Ian Verchere
Moby ID: 50895
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Ian Verchere is a game designer, executive producer and screenwriter. Since graduating with honors from the Emily Carr Institute of Art and Design in 1989, he has been involved in the creation and production of over 30 video and computer games, including the million-plus selling SSX Tricky and NBA Street V2 for Electronic Arts, and the classic best-selling Sega Genesis title Beavis and Butt-head for MTV.
Verchere was one of the founders of Radical Entertainment, and was instrumental in growing the company into one of the world’s largest independent game developers. After serving as Studio Creative Director, he left in 1998 to join Electronic Arts as a Producer. Many of the people he hired and mentored while at Radical have gone on to create hit titles and grow development studios such as Barking Dog, Relic, and Black Box. In 1994, he wrote and directed The Divide: Enemies Within for Sony PlayStation. This award-winning title was recognized for its original story, and for the innovative CG short film that opened the game. In 1998, he brought the greatest action star in the world to the video game world, signing Jackie Chan to an exclusive worldwide deal.
Verchere has also served as Studio President and Executive Producer for Honkworm International, a leading online film and animation company; creating, acquiring and developing intellectual properties for TV, film and the web. In 2001 he sold his first feature film to Disney, co-written with author Douglas Coupland. Verchere left EAC to found Proving Ground Media (PGM) in March 2003. PGM designed and produced a branded interactive experience for FedEx, with both a web and location-based component. Most recently, PGM have been creative consultants to the estate of Roald Dahl on the Charlie and the Chocolate Factory games, based on the Warner Brothers movie which opens in July of 2005.
Credited on 18 games
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Charlie and the Chocolate Factory (2005, GameCube) | Creative Consultants for Dahl & Dahl Ltd. |
Charlie and the Chocolate Factory (2005, Windows) | Creative Consultants for Dahl & Dahl Ltd |
Charlie and the Chocolate Factory (2005, Game Boy Advance) | Creative Consultants for the Estate of Roald Dahl |
NBA Street Vol. 2 (2003, PlayStation 2) | Contributing Producer |
Sled Storm (2002, PlayStation 2) | EAC |
SSX Tricky (2001, Xbox) | Contributing Producers |
Triple Play 2000 (1999, Windows) | Production Team |
X-Games: Pro Boarder (1998, Windows) | Level- and Game-Design |
The Divide: Enemies Within (1997, PlayStation) | Designer |
Speed Racer in My Most Dangerous Adventures (1994, SNES) | Producer |
Mario's Time Machine (1994, NES) | Also |
Brett Hull Hockey (1994, SNES) | Add'l Artists |
Bebe's Kids (1994, SNES) | Artists |
MTV's Beavis and Butt-Head (1994, Genesis) | Producer |
The Battle of Olympus (1993, Game Boy) | Developed by |
The Duel: Test Drive II (1992, Genesis) | Artwork |
The Duel: Test Drive II (1992, SNES) | Art By |
Champions Forever Boxing (1991, TurboGrafx-16) | Art and Design |
[ full credits ]
Frequent Collaborators
People- 6 games with Paul Wilkinson
- 4 games with Pam Levins
- 4 games with John Morgan
- 4 games with Bob Purewal
- 4 games with Joel Knutson
- 4 games with Mark Lange
- 4 games with Pauline Moller
- 4 games with Brian Coleman
- 4 games with Kevin Wilkinson
- 4 games with David E. Davis
Companies
- 7 games with Radical Entertainment Inc.
- 5 games with Electronic Arts, Inc.
- 4 games with Electronic Arts Vancouver
- 4 games with Accolade, Inc.
- 3 games with Global Star Software Inc.
- 3 games with Distinctive Software, Inc.
- 2 games with EA Sports Freestyle
- 2 games with High Voltage Software, Inc.
- 2 games with Reel FX Creative Studios
- 2 games with Viacom New Media
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