Alexandru Ene
Moby ID: 423705
Credits (20 credits on 11 games)
- by Role
- by Date
- by Moby Score
- by Genre
1st-person | |
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Tom Clancy's Ghost Recon: Wildlands (2017, Windows) | Senior Gameplay Programmers |
Sniper: Ghost Warrior 2 (2013, PlayStation 3) | Programmers |
Silent Hunter 5: Battle of the Atlantic (2010, Windows) | Gameplay Programmers |
3rd-person (Other) | |
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Silent Hunter 5: Battle of the Atlantic (2010, Windows) | Gameplay Programmers |
Action | |
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Assassin's Creed IV: Black Flag (2021, Stadia) | Engine Programmers |
Assassin's Creed: Rogue - Remastered (2018, PlayStation 4) | Engine Programmers |
Tom Clancy's Ghost Recon: Wildlands (2017, Windows) | Senior Gameplay Programmers |
Assassin's Creed: Rogue (2015, Windows) | Engine Programmers |
Sniper: Ghost Warrior 2 (2013, PlayStation 3) | Programmers |
Assassin's Creed: Revelations (2011, PlayStation 3) | Additional Programming Ubisoft Bucharest |
Assassin's Creed: Brotherhood (2011, Windows) | Programming Team |
Assassin's Creed: Brotherhood (2010, PlayStation 3) | Programming Team |
Silent Hunter 5: Battle of the Atlantic (2010, Windows) | Gameplay Programmers |
Add-on | |
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Assassin's Creed: Revelations - The Lost Archive (2012, Windows) | Additional Programming Ubisoft Bucharest |
Behind view | |
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Assassin's Creed IV: Black Flag (2021, Stadia) | Engine Programmers |
Assassin's Creed: Rogue - Remastered (2018, PlayStation 4) | Engine Programmers |
Tom Clancy's Ghost Recon: Wildlands (2017, Windows) | Senior Gameplay Programmers |
Assassin's Creed: Rogue (2015, Windows) | Engine Programmers |
Assassin's Creed: Revelations (2011, PlayStation 3) | Additional Programming Ubisoft Bucharest |
Assassin's Creed: Brotherhood (2011, Windows) | Programming Team |
Assassin's Creed: Brotherhood (2010, PlayStation 3) | Programming Team |
Compilation | |
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Assassin's Creed: Brotherhood (2011, Windows) | Programming Team |
Customization / outfit / skin | |
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Assassin's Creed: Revelations - The Lost Archive (2012, Windows) | Additional Programming Ubisoft Bucharest |
Direct control | |
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Assassin's Creed: Rogue - Remastered (2018, PlayStation 4) | Engine Programmers |
Assassin's Creed: Rogue (2015, Windows) | Engine Programmers |
Assassin's Creed: Revelations (2011, PlayStation 3) | Additional Programming Ubisoft Bucharest |
Historical events | |
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Silent Hunter 5: Battle of the Atlantic (2010, Windows) | Gameplay Programmers |
Item | |
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Assassin's Creed: Revelations - The Lost Archive (2012, Windows) | Additional Programming Ubisoft Bucharest |
Licensed | |
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Tom Clancy's Ghost Recon: Wildlands (2017, Windows) | Senior Gameplay Programmers |
Naval / watercraft | |
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Assassin's Creed IV: Black Flag (2021, Stadia) | Engine Programmers |
Assassin's Creed: Rogue - Remastered (2018, PlayStation 4) | Engine Programmers |
Assassin's Creed: Rogue (2015, Windows) | Engine Programmers |
Silent Hunter 5: Battle of the Atlantic (2010, Windows) | Gameplay Programmers |
North America | |
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Assassin's Creed: Rogue - Remastered (2018, PlayStation 4) | Engine Programmers |
Assassin's Creed: Rogue (2015, Windows) | Engine Programmers |
Player unit | |
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Assassin's Creed: Revelations - The Lost Archive (2012, Windows) | Additional Programming Ubisoft Bucharest |
Puzzle elements | |
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Assassin's Creed: Revelations (2011, PlayStation 3) | Additional Programming Ubisoft Bucharest |
Assassin's Creed: Brotherhood (2011, Windows) | Programming Team |
Assassin's Creed: Brotherhood (2010, PlayStation 3) | Programming Team |
Quick Time Events (QTEs) | |
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Assassin's Creed IV: Black Flag (2021, Stadia) | Engine Programmers |
Assassin's Creed: Rogue (2015, Windows) | Engine Programmers |
Real-time | |
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Door Kickers (2014, Windows) | Programming |
Silent Hunter 5: Battle of the Atlantic (2010, Windows) | Gameplay Programmers |
Sandbox / open world | |
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Assassin's Creed: Rogue - Remastered (2018, PlayStation 4) | Engine Programmers |
Assassin's Creed: Rogue (2015, Windows) | Engine Programmers |
Sci-fi / futuristic | |
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Tom Clancy's Ghost Recon: Wildlands (2017, Windows) | Senior Gameplay Programmers |
Shooter | |
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Tom Clancy's Ghost Recon: Wildlands (2017, Windows) | Senior Gameplay Programmers |
Sniper: Ghost Warrior 2 (2013, PlayStation 3) | Programmers |
Simulation | |
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Silent Hunter 5: Battle of the Atlantic (2010, Windows) | Gameplay Programmers |
South America | |
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Tom Clancy's Ghost Recon: Wildlands (2017, Windows) | Senior Gameplay Programmers |
Stealth | |
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Assassin's Creed IV: Black Flag (2021, Stadia) | Engine Programmers |
Assassin's Creed: Rogue - Remastered (2018, PlayStation 4) | Engine Programmers |
Tom Clancy's Ghost Recon: Wildlands (2017, Windows) | Senior Gameplay Programmers |
Assassin's Creed: Rogue (2015, Windows) | Engine Programmers |
Sniper: Ghost Warrior 2 (2013, PlayStation 3) | Programmers |
Assassin's Creed: Revelations (2011, PlayStation 3) | Additional Programming Ubisoft Bucharest |
Assassin's Creed: Brotherhood (2011, Windows) | Programming Team |
Assassin's Creed: Brotherhood (2010, PlayStation 3) | Programming Team |
Story / mission | |
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Assassin's Creed: Revelations - The Lost Archive (2012, Windows) | Additional Programming Ubisoft Bucharest |
Strategy / tactics | |
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Door Kickers (2014, Windows) | Programming |
Silent Hunter 5: Battle of the Atlantic (2010, Windows) | Gameplay Programmers |
Tactical shooter | |
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Tom Clancy's Ghost Recon: Wildlands (2017, Windows) | Senior Gameplay Programmers |
Top-down | |
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Door Kickers (2014, Windows) | Programming |
Vehicular combat | |
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Silent Hunter 5: Battle of the Atlantic (2010, Windows) | Gameplay Programmers |
World War II | |
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Silent Hunter 5: Battle of the Atlantic (2010, Windows) | Gameplay Programmers |