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Mike Gonzales

Moby ID: 461740

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Mike Gonzales is an Audio Programmer at Big Point, Inc. in California where he started in January 2011.

Prior to joining Big Point, Mike worked at Planet Moon Studios as a Tools Programmer. His previous work also includes programming with Crystal Dynamics and tutoring with DigiPen Institute.

Credited on 12 games

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Tharsis (2016, Windows) Programming
Laserlife (2015, Windows) Programming
Retro City Rampage: DX (2015, DOS) Cameos
Destructamundo (2014, iPad) Technical Support
Woah Dave! (2014, Windows) Special Thanks
Bit.Trip Presents... Runner 2: Future Legend of Rhythm Alien (2013, Wii U) Staff
Tomb Raider: Underworld (2008, Windows) Engine Programmers
Tomb Raider: Underworld (2008, Nintendo DS) Engine Team, Programming
Lara Croft: Tomb Raider - Legend (2006, Nintendo DS) Additional Programming
Lara Croft: Tomb Raider - Legend (2006, Game Boy Advance) Additional Programming
Lara Croft: Tomb Raider - Legend (2006, Windows) Additional Programming
Narbacular Drop (2005, Windows) Special Thanks

[ full credits ]

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