Christopher Payne
aka:
Chris Payne
Moby ID: 612756
Credits (43 credits on 6 games)
- by Role
- by Date
- by Moby Score
- by Genre
Production | |
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Fun School 4: For 5 to 7 Year Olds (1992, Acorn 32-bit) | Project Management Team (Chris Payne) |
Fun School 4: For 5 to 7 Year Olds (1992, Commodore 64) | Project Management Team |
Fun School 4: for the under 5s (1992, Commodore 64) | Project Management Team |
Fun School 4: for 7 to 11 year olds (1992, Commodore 64) | Project Management Team |
Fun School 4: for the under 5s (1992, DOS) | Project Management Team (Chris Payne) |
Fun School 4: for 7 to 11 year olds (1992, DOS) | Project Management Team (Chris Payne) |
Fun School 3: for 5 to 7 Year Olds (1991, Amstrad CPC) | Project Management Team |
Fun School 3: for 5 to 7 Year Olds (1991, Amiga) | Project Management Team |
Fun School 3 for the Under 5s (1991, Commodore 64) | Project Management Team |
Fun School 3: for 5 to 7 Year Olds (1991, Commodore 64) | Project Management Team |
Fun School 4: For 5 to 7 Year Olds (1991, Amiga) | Project Management Team |
Fun School 3 for the Under 5s (1991, Amiga) | Project Management team |
Fun School 3: for 5 to 7 Year Olds (1991, ZX Spectrum) | Project Management Team (Chris Payne) |
Fun School 3 for the Under 5s (1990, Atari ST) | Proiect Management Team (Chris Payne) |
Fun School 3: for 5 to 7 Year Olds (1990, Atari ST) | Project Management Team |
Fun School 3: for 5 to 7 Year Olds (1990, Amstrad PCW) | Project Management Team |
Fun School 3: for the over 7s (1990, Amstrad PCW) | Project Management Team (Chris Payne) |
Fun School 3: for the over 7s (1990, Commodore 64) | Project Management Team |
Design | |
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Fun School 4: For 5 to 7 Year Olds (1992, Acorn 32-bit) | Program Design (Chris Payne) |
Fun School 4: For 5 to 7 Year Olds (1992, Commodore 64) | Program Design |
Fun School 4: for the under 5s (1992, Commodore 64) | Program Design |
Fun School 4: for 7 to 11 year olds (1992, Commodore 64) | Program Design |
Fun School 4: for the under 5s (1992, DOS) | Program Design (Chris Payne) |
Fun School 4: for 7 to 11 year olds (1992, DOS) | Program Design (Chris Payne) |
Fun School 3: for 5 to 7 Year Olds (1991, Amstrad CPC) | Program Design |
Fun School 3: for 5 to 7 Year Olds (1991, Amiga) | Program Design |
Fun School 3: for 5 to 7 Year Olds (1991, Commodore 64) | Program Design |
Fun School 3 for the Under 5s (1991, Commodore 64) | Program Design |
Fun School 4: For 5 to 7 Year Olds (1991, Amiga) | Program Design |
Fun School 3 for the Under 5s (1991, Amiga) | Program design |
Fun School 3: for 5 to 7 Year Olds (1991, ZX Spectrum) | Program Design (Chris Payne) |
Fun School 3 for the Under 5s (1990, Atari ST) | Program Design (Chris Payne) |
Fun School 3: for 5 to 7 Year Olds (1990, Atari ST) | Program Design |
Fun School 3: for 5 to 7 Year Olds (1990, Amstrad PCW) | Program Design |
Fun School 3: for the over 7s (1990, Amstrad PCW) | Program Design (Chris Payne) |
Fun School 3: for the over 7s (1990, Commodore 64) | Program Design |
Creative Services | |
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Fun School 4: For 5 to 7 Year Olds (1992, Acorn 32-bit) | Instructions (Chris Payne) |
Fun School 4: For 5 to 7 Year Olds (1992, Commodore 64) | Instructions |
Fun School 4: for the under 5s (1992, Commodore 64) | Instructions |
Fun School 4: for 7 to 11 year olds (1992, Commodore 64) | Instructions |
Fun School 4: for the under 5s (1992, DOS) | Instructions (Chris Payne) |
Fun School 4: for 7 to 11 year olds (1992, DOS) | Instructions (Chris Payne) |
Fun School 4: For 5 to 7 Year Olds (1991, Amiga) | Instructions |