Christopher Payne

aka: Chris Payne
Moby ID: 612756

Credits (43 credits on 6 games)

Production
Fun School 4: For 5 to 7 Year Olds (1992, Acorn 32-bit) Project Management Team (Chris Payne)
Fun School 4: For 5 to 7 Year Olds (1992, Commodore 64) Project Management Team
Fun School 4: for the under 5s (1992, Commodore 64) Project Management Team
Fun School 4: for 7 to 11 year olds (1992, Commodore 64) Project Management Team
Fun School 4: for the under 5s (1992, DOS) Project Management Team (Chris Payne)
Fun School 4: for 7 to 11 year olds (1992, DOS) Project Management Team (Chris Payne)
Fun School 3: for 5 to 7 Year Olds (1991, Amstrad CPC) Project Management Team
Fun School 3: for 5 to 7 Year Olds (1991, Amiga) Project Management Team
Fun School 3 for the Under 5s (1991, Commodore 64) Project Management Team
Fun School 3: for 5 to 7 Year Olds (1991, Commodore 64) Project Management Team
Fun School 4: For 5 to 7 Year Olds (1991, Amiga) Project Management Team
Fun School 3 for the Under 5s (1991, Amiga) Project Management team
Fun School 3: for 5 to 7 Year Olds (1991, ZX Spectrum) Project Management Team (Chris Payne)
Fun School 3 for the Under 5s (1990, Atari ST) Proiect Management Team (Chris Payne)
Fun School 3: for 5 to 7 Year Olds (1990, Atari ST) Project Management Team
Fun School 3: for 5 to 7 Year Olds (1990, Amstrad PCW) Project Management Team
Fun School 3: for the over 7s (1990, Amstrad PCW) Project Management Team (Chris Payne)
Fun School 3: for the over 7s (1990, Commodore 64) Project Management Team
Design
Fun School 4: For 5 to 7 Year Olds (1992, Acorn 32-bit) Program Design (Chris Payne)
Fun School 4: For 5 to 7 Year Olds (1992, Commodore 64) Program Design
Fun School 4: for the under 5s (1992, Commodore 64) Program Design
Fun School 4: for 7 to 11 year olds (1992, Commodore 64) Program Design
Fun School 4: for the under 5s (1992, DOS) Program Design (Chris Payne)
Fun School 4: for 7 to 11 year olds (1992, DOS) Program Design (Chris Payne)
Fun School 3: for 5 to 7 Year Olds (1991, Amstrad CPC) Program Design
Fun School 3: for 5 to 7 Year Olds (1991, Amiga) Program Design
Fun School 3: for 5 to 7 Year Olds (1991, Commodore 64) Program Design
Fun School 3 for the Under 5s (1991, Commodore 64) Program Design
Fun School 4: For 5 to 7 Year Olds (1991, Amiga) Program Design
Fun School 3 for the Under 5s (1991, Amiga) Program design
Fun School 3: for 5 to 7 Year Olds (1991, ZX Spectrum) Program Design (Chris Payne)
Fun School 3 for the Under 5s (1990, Atari ST) Program Design (Chris Payne)
Fun School 3: for 5 to 7 Year Olds (1990, Atari ST) Program Design
Fun School 3: for 5 to 7 Year Olds (1990, Amstrad PCW) Program Design
Fun School 3: for the over 7s (1990, Amstrad PCW) Program Design (Chris Payne)
Fun School 3: for the over 7s (1990, Commodore 64) Program Design
Creative Services
Fun School 4: For 5 to 7 Year Olds (1992, Acorn 32-bit) Instructions (Chris Payne)
Fun School 4: For 5 to 7 Year Olds (1992, Commodore 64) Instructions
Fun School 4: for the under 5s (1992, Commodore 64) Instructions
Fun School 4: for 7 to 11 year olds (1992, Commodore 64) Instructions
Fun School 4: for the under 5s (1992, DOS) Instructions (Chris Payne)
Fun School 4: for 7 to 11 year olds (1992, DOS) Instructions (Chris Payne)
Fun School 4: For 5 to 7 Year Olds (1991, Amiga) Instructions