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Adam Jennings @AdamJennings

Reviews

RoboCop (NES)

By Adam Jennings on April 4, 2016

Syndicate (SNES)

By Adam Jennings on February 22, 2014

RoboCop (ZX Spectrum)

By Adam Jennings on January 15, 2014

Fantasy World Dizzy (ZX Spectrum)

By Adam Jennings on March 30, 2010

Fantasy World Dizzy (DOS)

By Adam Jennings on March 30, 2010

Wii Play (Wii)

By Adam Jennings on March 3, 2010

LittleBigPlanet (PlayStation 3)

By Adam Jennings on March 3, 2010

LEGO Indiana Jones: The Original Adventures (PlayStation 3)

By Adam Jennings on March 3, 2010

LEGO Batman: The Videogame (PlayStation 3)

By Adam Jennings on March 3, 2010

LEGO Star Wars: The Complete Saga (PlayStation 3)

By Adam Jennings on March 3, 2010

Star Wars: Rogue Squadron 3D (Windows)

By Adam Jennings on March 3, 2010

Double Dragon (NES)

By Adam Jennings on February 23, 2009

Donkey Kong (NES)

By Adam Jennings on February 23, 2009

Wii Sports (Wii)

By Adam Jennings on February 23, 2009

The Legend of Zelda: Twilight Princess (Wii)

By Adam Jennings on February 23, 2009

Endless Ocean (Wii)

By Adam Jennings on February 23, 2009

Speed Racer: The Videogame (Wii)

By Adam Jennings on February 23, 2009

WarioWare: Smooth Moves (Wii)

By Adam Jennings on February 23, 2009

Mario Kart Wii (Wii)

By Adam Jennings on February 23, 2009

Batman: The Video Game (NES)

By Adam Jennings on November 10, 2007

Star Wars: Jedi Knight II - Jedi Outcast (Windows)

By Adam Jennings on May 30, 2007

Prince of Persia (SNES)

An entirely different kind of cider - and yet not!

The Good
After digging out the old DOS version of the game and coming straight here to write about it, I looked through the screenshots of other ports and noticed that the SNES graphics were considerably 'beefier' than the original. I found the cart on eBay and started to play - initially thinking that this was a straightforward port of the game that had been tarted up visually - however I soon found out I was wrong when the first level that I knew so well, suddenly and unexpectedly changed - the layout was different - now a sub-dungeon network of caves held the key to finding the sword - complete with skeletons in wrags hanging from chains and even an underground river. Likewise, throughout the game there is a massive feeling of familiarity - the animations are almost identical for example - but the slight difference in puzzles makes the game seem fresh again...

The Bad
...although - this is also a point where I kind of felt cheated. I knew - or at least I thought I knew what I was letting myself in for. Another hour of playing an old favourite, (albeit in different clothes). Now I couldn't wizz through the levels - I had to actually figure it all out from scratch!

The Bottom Line
Frustrating though it was to start from scratch with something that was oh so familiar, (like re-writing a document after deleting it by accident!), it was still an enjoyable experience and the game certainly looks good, (taken in context with other SNES games it looks pretty stunning - a style that reminds me of the Batman conversion on the NES platform ... all dark and brooding!). Overall - worth the time, money and effort to experience this anew ... sort of!

By Adam Jennings on January 12, 2007

Prince of Persia (DOS)

WOW!

The Good
Having only just found the original disk and manual whilst clearing out the attic, all work had to stop for an hour whilst I was whisked back a few years to when I first played this game. Back then it was on an old IBM PC the size of a house with a rather dull CGA, (remember them - only four colours on screen at once - mostly pink, blue and white?), monitor. Most games that I'd seen reviewed in glorious VGA, (even EGA didn't seem quite as bad), none of them really lived up to their promise in CGA; but Prince Of Persia was even glorious in only four colours. The animation was amazing - like nothing we'd ever seen - and the atmosphere was still there ... albeit pink!

Now, playing it on a machine that not only beats the chunky old IBM, but positively smacks it into the ground, sets it on fire and pees on its ashes; the game is still a marvel - and in full colour! The gameplay is still all there, hunting through endless corridors just doesn't get boring as this are so well thought out that you can forgive the game its' repetitive imagery. Even the password protection is imaginative, asking you to drink a potion matching a certain letter from the printed manual - what other game of the time employed such innovative thinking and technical wizardry?

The Bad
Looking back now I realise the limitations of the game - but is that because we've been 'spoilt' by the developments in gaming since then or is it because my tastes in games have changed? Given that I've just spent an hour jumping over falling stone slabs, jabbing wildly at fat guards and plunging to spiky deaths and then felt compelled to come and write this review; I can't really complain that it's the game. So, really this title should be looked back at, remembered in time and taken in context of gaming development. Also, I couldn't get the digitised sound to work on this new machine - really wish I had that back instead of indistinguishable blips from the PC speaker, (I didn't think they were still in PCs these days as I hadn't heard one for so long!).

The Bottom Line
I'd recommend that anyone wanting to get involved with game development take a look at this game - first play it, get the feel of the game, soak up the addictive gameplay. Forgive it it's dated approach and limited graphical outlook and just immerse yourself in the experience. Then go back and look at it form the point of view of a level designer - see how crafty it is, how it pulls you in to the atmosphere of the locations - how it coaxes you to make those jumps that just look way too big. Finally, follow the path of games since then - see the titles that really worked and were an improvement and don't forget to play the titles that didn't work; we can learn much more from our mistakes than we can from our successes.

By Adam Jennings on January 10, 2007

Alien Breed (DOS)

By Adam Jennings on January 8, 2007

Micro Machines 2: Turbo Tournament (SNES)

By Adam Jennings on January 8, 2007

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