Bryan Ford
Moby ID: 367505
Credits (7 credits on 2 games)
- by Role
- by Date
- by Moby Score
- by Genre
Design | |
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Inner Worlds (1996, DOS) | "Spider House" |
Programming/Engineering | |
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Inner Worlds (1996, DOS) | Head Programmer. Bryan is primarily responsible for the core graphics engine used in Inner Worlds (CLAWS) as well as the programming of the most important components of the system. (Salt Lake City; Utah; USA [Without Bryan this project could never have been started; could never have been finished and could never have been the superbly innovative and successful game that it is.]) |
PocoMan! (1996, Windows) | Programming |
PocoMan! (1996, Windows) | Creator |
PocoMan! (1996, Windows) | Implementation |
PocoMan! (1996, Windows) | Programming |
Quality Assurance | |
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PocoMan! (1996, Windows) | Testing |