Jason Connell

aka: ジェイソン コーネル
Moby ID: 393347

Credits (7 credits on 6 games)

1st-person
America's Army 3 (2009, Windows) Lead Artist ([Dev] Osiris)
3rd-person (Other)
inFAMOUS: First Light (2014, PlayStation 4) Game Design
Action
Ghost of Tsushima (2020, PlayStation 4) Design
inFAMOUS: First Light (2014, PlayStation 4) Game Design
inFAMOUS: Second Son (2014, PlayStation 4) Lighting + Effects
inFAMOUS: Festival of Blood (2011, PlayStation 3) Lighting & Effects
inFAMOUS 2 (2011, PlayStation 3) Lighting & Effects
America's Army 3 (2009, Windows) Lead Artist ([Dev] Osiris)
Behind view
Ghost of Tsushima (2020, PlayStation 4) Design
inFAMOUS: Second Son (2014, PlayStation 4) Lighting + Effects
inFAMOUS: Festival of Blood (2011, PlayStation 3) Lighting & Effects
inFAMOUS 2 (2011, PlayStation 3) Lighting & Effects
Direct control
Ghost of Tsushima (2020, PlayStation 4) Design
inFAMOUS: First Light (2014, PlayStation 4) Game Design
Fantasy
inFAMOUS: Festival of Blood (2011, PlayStation 3) Lighting & Effects
Japan (Ancient/Classical/Medieval)
Ghost of Tsushima (2020, PlayStation 4) Design
RPG elements
Ghost of Tsushima (2020, PlayStation 4) Design
Sandbox / open world
Ghost of Tsushima (2020, PlayStation 4) Design
inFAMOUS: Second Son (2014, PlayStation 4) Lighting + Effects
inFAMOUS 2 (2011, PlayStation 3) Lighting & Effects
Sci-fi / futuristic
inFAMOUS: First Light (2014, PlayStation 4) Game Design
inFAMOUS: Second Son (2014, PlayStation 4) Lighting + Effects
inFAMOUS 2 (2011, PlayStation 3) Lighting & Effects
Shooter
inFAMOUS: Second Son (2014, PlayStation 4) Lighting + Effects
inFAMOUS 2 (2011, PlayStation 3) Lighting & Effects
America's Army 3 (2009, Windows) Lead Artist ([Dev] Osiris)
Stealth
Ghost of Tsushima (2020, PlayStation 4) Design
Tactical shooter
America's Army 3 (2009, Windows) Lead Artist ([Dev] Osiris)
War
Ghost of Tsushima (2020, PlayStation 4) Design