Mike Gonzales
Moby ID: 461740
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Mike Gonzales is an Audio Programmer at Big Point, Inc. in California where he started in January 2011.
Prior to joining Big Point, Mike worked at Planet Moon Studios as a Tools Programmer. His previous work also includes programming with Crystal Dynamics and tutoring with DigiPen Institute.
Credited on 12 games
Displaying most recent · View all
Tharsis (2016, Windows) | Programming |
Laserlife (2015, Windows) | Programming |
Retro City Rampage: DX (2015, DOS) | Cameos |
Destructamundo (2014, iPad) | Technical Support |
Woah Dave! (2014, Windows) | Special Thanks |
Bit.Trip Presents... Runner 2: Future Legend of Rhythm Alien (2013, Wii U) | Staff |
Tomb Raider: Underworld (2008, Windows) | Engine Programmers |
Tomb Raider: Underworld (2008, Nintendo DS) | Engine Team, Programming |
Lara Croft: Tomb Raider - Legend (2006, Nintendo DS) | Additional Programming |
Lara Croft: Tomb Raider - Legend (2006, Game Boy Advance) | Additional Programming |
Lara Croft: Tomb Raider - Legend (2006, Windows) | Additional Programming |
Narbacular Drop (2005, Windows) | Special Thanks |
[ full credits ]
Frequent Collaborators
People- 10 games with Andrew Hynek
- 8 games with Alex Neuse
- 8 games with Mike Roush
- 7 games with Danny Johnson
- 7 games with Erin Pearce-Zuazua
- 6 games with Jason Cirillo
- 6 games with Patrick Connor
- 6 games with Nathan Frost
- 5 games with Robert Lindsey
- 5 games with Jason Bell
[ 941 more people ]
Companies
- 7 games with Valve Corporation
- 5 games with Square Enix Limited
- 5 games with Choice Provisions Inc.
- 3 games with Eidos, Inc.
- 3 games with Eidos SARL
- 2 games with Crystal Dynamics, Inc.
- 2 games with Epic Games Tools LLC
- 2 games with Nixxes Software BV
- 2 games with Sony DADC Europe GmbH
- 2 games with Zynga Eugene
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