Alex Schwartz
Moby ID: 356470
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Part game programmer, part artist, and a whole lot of generalist, Alex Schwartz shows his passion for creation in many forms. As a WPI '09 game development graduate, Alex has since worked a full development cycle on a multi-platform AAA console title as Technical Artist in addition to creating two original iPhone games with a third in the oven. <-- from his 2010 speaker bio at Columbia College
Credited on 14 games
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Budget Cuts 2: Mission Insolvency (2019, Windows) | Special Thanks |
What the Golf? (2019, Windows) | Backers |
Vacation Simulator (2019, Windows) | Former CEOwl and Janitor |
Bacon Man (2018, Windows) | Much Thanks |
Rick and Morty: Virtual Rick-ality (2017, Windows) | CEO & Janitor |
Headmaster (2016, PlayStation 4) | Ben would like to thank |
Job Simulator: The 2050 Archives (2016, PlayStation 4) | Chief Scientist |
Faceted Flight (2016, Windows) | Special Thanks |
Mushroom 11 (2015, Windows) | Special Contribution |
Dyscourse (Limited Edition) (2015, Linux) | Chief Scientist |
Dyscourse (2015, Windows) | Chief Scientist |
Snuggle Truck (2011, iPhone) | Developers |
Super Ramen BROTHers (2010, iPhone) | By |
Art Game Without Art (2008, Windows) | Game by |
[ full credits ]
Frequent Collaborators
People- 8 games with Devin Reimer
- 6 games with Kert Gartner
- 5 games with Chet Faliszek
- 5 games with Carrie Witt
- 5 games with Graeme Borland
- 5 games with Daniel Perry
- 4 games with Elisabeth Beinke-Schwartz
- 3 games with Devin Weidinger
- 3 games with Andrew Eiche
- 3 games with Anthony Tan
[ 875 more people ]
Companies
- 9 games with Unity Technologies ApS
- 8 games with Valve Corporation
- 6 games with Owlchemy Labs Inc.
- 2 games with VNeck Media Inc.
- 2 games with Testronic Labs
- 2 games with Epic Games, Inc.
- 1 game with Funky Rustic LLC
- 1 game with Triband Production ApS
- 1 game with Neat Corporation
- 1 game with Untame
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