John Harris
Moby ID: 745313
Biography edit · view history
Written by John Harris on Apr 28, 2012:
My name is John Harris. I was named after John Lennon (my mom was a Beatles freak).
I started at Activision in 1995 in the Customer Service department, where I lightly contributed to several games, including "Spycraft" and "Return to Zork." Six months later, my work play-balancing these games was recognized and I was called up to the Creative Affairs department, where I worked as a Senior Games Analyst for ~1 year, during which time I worked with many teams and on many titles, including Blast Chamber (working very closely with Tom Sloper), Ghost Bear for console, Elk Moon (a terrible FMV game, I don't mind telling you), Shanghai: Dynasty (also with Tom Sloper), early versions of Civilization: Call to Power and Battlezone, and too many others to name atm. For the last few months of my time in Creative Affairs, I worked as a Creative Executive. At that point, I was given my choice of position, and I chose to become a Game Designer.
My first Game Design job was on Heavy Gear. I designed and implemented the first 10 levels of the game. Once that had released, I moved on to my second game, Interstate '82, for which I designed and implemented roughly 1/2 the missions (levels, scripts, characters, and cutscenes), many objects, much of the HUD and interface, and various bits of voice-over. In fact, if you look at the members of Rank Dick's biker gang in the game -- the Dickies -- you'll see that I was actually the model for the character (that's my face!).
From there, I worked on a number of games in various stages of completion, including Civilization: Call to Power (during the final crunch before release), Dark Reign (mostly play-balancing and design cleanup), etc, etc.
After 6 years and many, many games, I worked briefly as an artist for a company called YaYa (which created "advergames" during the dot-com bubble and went out of business shortly after the bubble burst).
Immediately afterward, I was hired by Dreamworks as a Game Designer on the sequel to a Clive Barker game called Undying (or something -- it's been a while). Sadly(?), in between the time Dreamworks hired me and the time I actually started working there (roughly 2 weeks to 1 month), EA purchased the Dreamworks studio to create EA-LA, scrapped the Clive Barker game, and put me instead to work as a Game Designer on Medal of Honor: Frontline (for which I designed the D-Day missions that started the game). I worked on two other TBA action titles for EA that were eventually set aside indefinitely in favor of more Medal of Honor games.
A short time later, I took a job with a small developer related to Activision, Seven Studios, where I worked as a Game Designer on the Fantastic Four game (which was not only a terrible game, but a terrible experience; seriously, I think only "Apocalypse Now" had a rougher production than we did).
Credited on 14 games
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Battlezone 98 Redux (2016, Windows) | External Beta Testers |
Fantastic 4 (2005, PlayStation 2) | Additional Design |
Medal of Honor: Frontline (2002, PlayStation 2) | Designers |
Heavy Gear II (1999, Windows) | Internal |
Civilization: Call to Power (1999, Windows) | Play Balancers |
Interstate '82 (1999, Windows) | Design |
Battlezone (1998, Windows) | External Beta Testers |
Shanghai: Dynasty (1997, Windows) | Special Thanks |
Dark Reign: The Future of War (1997, Windows) | External Play Balancers |
Santa Fe Mysteries: Sacred Ground (1997, DOS) | Special Thanks |
Interstate '76 (1997, Windows) | The Team Thanks |
Heavy Gear (1997, Windows) | Mission Designer |
Blast Chamber (1996, PlayStation) | Creative Affairs |
Santa Fe Mysteries: The Elk Moon Murder (1996, Windows) | Internal Beta Testers |
[ full credits ]
Frequent Collaborators
People- 12 games with Alan Gershenfeld
- 11 games with David Arnspiger
- 10 games with Mark Lamia
- 10 games with Scott Lahman
- 10 games with Jim Summers
- 9 games with Michael B. Schwartz
- 9 games with Michael Rivera
- 9 games with Jonathan Moses
- 9 games with Christopher Hepburn
- 8 games with Dan Kegel
Companies
- 13 games with Activision Publishing, Inc.
- 7 games with Activision Blizzard UK Ltd.
- 6 games with NBG EDV Handels- und Verlags GmbH
- 6 games with Activision Deutschland GmbH
- 5 games with Big Fat Kitty Productions
- 5 games with Effective Media GmbH
- 3 games with m&s Music Tonstudio GmbH
- 2 games with Soundelux Ltd.
- 2 games with Epic Games Tools LLC
- 2 games with Blur Studio, Inc.
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