Mark Walters

aka: Mark Walter
Moby ID: 58326

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I was born in February 1969 in Cocoa Beach Florida, and I spent most of my child hood playing out door games and learning to program my TRS-80. I quickly discovered video games and was determined to make my own. Eventually I ended up at The University of Central Florida in the computer science program. After what seemed like many years I graduated with a BA in computer science. My first job was with a small game company named n-space out of Orlando Florida. With them I made several games for the PlayStation, Die Hard Trilogy II: Viva Los Vegas, Rug Rats Studio tour, Mary-Kate and Ashley Magical Mystery Mall, and finally Mary-Kate and Ashley Crush Course. At this point we moved to multiple platforms and my last published game was Mary-Kate and Ashley’s Sweet 16 which was for the Game Cube and PlayStation 2. I worked on several other projects at n-space that so far, have not been published. I worked on a proto-type for a game called Hope, and one called Geist. Finally the last project I worked on was a Dexter's Lab robot fighting game which was canceled before it was finished.

Currently I am not employed in the game industry although I think I am ready to go back after nearly 2 years. While my job experience is mostly game programming, I do eventually want to go into pure game design. My dream jobs would be doing game design for some kind of MMOG or RTS games.

Source: Mark Walter via email

Credited on 5 games

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Mary-Kate and Ashley: Sweet 16 - Licensed to Drive (2003, GameCube) Programmers
Mary-Kate and Ashley: Crush Course (2001, PlayStation) Senior Programmer
Mary-Kate and Ashley: Magical Mystery Mall (2000, PlayStation) Programming Staff
Die Hard Trilogy 2: Viva Las Vegas (2000, PlayStation) Programmers
Rugrats: Studio Tour (1999, PlayStation) Programming Support

[ full credits ]

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