🤔 What game had the working title "Quiver"? (answer)

Bryan Ford

Moby ID: 367505

Credits (7 credits on 2 games)

Design
Inner Worlds (1996, DOS) "Spider House"
Programming/Engineering
Inner Worlds (1996, DOS) Head Programmer. Bryan is primarily responsible for the core graphics engine used in Inner Worlds (CLAWS) as well as the programming of the most important components of the system. (Salt Lake City; Utah; USA [Without Bryan this project could never have been started; could never have been finished and could never have been the superbly innovative and successful game that it is.])
PocoMan! (1996, Windows) Programming
PocoMan! (1996, Windows) Creator
PocoMan! (1996, Windows) Implementation
PocoMan! (1996, Windows) Programming
Quality Assurance
PocoMan! (1996, Windows) Testing