Albert Nathan
Moby ID: 527701
Credits (16 credits on 16 games)
- by Role
- by Date
- by Moby Score
- by Genre
1st-person | |
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Death Stranding: Director's Cut (2022, Windows) | Staff Software Engineers |
Death Stranding (2019, PlayStation 4) | Staff Software Engineers |
Killzone: Shadow Fall (2013, PlayStation 4) | WWS Online Technology Group |
Twisted Metal (2012, PlayStation 3) | Sr. Validation Software Engineer |
2D scrolling | |
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PlayStation All-Stars Battle Royale (2012, PlayStation 3) | Sr. Tools and Scalability Engineer |
3rd-person (Other) | |
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The Tomorrow Children: Phoenix Edition (2022, PlayStation 4) | Sr. Engineer, Performance and Scalability |
The Tomorrow Children (2016, PlayStation 4) | Sr. Engineer, Performance and Scalability |
God of War: Ascension (2013, PlayStation 3) | Senior Tools and Scalability Engineers |
Starhawk (2012, PlayStation 3) | Sr. Validation Engineers |
Action | |
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Helldivers II (2024, PlayStation 5) | Staff Software Engineer |
The Tomorrow Children: Phoenix Edition (2022, PlayStation 4) | Sr. Engineer, Performance and Scalability |
The Last of Us: Part I (2022, PlayStation 5) | Staff Performance and Scalability Engineers |
Death Stranding: Director's Cut (2022, Windows) | Staff Software Engineers |
Ghost of Tsushima (2020, PlayStation 4) | Senior Performance and Scalability Engineer |
Death Stranding (2019, PlayStation 4) | Staff Software Engineers |
Gravity Rush 2 (2017, PlayStation 4) | Sr. Engineer, Performance and Scalability |
The Tomorrow Children (2016, PlayStation 4) | Sr. Engineer, Performance and Scalability |
Fat Princess: Adventures (2015, PlayStation 4) | Sr. Tools and Scalability Engineers |
Sound Shapes (2013, PlayStation 4) | Sr. Validation Engineers |
Killzone: Shadow Fall (2013, PlayStation 4) | WWS Online Technology Group |
God of War: Ascension (2013, PlayStation 3) | Senior Tools and Scalability Engineers |
PlayStation All-Stars Battle Royale (2012, PlayStation 3) | Sr. Tools and Scalability Engineer |
Starhawk (2012, PlayStation 3) | Sr. Validation Engineers |
Action RPG | |
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Demon's Souls (2020, PlayStation 5) | Staff Engineers |
Anime / Manga | |
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Gravity Rush 2 (2017, PlayStation 4) | Sr. Engineer, Performance and Scalability |
Arcade | |
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Twisted Metal (2012, PlayStation 3) | Sr. Validation Software Engineer |
Automobile | |
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Twisted Metal (2012, PlayStation 3) | Sr. Validation Software Engineer |
Behind view | |
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Helldivers II (2024, PlayStation 5) | Staff Software Engineer |
The Last of Us: Part I (2022, PlayStation 5) | Staff Performance and Scalability Engineers |
Death Stranding: Director's Cut (2022, Windows) | Staff Software Engineers |
Demon's Souls (2020, PlayStation 5) | Staff Engineers |
Ghost of Tsushima (2020, PlayStation 4) | Senior Performance and Scalability Engineer |
Death Stranding (2019, PlayStation 4) | Staff Software Engineers |
Twisted Metal (2012, PlayStation 3) | Sr. Validation Software Engineer |
City building / construction simulation | |
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The Tomorrow Children: Phoenix Edition (2022, PlayStation 4) | Sr. Engineer, Performance and Scalability |
The Tomorrow Children (2016, PlayStation 4) | Sr. Engineer, Performance and Scalability |
Cyberpunk / dark sci-fi | |
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Twisted Metal (2012, PlayStation 3) | Sr. Validation Software Engineer |
Diagonal-down | |
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Fat Princess: Adventures (2015, PlayStation 4) | Sr. Tools and Scalability Engineers |
Direct control | |
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Helldivers II (2024, PlayStation 5) | Staff Software Engineer |
The Tomorrow Children: Phoenix Edition (2022, PlayStation 4) | Sr. Engineer, Performance and Scalability |
The Last of Us: Part I (2022, PlayStation 5) | Staff Performance and Scalability Engineers |
Death Stranding: Director's Cut (2022, Windows) | Staff Software Engineers |
Demon's Souls (2020, PlayStation 5) | Staff Engineers |
Ghost of Tsushima (2020, PlayStation 4) | Senior Performance and Scalability Engineer |
Death Stranding (2019, PlayStation 4) | Staff Software Engineers |
Fantasy | |
---|---|
The Last of Us: Part I (2022, PlayStation 5) | Staff Performance and Scalability Engineers |
Demon's Souls (2020, PlayStation 5) | Staff Engineers |
Gravity Rush 2 (2017, PlayStation 4) | Sr. Engineer, Performance and Scalability |
Fat Princess: Adventures (2015, PlayStation 4) | Sr. Tools and Scalability Engineers |
God of War: Ascension (2013, PlayStation 3) | Senior Tools and Scalability Engineers |
Fighting | |
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PlayStation All-Stars Battle Royale (2012, PlayStation 3) | Sr. Tools and Scalability Engineer |
Flight / aviation | |
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Starhawk (2012, PlayStation 3) | Sr. Validation Engineers |
Hack and slash | |
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Demon's Souls (2020, PlayStation 5) | Staff Engineers |
God of War: Ascension (2013, PlayStation 3) | Senior Tools and Scalability Engineers |
Horror | |
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The Last of Us: Part I (2022, PlayStation 5) | Staff Performance and Scalability Engineers |
Death Stranding: Director's Cut (2022, Windows) | Staff Software Engineers |
Death Stranding (2019, PlayStation 4) | Staff Software Engineers |
Japan (Ancient/Classical/Medieval) | |
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Ghost of Tsushima (2020, PlayStation 4) | Senior Performance and Scalability Engineer |
Massively Multiplayer | |
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The Tomorrow Children: Phoenix Edition (2022, PlayStation 4) | Sr. Engineer, Performance and Scalability |
The Tomorrow Children (2016, PlayStation 4) | Sr. Engineer, Performance and Scalability |
Music / rhythm | |
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Sound Shapes (2013, PlayStation 4) | Sr. Validation Engineers |
North America | |
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The Last of Us: Part I (2022, PlayStation 5) | Staff Performance and Scalability Engineers |
Death Stranding: Director's Cut (2022, Windows) | Staff Software Engineers |
Death Stranding (2019, PlayStation 4) | Staff Software Engineers |
Persistent | |
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The Tomorrow Children: Phoenix Edition (2022, PlayStation 4) | Sr. Engineer, Performance and Scalability |
The Tomorrow Children (2016, PlayStation 4) | Sr. Engineer, Performance and Scalability |
Platform | |
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Sound Shapes (2013, PlayStation 4) | Sr. Validation Engineers |
Player unit | |
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Death Stranding: Director's Cut (2022, Windows) | Staff Software Engineers |
Post-apocalyptic | |
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The Tomorrow Children: Phoenix Edition (2022, PlayStation 4) | Sr. Engineer, Performance and Scalability |
The Last of Us: Part I (2022, PlayStation 5) | Staff Performance and Scalability Engineers |
Death Stranding: Director's Cut (2022, Windows) | Staff Software Engineers |
Death Stranding (2019, PlayStation 4) | Staff Software Engineers |
The Tomorrow Children (2016, PlayStation 4) | Sr. Engineer, Performance and Scalability |
Puzzle elements | |
---|---|
Sound Shapes (2013, PlayStation 4) | Sr. Validation Engineers |
Quick Time Events (QTEs) | |
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The Last of Us: Part I (2022, PlayStation 5) | Staff Performance and Scalability Engineers |
God of War: Ascension (2013, PlayStation 3) | Senior Tools and Scalability Engineers |
RPG elements | |
---|---|
The Last of Us: Part I (2022, PlayStation 5) | Staff Performance and Scalability Engineers |
Ghost of Tsushima (2020, PlayStation 4) | Senior Performance and Scalability Engineer |
Gravity Rush 2 (2017, PlayStation 4) | Sr. Engineer, Performance and Scalability |
Fat Princess: Adventures (2015, PlayStation 4) | Sr. Tools and Scalability Engineers |
Racing / Driving | |
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Twisted Metal (2012, PlayStation 3) | Sr. Validation Software Engineer |
Real-time | |
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Starhawk (2012, PlayStation 3) | Sr. Validation Engineers |
Regional differences | |
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The Last of Us: Part I (2022, PlayStation 5) | Staff Performance and Scalability Engineers |
God of War: Ascension (2013, PlayStation 3) | Senior Tools and Scalability Engineers |
Twisted Metal (2012, PlayStation 3) | Sr. Validation Software Engineer |
Role-playing (RPG) | |
---|---|
Demon's Souls (2020, PlayStation 5) | Staff Engineers |
Sandbox / open world | |
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The Tomorrow Children: Phoenix Edition (2022, PlayStation 4) | Sr. Engineer, Performance and Scalability |
Death Stranding: Director's Cut (2022, Windows) | Staff Software Engineers |
Ghost of Tsushima (2020, PlayStation 4) | Senior Performance and Scalability Engineer |
Death Stranding (2019, PlayStation 4) | Staff Software Engineers |
The Tomorrow Children (2016, PlayStation 4) | Sr. Engineer, Performance and Scalability |
Sci-fi / futuristic | |
---|---|
Helldivers II (2024, PlayStation 5) | Staff Software Engineer |
Death Stranding: Director's Cut (2022, Windows) | Staff Software Engineers |
Death Stranding (2019, PlayStation 4) | Staff Software Engineers |
Killzone: Shadow Fall (2013, PlayStation 4) | WWS Online Technology Group |
Starhawk (2012, PlayStation 3) | Sr. Validation Engineers |
Shooter | |
---|---|
Helldivers II (2024, PlayStation 5) | Staff Software Engineer |
Killzone: Shadow Fall (2013, PlayStation 4) | WWS Online Technology Group |
Starhawk (2012, PlayStation 3) | Sr. Validation Engineers |
Side view | |
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Sound Shapes (2013, PlayStation 4) | Sr. Validation Engineers |
PlayStation All-Stars Battle Royale (2012, PlayStation 3) | Sr. Tools and Scalability Engineer |
Simulation | |
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The Tomorrow Children: Phoenix Edition (2022, PlayStation 4) | Sr. Engineer, Performance and Scalability |
The Tomorrow Children (2016, PlayStation 4) | Sr. Engineer, Performance and Scalability |
Stealth | |
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The Last of Us: Part I (2022, PlayStation 5) | Staff Performance and Scalability Engineers |
Ghost of Tsushima (2020, PlayStation 4) | Senior Performance and Scalability Engineer |
Killzone: Shadow Fall (2013, PlayStation 4) | WWS Online Technology Group |
Strategy / tactics | |
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Starhawk (2012, PlayStation 3) | Sr. Validation Engineers |
Survival | |
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Death Stranding: Director's Cut (2022, Windows) | Staff Software Engineers |
Death Stranding (2019, PlayStation 4) | Staff Software Engineers |
Thriller | |
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The Last of Us: Part I (2022, PlayStation 5) | Staff Performance and Scalability Engineers |
Death Stranding: Director's Cut (2022, Windows) | Staff Software Engineers |
Death Stranding (2019, PlayStation 4) | Staff Software Engineers |
Tower defense | |
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The Tomorrow Children: Phoenix Edition (2022, PlayStation 4) | Sr. Engineer, Performance and Scalability |
The Tomorrow Children (2016, PlayStation 4) | Sr. Engineer, Performance and Scalability |
Vehicular combat | |
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Twisted Metal (2012, PlayStation 3) | Sr. Validation Software Engineer |
War | |
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Ghost of Tsushima (2020, PlayStation 4) | Senior Performance and Scalability Engineer |