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Spencer Craske

Moby ID: 98895

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Between 1991 and 1994, Spencer Craske was a programmer at Electronic Arts, it was his first full-time job after taking part of a computer science degree at Simon Fraser University. He eventually left the company for Gray Matter where he became a senior programmer. There he worked on games such as NHL All-Star Hockey and Perfect Weapon. He left Gray Matter for Radical Entertainment, where he worked on Fox Basketball 2000.

He moved to Black Box Games, where he worked on the PS2 versions of NHL Hitz 2002 and NHL Hitz 2003. After Black Box was purchased by EA Canada he worked on Need For Speed: Underground, Need For Speed: Underground 2, Need For Speed: Most Wanted, Need For Speed: Carbon and Need For Speed: Pro Street . He worked on Modnation racers and Little Big Planet Karting at United Front Games, then returned back to EA to work on NHL 15 and UFC.

Credited on 33 games

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NHL 22 (2021, Xbox Series) Senior Software Engineers
NFS: Heat (2019, Windows) Migration
Plants vs. Zombies: Battle for Neighborville (2019, PlayStation 4) Migration
FIFA 20 (2019, Windows) Senior Software Engineers
Madden NFL 20 (2019, Windows) Migration
Anthem (2019, Windows) Migration
Battlefield V (2018, Windows) Migration
FIFA 19 (2018, Windows) Migration
Star Wars: Battlefront II (2017, Xbox One) Extensions
Need for Speed: Payback (2017, Windows) Extensions
FIFA 18 (2017, Windows) Extensions
Madden NFL 18 (2017, PlayStation 4) Extensions
Mass Effect: Andromeda (2017, Windows) Migration
Battlefield 1 (2016, Windows) Migration
FIFA 17 (2016, Windows) Software Engineers
Mirror's Edge: Catalyst (2016, Windows) Migration
UFC (2015, Android) Senior Software Engineer
NHL 14 (2013, Xbox 360) Senior Software Engineers
LittleBigPlanet Karting (2012, PlayStation 3) Engineers
ModNation Racers (2010, PlayStation 3) UFG Engineers

[ full credits ]

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