Ryohei Murakami
aka:
Ryouhei Murakami
Moby ID: 61557
Credits (27 credits on 20 games)
- by Role
- by Date
- by Moby Score
- by Genre
1st-person | |
---|---|
Lost Planet 2 (2010, PlayStation 3) | Cinematics Editors |
Resident Evil: Dead Aim (2003, PlayStation 2) | CG Movie Development |
2D scrolling | |
---|---|
Dead or Alive 4 (2005, Xbox 360) | Production Staff |
3rd-person (Other) | |
---|---|
Drakengard 2 (2005, PlayStation 2) | D3D |
Resident Evil: Dead Aim (2003, PlayStation 2) | CG Movie Development |
Xenosaga: Episode I - Der Wille zur Macht (2002, PlayStation 2) | D3D |
Kessen (2000, PlayStation 2) | Special Thanks (Movies) |
Koudelka (1999, PlayStation) | D3D |
Action | |
---|---|
Resident Evil 5: Gold Edition (2019, Nintendo Switch) | Technical Directors |
Dead Rising (2016, Windows) | Main Cut Scene Editing |
Resident Evil 6 (2016, PlayStation 4) | Lead Cinematics Artist |
Resident Evil 6 (2013, Windows) | Lead Cinematics Artist |
Lost Planet 2 (2010, PlayStation 3) | Cinematics Editors |
Resident Evil 5 (2009, Windows) | Cinematics Technical Directors |
Dead or Alive 4 (2005, Xbox 360) | Production Staff |
Drakengard 2 (2005, PlayStation 2) | D3D |
Chaos Field (2004, Dreamcast) | Chief Designer (D3D) |
Ghost in the Shell: Stand Alone Complex (2004, PlayStation 2) | Character Modeling |
Resident Evil: Dead Aim (2003, PlayStation 2) | CG Movie Development |
Plasma Sword: Nightmare of Bilstein (1999, Dreamcast) | Obj-Character |
Action RPG | |
---|---|
Granblue Fantasy: Relink (2024, Windows) | Storyboarding |
Monster Hunter: World (2018, PlayStation 4) | Cinematics Animator |
Monster Hunter: Stories (2016, Nintendo 3DS) | Lead Cinematics Artist |
Dragon's Dogma Online (2015, Windows) | Cinematic Artists |
Africa | |
---|---|
Resident Evil 5: Gold Edition (2019, Nintendo Switch) | Technical Directors |
Resident Evil 5 (2009, Windows) | Cinematics Technical Directors |
Anime / Manga | |
---|---|
Granblue Fantasy: Relink (2024, Windows) | Storyboarding |
Monster Hunter: Stories (2016, Nintendo 3DS) | Lead Cinematics Artist |
Dead or Alive 4 (2005, Xbox 360) | Production Staff |
Xenosaga: Episode I - Der Wille zur Macht (2002, PlayStation 2) | D3D |
Final Fantasy X (2001, PlayStation 2) | Character & Motion Coordination |
Arcade | |
---|---|
Chaos Field (2004, Dreamcast) | Chief Designer (D3D) |
Behind view | |
---|---|
Granblue Fantasy: Relink (2024, Windows) | Storyboarding |
Resident Evil 5: Gold Edition (2019, Nintendo Switch) | Technical Directors |
Monster Hunter: World (2018, PlayStation 4) | Cinematics Animator |
Monster Hunter: Stories (2016, Nintendo 3DS) | Lead Cinematics Artist |
Dead Rising (2016, Windows) | Main Cut Scene Editing |
Resident Evil 6 (2016, PlayStation 4) | Lead Cinematics Artist |
Dragon's Dogma Online (2015, Windows) | Cinematic Artists |
Resident Evil 6 (2013, Windows) | Lead Cinematics Artist |
Lost Planet 2 (2010, PlayStation 3) | Cinematics Editors |
Resident Evil 5 (2009, Windows) | Cinematics Technical Directors |
Ghost in the Shell: Stand Alone Complex (2004, PlayStation 2) | Character Modeling |
Final Fantasy X (2001, PlayStation 2) | Character & Motion Coordination |
Cinematic camera | |
---|---|
Koudelka (1999, PlayStation) | D3D |
Compilation | |
---|---|
Resident Evil 5: Gold Edition (2019, Nintendo Switch) | Technical Directors |
Detective / mystery | |
---|---|
Koudelka (1999, PlayStation) | D3D |
Diagonal-down | |
---|---|
Final Fantasy X (2001, PlayStation 2) | Character & Motion Coordination |
Direct control | |
---|---|
Granblue Fantasy: Relink (2024, Windows) | Storyboarding |
Monster Hunter: World (2018, PlayStation 4) | Cinematics Animator |
Dragon's Dogma Online (2015, Windows) | Cinematic Artists |
Lost Planet 2 (2010, PlayStation 3) | Cinematics Editors |
Final Fantasy X (2001, PlayStation 2) | Character & Motion Coordination |
Fantasy | |
---|---|
Granblue Fantasy: Relink (2024, Windows) | Storyboarding |
Monster Hunter: World (2018, PlayStation 4) | Cinematics Animator |
Monster Hunter: Stories (2016, Nintendo 3DS) | Lead Cinematics Artist |
Dragon's Dogma Online (2015, Windows) | Cinematic Artists |
Drakengard 2 (2005, PlayStation 2) | D3D |
Final Fantasy X (2001, PlayStation 2) | Character & Motion Coordination |
Fighting | |
---|---|
Dead or Alive 4 (2005, Xbox 360) | Production Staff |
Plasma Sword: Nightmare of Bilstein (1999, Dreamcast) | Obj-Character |
Flight / aviation | |
---|---|
Chaos Field (2004, Dreamcast) | Chief Designer (D3D) |
Helicopter | |
---|---|
Lost Planet 2 (2010, PlayStation 3) | Cinematics Editors |
Historical events | |
---|---|
Kessen (2000, PlayStation 2) | Special Thanks (Movies) |
Horror | |
---|---|
Dead Rising (2016, Windows) | Main Cut Scene Editing |
Resident Evil 6 (2016, PlayStation 4) | Lead Cinematics Artist |
Resident Evil 6 (2013, Windows) | Lead Cinematics Artist |
Resident Evil 5 (2009, Windows) | Cinematics Technical Directors |
Resident Evil: Dead Aim (2003, PlayStation 2) | CG Movie Development |
Koudelka (1999, PlayStation) | D3D |
Japan (Ancient/Classical/Medieval) | |
---|---|
Kessen (2000, PlayStation 2) | Special Thanks (Movies) |
Japanese-style RPG (JRPG) | |
---|---|
Final Fantasy X (2001, PlayStation 2) | Character & Motion Coordination |
Licensed | |
---|---|
Ghost in the Shell: Stand Alone Complex (2004, PlayStation 2) | Character Modeling |
Managerial / business simulation | |
---|---|
Kessen (2000, PlayStation 2) | Special Thanks (Movies) |
Martial arts | |
---|---|
Dead or Alive 4 (2005, Xbox 360) | Production Staff |
Massively Multiplayer | |
---|---|
Dragon's Dogma Online (2015, Windows) | Cinematic Artists |
Mecha / giant robot | |
---|---|
Lost Planet 2 (2010, PlayStation 3) | Cinematics Editors |
Menu structures | |
---|---|
Final Fantasy X (2001, PlayStation 2) | Character & Motion Coordination |
Multiple units/characters control | |
---|---|
Final Fantasy X (2001, PlayStation 2) | Character & Motion Coordination |
Platform | |
---|---|
Ghost in the Shell: Stand Alone Complex (2004, PlayStation 2) | Character Modeling |
Puzzle elements | |
---|---|
Resident Evil 6 (2016, PlayStation 4) | Lead Cinematics Artist |
Resident Evil 6 (2013, Windows) | Lead Cinematics Artist |
Quick Time Events (QTEs) | |
---|---|
Dead Rising (2016, Windows) | Main Cut Scene Editing |
Resident Evil 6 (2013, Windows) | Lead Cinematics Artist |
Resident Evil 5 (2009, Windows) | Cinematics Technical Directors |
Real-time | |
---|---|
Monster Hunter: World (2018, PlayStation 4) | Cinematics Animator |
Regional differences | |
---|---|
Dead Rising (2016, Windows) | Main Cut Scene Editing |
Role-playing (RPG) | |
---|---|
Granblue Fantasy: Relink (2024, Windows) | Storyboarding |
Monster Hunter: World (2018, PlayStation 4) | Cinematics Animator |
Monster Hunter: Stories (2016, Nintendo 3DS) | Lead Cinematics Artist |
Dragon's Dogma Online (2015, Windows) | Cinematic Artists |
Drakengard 2 (2005, PlayStation 2) | D3D |
Xenosaga: Episode I - Der Wille zur Macht (2002, PlayStation 2) | D3D |
Final Fantasy X (2001, PlayStation 2) | Character & Motion Coordination |
Koudelka (1999, PlayStation) | D3D |
Sandbox / open world | |
---|---|
Monster Hunter: World (2018, PlayStation 4) | Cinematics Animator |
Sci-fi / futuristic | |
---|---|
Lost Planet 2 (2010, PlayStation 3) | Cinematics Editors |
Chaos Field (2004, Dreamcast) | Chief Designer (D3D) |
Ghost in the Shell: Stand Alone Complex (2004, PlayStation 2) | Character Modeling |
Xenosaga: Episode I - Der Wille zur Macht (2002, PlayStation 2) | D3D |
Final Fantasy X (2001, PlayStation 2) | Character & Motion Coordination |
Plasma Sword: Nightmare of Bilstein (1999, Dreamcast) | Obj-Character |
Shooter | |
---|---|
Resident Evil 5: Gold Edition (2019, Nintendo Switch) | Technical Directors |
Dead Rising (2016, Windows) | Main Cut Scene Editing |
Resident Evil 6 (2016, PlayStation 4) | Lead Cinematics Artist |
Resident Evil 6 (2013, Windows) | Lead Cinematics Artist |
Lost Planet 2 (2010, PlayStation 3) | Cinematics Editors |
Resident Evil 5 (2009, Windows) | Cinematics Technical Directors |
Chaos Field (2004, Dreamcast) | Chief Designer (D3D) |
Ghost in the Shell: Stand Alone Complex (2004, PlayStation 2) | Character Modeling |
Side view | |
---|---|
Dead or Alive 4 (2005, Xbox 360) | Production Staff |
Strategy / tactics | |
---|---|
Kessen (2000, PlayStation 2) | Special Thanks (Movies) |
Survival horror | |
---|---|
Resident Evil 5: Gold Edition (2019, Nintendo Switch) | Technical Directors |
Dead Rising (2016, Windows) | Main Cut Scene Editing |
Resident Evil 6 (2016, PlayStation 4) | Lead Cinematics Artist |
Resident Evil 5 (2009, Windows) | Cinematics Technical Directors |
Resident Evil: Dead Aim (2003, PlayStation 2) | CG Movie Development |
Koudelka (1999, PlayStation) | D3D |
Top-down | |
---|---|
Chaos Field (2004, Dreamcast) | Chief Designer (D3D) |
Kessen (2000, PlayStation 2) | Special Thanks (Movies) |
Turn-based | |
---|---|
Xenosaga: Episode I - Der Wille zur Macht (2002, PlayStation 2) | D3D |
Final Fantasy X (2001, PlayStation 2) | Character & Motion Coordination |
Koudelka (1999, PlayStation) | D3D |