🕹️ New release: Lunar Lander Beyond

Ben Jones

Moby ID: 483280

Biography edit · view history

A key contributor in AAA game development for over a decade, Jones got his start with the highly acclaimed Day of Defeat. After selling the game to Valve in 2002, he began his time at The Guildhall where he started as a consultant and wound up a student. Upon graduating, he quickly rose through the ranks at Sony Computer Entertainment and Electronic Arts by working on high profile content, eventually becoming an international brand evangelist. His latest effort is Battlefield 4 where he served as a Lead Designer for Premium content.

Jones is a proven leader and creative force with experience in a full range of project scopes from small modifications to $100 million Blockbusters. His deep understanding of the marketplace and a focus on emerging trends allows him to tailor rich gameplay experiences that keep players coming back for more.

Credited on 14 games

Displaying most recent · View all

The Elder Scrolls Online: Necrom (2023, Windows) Special Thanks
The Elder Scrolls Online: High Isle (2022, Windows) Special Thanks
The Elder Scrolls Online: Blackwood (2021, Windows) Special Thanks
The Elder Scrolls Online: Greymoor (2020, Windows) Special Thanks
The Elder Scrolls Online: Elsweyr (2019, Windows) Special Thanks
The Elder Scrolls Online: Summerset (2018, Windows) Special Thanks
Battlefield 4: Final Stand (2014, Windows) Additional Designer
Gang Beasts (2014, Windows) Special Thanks
Battlefield 4: Dragon's Teeth (2014, Windows) Thanks to
Battlefield 4: Second Assault (2014, Windows) Lead Designer
Medal of Honor: Warfighter (2012, Xbox 360) MP Design
SOCOM 4: U.S. Navy SEALs (2011, PlayStation 3) Design Team
MAG (2010, PlayStation 3) Designers
Day of Defeat (2003, Windows) Special Thanks

[ full credits ]

Related Sites add

Contribute

Add your expertise to help preserve video game history! You can submit a correction or add the following: