Preston Glenn
aka: Preston Glen
Biography edit · view history
Preston Glenn has been a level designer at Infinity Ward since January 2002. Previously, he was a level designer on Medal of Honor: Allied Assault and has created levels for many different engines over the years, dating back to the original Doom.
Credited on 15 games
Displaying most recent · View all
Call of Duty: Modern Warfare 2 - Campaign Remastered (2020 on PlayStation 4) | Infinity Ward: Original Team |
Apex Legends (2019 on Windows) | Senior Game Designers |
Call of Duty: Modern Warfare - Remastered (2017 on PlayStation 4) | Infinite Ward - Original Team |
Titanfall 2 (2016 on Xbox One) | Senior Game Designers |
Titanfall (2014 on Windows) | Design |
Call of Duty: Modern Warfare 2 (2009 on PlayStation 3) | Scripting |
Call of Duty 4: Modern Warfare (2007 on Windows) | Design and Scripting |
Call of Duty 2: Game of the Year Edition (2006 on Windows) | Level Design |
Call of Duty 2 (Collector's Edition) (2005 on Windows) | Additional Engineering |
Call of Duty 2 (2005 on Windows) | Additional Engineering |
Call of Duty: United Offensive (2004 on Windows) | Very Special Thanks Infinity Ward |
Call of Duty (2003 on Windows) | Level Design & Game Play Scripting |
Medal of Honor: Allied Assault (2002 on Windows) | Level Design |
CIA Operative: Solo Missions (2001 on Windows) | Team |
Laser Arena (2000 on Windows) | Level / Scenario Design |
[ full credits ]
Frequent Collaborators
- 15 games with Vince Zampella
- 15 games with Todd Alderman
- 14 games with Mackey McCandlish
- 14 games with Steve Fukuda
- 14 games with Earl Hammon Jr.
- 14 games with Brad Allen
- 14 games with Paul Messerly
- 13 games with Zied Rieke
- 12 games with Jason West
- 12 games with Chad Grenier
Contribute
Add your expertise to help preserve video game history! You can submit a correction or add the following: