Adam Medhurst
Moby ID: 88045
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Adam merges his experience of industrial design, games, animation and film production processes with that of client orientated business development competences, best practice business growth strategies and methodologies fit for international growth. Adam also has a proven and highly creative background with award winning track records across many commercial AAA titles released to market.
Adam has worked for Electronic Arts, Microsoft, Ideaworks3D and has built a number of development studios across the globe.
Adam has worked on games such as Privateer 2: The Darkening, FreeLancer, The Sims (Mobile), Need for Speed (Mobile), and hand-held original IP for companies such as Nokia.
Adam has worked and developed games for a majority of the main global publishers. He graduated from Central Saint Martins with a Masters in Design Philosophy.
Credits
Freelancer (2003, Windows) | Concept Art |
Privateer 2: The Darkening (1996, DOS) | Art Director |
Frequent Collaborators
People- 2 games with Scott Shelton
- 2 games with James Hannigan
- 2 games with Sam Yeates
- 2 games with Tony Bratton
- 2 games with Mark Goldsworthy
- 1 game with Chris W. McCubbin
- 1 game with Michael Pickett
- 1 game with Ann Williams
- 1 game with Gary Szabo
- 1 game with Aaron Otstott
[ 405 more people ]
Companies
- 1 game with Digital Anvil
- 1 game with Boston Animation Ltd.
- 1 game with Electronic Arts, Inc.
- 1 game with EA Manchester
- 1 game with Argonaut RISC Cores
- 1 game with Xbox Game Studios
- 1 game with Microsoft Corporation
- 1 game with Noviy Disk
- 1 game with Xplosiv
- 1 game with Ubisoft GmbH
[ 7 more companies ]
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