Marcin Kaźmierczak
Moby ID: 504450
Credits (16 credits on 13 games)
- by Role
- by Date
- by Moby Score
- by Genre
1st-person | |
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Get Even (2017, Windows) | Special Thanks from The Farm 51 |
IS Defense (2016, Windows) | VFX Artist |
Deadfall Adventures (2013, Windows) | Lead FX Artist |
Painkiller: Hell & Damnation (2012, Windows) | Lead FX Artist |
Two Worlds II (2010, Windows) | Level Design |
NecroVisioN: Lost Company (2009, Windows) | Gameplay Design |
NecroVisioN (2009, Windows) | Particle FX |
Action | |
---|---|
Daymare: 1998 (2019, Windows) | Destructive Creations |
Get Even (2017, Windows) | Special Thanks from The Farm 51 |
IS Defense (2016, Windows) | VFX Artist |
Hatred (2015, Windows) | VFX Artist |
Deadfall Adventures (2013, Windows) | Lead FX Artist |
Afterfall: InSanity - Extended Edition (2012, Windows) | Additional Technical Support |
Painkiller: Hell & Damnation (2012, Windows) | Lead FX Artist |
Afterfall: InSanity (2011, Windows) | Additional Technical Support |
NecroVisioN: Lost Company (2009, Windows) | Gameplay Design |
NecroVisioN (2009, Windows) | Particle FX |
Action RPG | |
---|---|
Two Worlds II (2010, Windows) | Level Design |
Behind view | |
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Daymare: 1998 (2019, Windows) | Destructive Creations |
Afterfall: InSanity - Extended Edition (2012, Windows) | Additional Technical Support |
Afterfall: InSanity (2011, Windows) | Additional Technical Support |
Two Worlds II (2010, Windows) | Level Design |
Contemporary | |
---|---|
Get Even (2017, Windows) | Special Thanks from The Farm 51 |
Diagonal-down | |
---|---|
War Mongrels (2021, Windows) | VFX, Materials, Houdini-fu |
Ancestors: Legacy (2018, Windows) | VFX and Technical Artist |
Hatred (2015, Windows) | VFX Artist |
Direct control | |
---|---|
Daymare: 1998 (2019, Windows) | Destructive Creations |
Painkiller: Hell & Damnation (2012, Windows) | Lead FX Artist |
NecroVisioN: Lost Company (2009, Windows) | Gameplay Design |
Europe | |
---|---|
War Mongrels (2021, Windows) | VFX, Materials, Houdini-fu |
Ancestors: Legacy (2018, Windows) | VFX and Technical Artist |
IS Defense (2016, Windows) | VFX Artist |
Fantasy | |
---|---|
Two Worlds II (2010, Windows) | Level Design |
NecroVisioN: Lost Company (2009, Windows) | Gameplay Design |
Flight / aviation | |
---|---|
NecroVisioN: Lost Company (2009, Windows) | Gameplay Design |
Horror | |
---|---|
Hatred (2015, Windows) | VFX Artist |
Painkiller: Hell & Damnation (2012, Windows) | Lead FX Artist |
NecroVisioN: Lost Company (2009, Windows) | Gameplay Design |
NecroVisioN (2009, Windows) | Particle FX |
Licensed | |
---|---|
Deadfall Adventures (2013, Windows) | Lead FX Artist |
Medieval | |
---|---|
Ancestors: Legacy (2018, Windows) | VFX and Technical Artist |
Multiple units/characters control | |
---|---|
War Mongrels (2021, Windows) | VFX, Materials, Houdini-fu |
Ancestors: Legacy (2018, Windows) | VFX and Technical Artist |
Point and select | |
---|---|
War Mongrels (2021, Windows) | VFX, Materials, Houdini-fu |
Ancestors: Legacy (2018, Windows) | VFX and Technical Artist |
Post-apocalyptic | |
---|---|
Afterfall: InSanity - Extended Edition (2012, Windows) | Additional Technical Support |
Afterfall: InSanity (2011, Windows) | Additional Technical Support |
Puzzle elements | |
---|---|
Deadfall Adventures (2013, Windows) | Lead FX Artist |
Quick Time Events (QTEs) | |
---|---|
Afterfall: InSanity - Extended Edition (2012, Windows) | Additional Technical Support |
Afterfall: InSanity (2011, Windows) | Additional Technical Support |
Real-time | |
---|---|
War Mongrels (2021, Windows) | VFX, Materials, Houdini-fu |
Ancestors: Legacy (2018, Windows) | VFX and Technical Artist |
Real-time strategy (RTS) | |
---|---|
Ancestors: Legacy (2018, Windows) | VFX and Technical Artist |
Real-time tactics (RTT) | |
---|---|
War Mongrels (2021, Windows) | VFX, Materials, Houdini-fu |
Regional differences | |
---|---|
Painkiller: Hell & Damnation (2012, Windows) | Lead FX Artist |
NecroVisioN: Lost Company (2009, Windows) | Gameplay Design |
Role-playing (RPG) | |
---|---|
Two Worlds II (2010, Windows) | Level Design |
Sci-fi / futuristic | |
---|---|
IS Defense (2016, Windows) | VFX Artist |
Afterfall: InSanity - Extended Edition (2012, Windows) | Additional Technical Support |
Afterfall: InSanity (2011, Windows) | Additional Technical Support |
Shooter | |
---|---|
Daymare: 1998 (2019, Windows) | Destructive Creations |
Get Even (2017, Windows) | Special Thanks from The Farm 51 |
IS Defense (2016, Windows) | VFX Artist |
Hatred (2015, Windows) | VFX Artist |
Deadfall Adventures (2013, Windows) | Lead FX Artist |
Painkiller: Hell & Damnation (2012, Windows) | Lead FX Artist |
NecroVisioN: Lost Company (2009, Windows) | Gameplay Design |
NecroVisioN (2009, Windows) | Particle FX |
Stealth | |
---|---|
War Mongrels (2021, Windows) | VFX, Materials, Houdini-fu |
Strategy / tactics | |
---|---|
War Mongrels (2021, Windows) | VFX, Materials, Houdini-fu |
Ancestors: Legacy (2018, Windows) | VFX and Technical Artist |
Survival horror | |
---|---|
Daymare: 1998 (2019, Windows) | Destructive Creations |
Afterfall: InSanity - Extended Edition (2012, Windows) | Additional Technical Support |
Afterfall: InSanity (2011, Windows) | Additional Technical Support |
Tactical RPG | |
---|---|
Ancestors: Legacy (2018, Windows) | VFX and Technical Artist |
Tank | |
---|---|
NecroVisioN: Lost Company (2009, Windows) | Gameplay Design |
War | |
---|---|
War Mongrels (2021, Windows) | VFX, Materials, Houdini-fu |
IS Defense (2016, Windows) | VFX Artist |
World War I | |
---|---|
NecroVisioN (2009, Windows) | Particle FX |
World War II | |
---|---|
War Mongrels (2021, Windows) | VFX, Materials, Houdini-fu |