David Miles
aka:
Dave Miles
Moby ID: 54764
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Before founding BabelFlux LLC, David Miles developed games for almost a decade, providing path planning, collision, physics, and other technology for major titles such as Tomb Raider Legends, Project: Snowblind, and Legacy of Kain: Blood Omen 2. David got his start in path planning with his Ph.D. thesis work at Stanford University: "Real-Time Dynamic Trajectory Optimization with Application to Free-Flying Space Robots", and his undergraduate work at the Massachusetts Institute of Technology.
Credited on 7 games
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Tomb Raider: Underworld (2008, Windows) | Programming |
Lara Croft: Tomb Raider - Legend (2006, Xbox 360) | Special Thanks |
Project: Snowblind (2005, PlayStation 2) | Development Team ‑ Crystal Dynamics |
The Legacy of Kain Series: Blood Omen 2 (2002, PlayStation 2) | Crystal Dynamics Programming |
Mad Dash Racing (2001, Xbox) | Additional Programming |
Gex 3: Deep Cover Gecko (1999, PlayStation) | Additional Programming |
Akuji: The Heartless (1998, PlayStation) | Crystal Dynamics Programmers |
[ full credits ]
Frequent Collaborators
People- 6 games with Jason Walker
- 6 games with Christopher Bruno
- 6 games with Billy Mitchell
- 6 games with Jim Hedges
- 6 games with Meilin Wong
- 5 games with Mike Peaslee
- 5 games with Andre Rodriguez
- 5 games with Brian Venturi
- 5 games with Jeremy Bredow
- 5 games with David Modiano
Companies
- 7 games with Crystal Dynamics, Inc.
- 7 games with Square Enix Limited
- 7 games with Eidos, Inc.
- 4 games with Böck GmbH
- 4 games with Eidos SARL
- 3 games with Nixxes Software BV
- 3 games with Noviy Disk
- 3 games with Namco Bandai Partners Pty Ltd.
- 3 games with Eidos Pty Ltd.
- 3 games with Eidos GmbH
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