Ryohei Murakami

aka: Ryouhei Murakami
Moby ID: 61557

Credits (27 credits on 20 games)

1st-person
Lost Planet 2 (2010, PlayStation 3) Cinematics Editors
Resident Evil: Dead Aim (2003, PlayStation 2) CG Movie Development
2D scrolling
Dead or Alive 4 (2005, Xbox 360) Production Staff
3rd-person (Other)
Drakengard 2 (2005, PlayStation 2) D3D
Resident Evil: Dead Aim (2003, PlayStation 2) CG Movie Development
Xenosaga: Episode I - Der Wille zur Macht (2002, PlayStation 2) D3D
Kessen (2000, PlayStation 2) Special Thanks (Movies)
Koudelka (1999, PlayStation) D3D
Action
Resident Evil 5: Gold Edition (2019, Nintendo Switch) Technical Directors
Dead Rising (2016, Windows) Main Cut Scene Editing
Resident Evil 6 (2016, PlayStation 4) Lead Cinematics Artist
Resident Evil 6 (2013, Windows) Lead Cinematics Artist
Lost Planet 2 (2010, PlayStation 3) Cinematics Editors
Resident Evil 5 (2009, Windows) Cinematics Technical Directors
Dead or Alive 4 (2005, Xbox 360) Production Staff
Drakengard 2 (2005, PlayStation 2) D3D
Chaos Field (2004, Dreamcast) Chief Designer (D3D)
Ghost in the Shell: Stand Alone Complex (2004, PlayStation 2) Character Modeling
Resident Evil: Dead Aim (2003, PlayStation 2) CG Movie Development
Plasma Sword: Nightmare of Bilstein (1999, Dreamcast) Obj-Character
Action RPG
Granblue Fantasy: Relink (2024, Windows) Storyboarding
Monster Hunter: World (2018, PlayStation 4) Cinematics Animator
Monster Hunter: Stories (2016, Nintendo 3DS) Lead Cinematics Artist
Dragon's Dogma Online (2015, Windows) Cinematic Artists
Africa
Resident Evil 5: Gold Edition (2019, Nintendo Switch) Technical Directors
Resident Evil 5 (2009, Windows) Cinematics Technical Directors
Anime / Manga
Granblue Fantasy: Relink (2024, Windows) Storyboarding
Monster Hunter: Stories (2016, Nintendo 3DS) Lead Cinematics Artist
Dead or Alive 4 (2005, Xbox 360) Production Staff
Xenosaga: Episode I - Der Wille zur Macht (2002, PlayStation 2) D3D
Final Fantasy X (2001, PlayStation 2) Character & Motion Coordination
Arcade
Chaos Field (2004, Dreamcast) Chief Designer (D3D)
Behind view
Granblue Fantasy: Relink (2024, Windows) Storyboarding
Resident Evil 5: Gold Edition (2019, Nintendo Switch) Technical Directors
Monster Hunter: World (2018, PlayStation 4) Cinematics Animator
Monster Hunter: Stories (2016, Nintendo 3DS) Lead Cinematics Artist
Dead Rising (2016, Windows) Main Cut Scene Editing
Resident Evil 6 (2016, PlayStation 4) Lead Cinematics Artist
Dragon's Dogma Online (2015, Windows) Cinematic Artists
Resident Evil 6 (2013, Windows) Lead Cinematics Artist
Lost Planet 2 (2010, PlayStation 3) Cinematics Editors
Resident Evil 5 (2009, Windows) Cinematics Technical Directors
Ghost in the Shell: Stand Alone Complex (2004, PlayStation 2) Character Modeling
Final Fantasy X (2001, PlayStation 2) Character & Motion Coordination
Cinematic camera
Koudelka (1999, PlayStation) D3D
Compilation
Resident Evil 5: Gold Edition (2019, Nintendo Switch) Technical Directors
Detective / mystery
Koudelka (1999, PlayStation) D3D
Diagonal-down
Final Fantasy X (2001, PlayStation 2) Character & Motion Coordination
Direct control
Granblue Fantasy: Relink (2024, Windows) Storyboarding
Monster Hunter: World (2018, PlayStation 4) Cinematics Animator
Dragon's Dogma Online (2015, Windows) Cinematic Artists
Lost Planet 2 (2010, PlayStation 3) Cinematics Editors
Final Fantasy X (2001, PlayStation 2) Character & Motion Coordination
Fantasy
Granblue Fantasy: Relink (2024, Windows) Storyboarding
Monster Hunter: World (2018, PlayStation 4) Cinematics Animator
Monster Hunter: Stories (2016, Nintendo 3DS) Lead Cinematics Artist
Dragon's Dogma Online (2015, Windows) Cinematic Artists
Drakengard 2 (2005, PlayStation 2) D3D
Final Fantasy X (2001, PlayStation 2) Character & Motion Coordination
Fighting
Dead or Alive 4 (2005, Xbox 360) Production Staff
Plasma Sword: Nightmare of Bilstein (1999, Dreamcast) Obj-Character
Flight / aviation
Chaos Field (2004, Dreamcast) Chief Designer (D3D)
Helicopter
Lost Planet 2 (2010, PlayStation 3) Cinematics Editors
Historical events
Kessen (2000, PlayStation 2) Special Thanks (Movies)
Horror
Dead Rising (2016, Windows) Main Cut Scene Editing
Resident Evil 6 (2016, PlayStation 4) Lead Cinematics Artist
Resident Evil 6 (2013, Windows) Lead Cinematics Artist
Resident Evil 5 (2009, Windows) Cinematics Technical Directors
Resident Evil: Dead Aim (2003, PlayStation 2) CG Movie Development
Koudelka (1999, PlayStation) D3D
Japan (Ancient/Classical/Medieval)
Kessen (2000, PlayStation 2) Special Thanks (Movies)
Japanese-style RPG (JRPG)
Final Fantasy X (2001, PlayStation 2) Character & Motion Coordination
Licensed
Ghost in the Shell: Stand Alone Complex (2004, PlayStation 2) Character Modeling
Managerial / business simulation
Kessen (2000, PlayStation 2) Special Thanks (Movies)
Martial arts
Dead or Alive 4 (2005, Xbox 360) Production Staff
Massively Multiplayer
Dragon's Dogma Online (2015, Windows) Cinematic Artists
Mecha / giant robot
Lost Planet 2 (2010, PlayStation 3) Cinematics Editors
Menu structures
Final Fantasy X (2001, PlayStation 2) Character & Motion Coordination
Multiple units/characters control
Final Fantasy X (2001, PlayStation 2) Character & Motion Coordination
Platform
Ghost in the Shell: Stand Alone Complex (2004, PlayStation 2) Character Modeling
Puzzle elements
Resident Evil 6 (2016, PlayStation 4) Lead Cinematics Artist
Resident Evil 6 (2013, Windows) Lead Cinematics Artist
Quick Time Events (QTEs)
Dead Rising (2016, Windows) Main Cut Scene Editing
Resident Evil 6 (2013, Windows) Lead Cinematics Artist
Resident Evil 5 (2009, Windows) Cinematics Technical Directors
Real-time
Monster Hunter: World (2018, PlayStation 4) Cinematics Animator
Regional differences
Dead Rising (2016, Windows) Main Cut Scene Editing
Role-playing (RPG)
Granblue Fantasy: Relink (2024, Windows) Storyboarding
Monster Hunter: World (2018, PlayStation 4) Cinematics Animator
Monster Hunter: Stories (2016, Nintendo 3DS) Lead Cinematics Artist
Dragon's Dogma Online (2015, Windows) Cinematic Artists
Drakengard 2 (2005, PlayStation 2) D3D
Xenosaga: Episode I - Der Wille zur Macht (2002, PlayStation 2) D3D
Final Fantasy X (2001, PlayStation 2) Character & Motion Coordination
Koudelka (1999, PlayStation) D3D
Sandbox / open world
Monster Hunter: World (2018, PlayStation 4) Cinematics Animator
Sci-fi / futuristic
Lost Planet 2 (2010, PlayStation 3) Cinematics Editors
Chaos Field (2004, Dreamcast) Chief Designer (D3D)
Ghost in the Shell: Stand Alone Complex (2004, PlayStation 2) Character Modeling
Xenosaga: Episode I - Der Wille zur Macht (2002, PlayStation 2) D3D
Final Fantasy X (2001, PlayStation 2) Character & Motion Coordination
Plasma Sword: Nightmare of Bilstein (1999, Dreamcast) Obj-Character
Shooter
Resident Evil 5: Gold Edition (2019, Nintendo Switch) Technical Directors
Dead Rising (2016, Windows) Main Cut Scene Editing
Resident Evil 6 (2016, PlayStation 4) Lead Cinematics Artist
Resident Evil 6 (2013, Windows) Lead Cinematics Artist
Lost Planet 2 (2010, PlayStation 3) Cinematics Editors
Resident Evil 5 (2009, Windows) Cinematics Technical Directors
Chaos Field (2004, Dreamcast) Chief Designer (D3D)
Ghost in the Shell: Stand Alone Complex (2004, PlayStation 2) Character Modeling
Side view
Dead or Alive 4 (2005, Xbox 360) Production Staff
Strategy / tactics
Kessen (2000, PlayStation 2) Special Thanks (Movies)
Survival horror
Resident Evil 5: Gold Edition (2019, Nintendo Switch) Technical Directors
Dead Rising (2016, Windows) Main Cut Scene Editing
Resident Evil 6 (2016, PlayStation 4) Lead Cinematics Artist
Resident Evil 5 (2009, Windows) Cinematics Technical Directors
Resident Evil: Dead Aim (2003, PlayStation 2) CG Movie Development
Koudelka (1999, PlayStation) D3D
Top-down
Chaos Field (2004, Dreamcast) Chief Designer (D3D)
Kessen (2000, PlayStation 2) Special Thanks (Movies)
Turn-based
Xenosaga: Episode I - Der Wille zur Macht (2002, PlayStation 2) D3D
Final Fantasy X (2001, PlayStation 2) Character & Motion Coordination
Koudelka (1999, PlayStation) D3D