Jason Patnode

Moby ID: 63521

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(Exerpted from an Interview on Breaking In)

I have always viewed the game and film industries as going hand in hand. All of the experiences from my motion picture background smoothly translated into games. So I really have to consider the film work I did as my first work in the industry. My first job in games was at LucasArts. I worked in product support for a spell. After a time, the Nintendo 64 version of Star Wars: Battle for Naboo needed help and they called me up. It was a great experience. I dove right in and began setting up models and textures for the game engine.

I was the technical artist on Star Wars: Battle for Naboo. I was also a technical artist on Escape from Monkey Island and an animation tech for Star Wars: Starfighter. I'm the Lead Technical Artist for Jedi Starfighter.

Credited on 6 games

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Shrek SuperSlam (2005, PlayStation 2) Animation
Star Wars: Jedi Starfighter (2002, PlayStation 2) Lead Technical Artist
Star Wars: Starfighter (2001, PlayStation 2) Animation Techs
Escape from Monkey Island (2001, PlayStation 2) Technical Artists
Star Wars: Episode I - Battle for Naboo (2001, Windows) Technical Artist
Star Wars: Yoda's Challenge - Activity Center (1999, Windows) Product Support Point Person

[ full credits ]

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