
During 1988 he became the first employee of the newly formed SCi and was it's acting head of development. During his time there he worked on titles such as Shinobi, Ninja Warriors and Gemini Wing. Towards the end of that year he produced Speedball on the C64 with a small development company called Pantheon Software.
Darren Melbourne has been in the games industry continuously since 1984 and has worked on literally dozens of titles in the role of Producer or Game Designer. A cross section of these titles follows: Populous: Gameboy & NES, Porky Pigs Haunted Holiday SNES, Super Kick Off: Gameboy, NES, SNES, Sensible Soccer: Gameboy, The Lion King: Gameboy & NES, Kick Off 3: Game Gear, Megadrive, PC, Player Manager: SNES, PC, Splitz: Gameboy, Casper the Friendly Ghost: Gameboy Colour, Addams Family: Gameboy & NES, ToCA & Colin McRae: Gameboy colour, Mia Hamm & Michael Owens Soccer: N64, Micro Machines 1 & 2 Twin Turbo: Gameboy Colour, Micro Machines V3, Gameboy colour
In 1998 Darren Melbourne assumed the role of European Development Director for THQ overseeing all of their development in Europe. He left THQ with it's UK Managing Director to assume a similar role at Ubisoft. Darren is still in the industry today - 05-09-02
Darren Melbourne also designed and produced Tiny Troops a resource and management game on the Amiga that was years ahead of it's time. Published by Vulcan Software in 1997 and written by Al Dukes, with Graphics by Paul McKee and Chris Edwards. Music and Sound effects by Jez Taylor.
Credited on 33 games
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Puzzler World 2013 (2012, Nintendo 3DS) | SVP Licensing |
Top Trumps: NBA All Stars (2012, Nintendo 3DS) | SVP Licensing |
Puzzler Mind Gym 3D (2011, Nintendo 3DS) | SVP Licensing |
OK! Puzzle Stars (2010, Nintendo DS) | SVP Licensing |
Puzzle Arcade (2008, Xbox 360) | Director of Licensing |
Top Trumps: Doctor Who (2008, Nintendo DS) | Business Development Director |
Super Fruitfall (2007, Nintendo DS) | Super Fruitfall Designed by |
Cultures: Die Saga (2003, Windows) | Thanks Also to |
Yager (2003, Xbox) | Yager Development send their thanks to: |
Scrabble: 2003 Edition (2003, Windows) | V.P. of Business Development |
Super Bubble Pop (2002, PlayStation) | VP of Business Development |
Monopoly Party (2002, PlayStation 2) | VP of Business Development |
Butt-Ugly Martians: B.K.M. Battles (2002, Game Boy Advance) | VP of Business Development |
Taxi 2 (2002, PlayStation) | Project Leader |
Worms Blast (2002, Windows) | Studio Manager |
Salt Lake 2002 (2002, Game Boy Advance) | Studio General Manager |
Barbie Explorer (2002, Windows) | VP of Business Development |
Jim Henson's Bear in the Big Blue House (2002, Game Boy Color) | Development Director |
Butt-Ugly Martians: Zoom or Doom! (2002, PlayStation 2) | V.P. of Business Development |
Fila Decathlon (2002, Game Boy Advance) | Thanks to |
[ full credits ]
Frequent Collaborators
People- 8 games with Ole Mogensen
- 8 games with Jeremy Taylor
- 7 games with Éric Tremblay
- 6 games with Andy Sutcliffe
- 6 games with Wez Foster
- 6 games with Antje Sprekeler
- 6 games with Dave Lago
- 6 games with Mark Greenshields
- 6 games with Adele Callan
- 6 games with Paul Gouge
Companies
- 8 games with THQ Inc.
- 8 games with Ubisoft Entertainment SA
- 6 games with Runecraft Ltd.
- 4 games with Playdemic Development Ltd
- 3 games with Bandai Namco Entertainment UK Ltd.
- 3 games with DC Studios, Inc.
- 3 games with Vivendi Games, Inc.
- 3 games with Ubi Studios UK
- 2 games with Phoenix Interactive Entertainment
- 2 games with Dark Technologies
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