Sam Henman
Moby ID: 477233
Credits (22 credits on 6 games)
- by Role
- by Date
- by Moby Score
- by Genre
1st-person | |
---|---|
Grand Theft Auto V (2022, Xbox Series) | Design Producer: Gameplay Visualization |
Red Dead Redemption II (2019, Windows) | Animation Production |
2D scrolling | |
---|---|
Thimbleweed Park (2017, Windows) | Special Thanks to |
3rd-person (Other) | |
---|---|
Thimbleweed Park (2017, Windows) | Special Thanks to |
L.A. Noire (2011, PlayStation 3) | Cinematics Lead |
Action | |
---|---|
Grand Theft Auto V (2022, Xbox Series) | Design Producer: Gameplay Visualization |
Red Dead Redemption II (2019, Windows) | Animation Production |
Max Payne 3 (2012, Windows) | Production Team |
L.A. Noire: The Complete Edition (2011, Windows) | Interiors Art |
L.A. Noire (2011, PlayStation 3) | Cinematics Lead |
Adventure | |
---|---|
Thimbleweed Park (2017, Windows) | Special Thanks to |
L.A. Noire: The Complete Edition (2011, Windows) | Interiors Art |
L.A. Noire (2011, PlayStation 3) | Cinematics Lead |
Automobile | |
---|---|
L.A. Noire (2011, PlayStation 3) | Cinematics Lead |
Behind view | |
---|---|
Grand Theft Auto V (2022, Xbox Series) | Design Producer: Gameplay Visualization |
Red Dead Redemption II (2019, Windows) | Animation Production |
Max Payne 3 (2012, Windows) | Production Team |
L.A. Noire (2011, PlayStation 3) | Cinematics Lead |
Comedy | |
---|---|
Thimbleweed Park (2017, Windows) | Special Thanks to |
Compilation | |
---|---|
L.A. Noire: The Complete Edition (2011, Windows) | Interiors Art |
Contemporary | |
---|---|
Grand Theft Auto V (2022, Xbox Series) | Design Producer: Gameplay Visualization |
Max Payne 3 (2012, Windows) | Production Team |
Crime | |
---|---|
Grand Theft Auto V (2022, Xbox Series) | Design Producer: Gameplay Visualization |
Red Dead Redemption II (2019, Windows) | Animation Production |
Thimbleweed Park (2017, Windows) | Special Thanks to |
Detective / mystery | |
---|---|
Thimbleweed Park (2017, Windows) | Special Thanks to |
L.A. Noire: The Complete Edition (2011, Windows) | Interiors Art |
L.A. Noire (2011, PlayStation 3) | Cinematics Lead |
Direct control | |
---|---|
Grand Theft Auto V (2022, Xbox Series) | Design Producer: Gameplay Visualization |
Red Dead Redemption II (2019, Windows) | Animation Production |
Max Payne 3 (2012, Windows) | Production Team |
Gambling elements | |
---|---|
Red Dead Redemption II (2019, Windows) | Animation Production |
Graphic adventure | |
---|---|
Thimbleweed Park (2017, Windows) | Special Thanks to |
North America | |
---|---|
Red Dead Redemption II (2019, Windows) | Animation Production |
Thimbleweed Park (2017, Windows) | Special Thanks to |
Point and select | |
---|---|
Thimbleweed Park (2017, Windows) | Special Thanks to |
Puzzle elements | |
---|---|
Thimbleweed Park (2017, Windows) | Special Thanks to |
L.A. Noire: The Complete Edition (2011, Windows) | Interiors Art |
L.A. Noire (2011, PlayStation 3) | Cinematics Lead |
Quick Time Events (QTEs) | |
---|---|
Max Payne 3 (2012, Windows) | Production Team |
Racing / Driving | |
---|---|
Grand Theft Auto V (2022, Xbox Series) | Design Producer: Gameplay Visualization |
L.A. Noire: The Complete Edition (2011, Windows) | Interiors Art |
L.A. Noire (2011, PlayStation 3) | Cinematics Lead |
Regional differences | |
---|---|
Grand Theft Auto V (2022, Xbox Series) | Design Producer: Gameplay Visualization |
Max Payne 3 (2012, Windows) | Production Team |
L.A. Noire (2011, PlayStation 3) | Cinematics Lead |
Sandbox / open world | |
---|---|
Grand Theft Auto V (2022, Xbox Series) | Design Producer: Gameplay Visualization |
Red Dead Redemption II (2019, Windows) | Animation Production |
Shooter | |
---|---|
Grand Theft Auto V (2022, Xbox Series) | Design Producer: Gameplay Visualization |
Max Payne 3 (2012, Windows) | Production Team |
South America | |
---|---|
Max Payne 3 (2012, Windows) | Production Team |
Western | |
---|---|
Red Dead Redemption II (2019, Windows) | Animation Production |