Jason Mitchell

Moby ID: 41268

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Jason is a Software Engineer at Valve in Bellevue, Washington where he works on cutting edge graphics techniques. Prior to joining Valve, Jason was the team lead of the 3D Application Research Group at ATI Research where he worked for eight years.

Jason received a B.S. in Computer Engineering from Case Western Reserve University and an M.S. in Electrical Engineering from the University of Cincinnati. He has also studied at the University of New South Wales in Sydney, Australia and worked in Tsukuba, Japan through the National Science Foundation Summer Institute in Japan.

Credited on 24 games

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Aperture Desk Job (2022, Windows) Valve
Artifact: Foundry (2021, Windows) Valve
Half-Life: Alyx (2020, Windows) Valve
Dota: Underlords (2019, Windows) Valve
Artifact (2018, Windows) Valve
The Lab (2016, Windows) Valve is
Serious Sam Classics: Revolution (2014, Windows) Special Thanks
Counter-Strike: Global Offensive (2012, Windows) Valve
Portal 2 (2011, Windows) Personnel
Alien Swarm (2010, Windows) Valve
Left 4 Dead 2 (2009, Xbox 360) Valve
Left 4 Dead (2008, Xbox 360) Development Team
Portal: Still Alive (2008, Xbox 360) Personnel
The Orange Box (2007, PlayStation 3) Valve
Half-Life 2: Episode Two (2007, Windows) Valve
Portal (2007, Windows) Valve Corporation
The Elder Scrolls IV: Oblivion (Collector's Edition) (2006, Windows) Special Thanks
The Elder Scrolls IV: Oblivion (2006, Windows) Special Thanks
Half-Life 2: Episode One (2006, Windows) Valve
Dungeon Siege II (2005, Windows) Special Thanks

[ full credits ]

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