Tomb Raider: Underworld
- Tomb Raider: Underworld (2008 on J2ME)
- Tomb Raider: Underworld (2008 on J2ME, Symbian, 2009 on N-Gage (service))
- Tomb Raider: Underworld (2008 on Nintendo DS)
Description official descriptions
Tomb Raider: Underworld concludes the story of Lara's search for her mother who is supposedly trapped in a place called Avalon. Continuing the events from Lara Croft Tomb Raider: Legend and Lara Croft Tomb Raider: Anniversary, her search brings her once again to locations around the globe from the cold wastes of the Arctic to the beautiful landscapes of Thailand. This time even the bottom of the Mediterranean Sea is not save from Lara's exploring. At the same time the game continues to explore the idea of monomyth, this time incorporating the influences of the Norse mythology into its narrative.
The basic gameplay remains the same as in most of the previous iterations of the series with the focus on exploring, solving riddles and dodgy climbing passages instead of instant action and gun fights. For this Lara once again learned a few new moves including jumping between the walls introduced in Prince Of Persia: The Sands Of Time.
To help the players with the riddles, the game not only features a sonar map, showing Lara's immediate surroundings as a 3D grid for better orientation around the levels. Also, if asked, Lara gives general but helpful tips on what to do next.
The differences from the previous Tomb Raider games developed by Crystal Dynamics include the complete lack of QTE events. Instead the time slows down in critical moments, but the player still retains full control of the Lara's movements. Another change is the more non-linear level design more in vein with the traditional entries of the series.
- 古墓奇兵：地城奪寶 - Traditional Chinese spelling
- Covermount: Level (Romania)
- Gameplay feature: Scuba diving / Snorkeling
- Games for Windows releases
- Middleware: Bink Video
- Middleware: Navpower
- PC Gamer Presents Games
- PlayStation 3 Essentials Range releases
- PlayStation 3 Platinum Range releases
- Premium Games label
- Protagonist: Female
- Protagonist: Treasure hunter
- Setting: Arctic / North Pole
- Setting: Country - Thailand
- Software Pyramide releases
- Tomb Raider series
- Video games turned into board / card games
- Xbox 360 Classics releases
Credits (Windows version)
447 People (403 developers, 44 thanks) · View all
|Environment Art Director|
|Lead Environment Artist|
|Lead Character Artist|
|[ full credits ]|
Average score: 76% (based on 90 ratings)
Average score: 4.0 out of 5 (based on 91 ratings with 0 reviews)
Be the first to review this game!
|mistake!||antonis nikopolidis (15)||Jan 23rd, 2009|
1001 Video Games
Tomb Raider Underworld appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Eidos felt the game underperformed in sales and laid off 30 employees in January 2009. Later that month, Eidos CFO Robert Brent said a complete remake of the Lara Croft character would be necessary to make it a profitable franchise once again.
The initial Wii release has an occasional bug that makes it impossible to finish the game. In the Coastal Thailand section of the game, a pole that acts as a lever sometimes refuses to function, making it impossible to progress. To fix the issue, Eidos made available some public saves that can be loaded on an SD cart to continue playing from past that section.
Related Sites +
Know about this game? Add your expertise to help preserve this entry in video game history!
Contributors to this Entry
Game added by Sicarius.
Game added November 28th, 2008. Last modified September 15th, 2023.