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David Miles

aka: Dave Miles
Moby ID: 54764

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Before founding BabelFlux LLC, David Miles developed games for almost a decade, providing path planning, collision, physics, and other technology for major titles such as Tomb Raider Legends, Project: Snowblind, and Legacy of Kain: Blood Omen 2. David got his start in path planning with his Ph.D. thesis work at Stanford University: "Real-Time Dynamic Trajectory Optimization with Application to Free-Flying Space Robots", and his undergraduate work at the Massachusetts Institute of Technology.

Credited on 7 games

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Tomb Raider: Underworld (2008, Windows) Programming
Lara Croft: Tomb Raider - Legend (2006, Xbox 360) Special Thanks
Project: Snowblind (2005, PlayStation 2) Development Team ‑ Crystal Dynamics
The Legacy of Kain Series: Blood Omen 2 (2002, PlayStation 2) Crystal Dynamics Programming
Mad Dash Racing (2001, Xbox) Additional Programming
Gex 3: Deep Cover Gecko (1999, PlayStation) Additional Programming
Akuji: The Heartless (1998, PlayStation) Crystal Dynamics Programmers

[ full credits ]

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