Jason Austin

aka: Jas Austin, John Anderson
Moby ID: 57392

Credits (49 credits on 28 games)

2017
RollerCoaster Tycoon: Classic (Windows) Programming
Lumo (Nintendo Switch) Rex Screenshot used by kind permission of
2016
RollerCoaster Tycoon: Classic (Android) Programming
Lumo (PlayStation 4) Rex Screenshot used by kind permission of
2015
Deus Ex Machina: Game of the Year, 30th Anniversary Collector's Edition (Windows) Special Thanks to
2013
Chris Sawyer's Locomotion (Android) Programmers
2006
Payout: Poker & Casino (PSP) Player Programming
2005
Constantine (PlayStation 2) Programming
2003
Rogue Ops (PlayStation 2) Code
SEGA Arcade Gallery (Game Boy Advance) Programmer
1999
R-Type DX (Game Boy Color) Programmers
1996
Nihilist (DOS) Concept and Design (as Jason 'Toaster' Austin)
1994
The Itchy & Scratchy Game (SNES) Programming
DreamWeb (Amiga) Greetings to
1993
Alien³ (Game Boy) Design by (uncredited)
Spider-Man 3: Invasion of the Spider-Slayers (Game Boy) Design
1992
Spider-Man 2 (Game Boy) Design by (uncredited)
1991
R-Type (Game Boy) Software
T2: Terminator 2 - Judgment Day (Game Boy) Game Code
1989
Rex (Amstrad CPC) Concept and Design by (as John Anderson)
1988
Rex (ZX Spectrum) Concept and Design by (credited as John Anderson)
The Fury (Commodore 64) Written by
1987
Sláine (ZX Spectrum) Game Design
Nemesis the Warlock (Commodore 64) Game Concept by
1986
Tarzan (ZX Spectrum) Game Design by
The Planets (ZX Spectrum) Design (uncredited)
W.A.R (ZX Spectrum) Program by (as Jas)
1984
Pi-In'Ere (ZX Spectrum) Concept by
Pi-balled (ZX Spectrum) Program by
1983
Bunny Plus E.T.A. (ZX Spectrum) Program by (as J. Austin)