OverviewLooking Glass Studios, Inc. was a development studio based in Cambridge, MA (USA). It was formed in 1992 through the merger of Blue Sky Productions and Lerner Research. The most prominent developer at the studio was Warren Spector. Some of the most important franchises the team worked on are Flight Unlimited, the Thief series, and the System Shock games.
The company was shut down three months after releasing Thief II: The Metal Age and about 60 employees were let go when their publisher Eidos was hit with a financial crisis.
Employees trickled down to studios such as Ion Storm Inc. and Irrational Games where their influences are still visible in the Deus Ex franchise, and BioShock, the spiritual successor to System Shock 2.
Also Known As
- Looking Glass Technologies, Inc. (from 1992 to 1996)
TriviaLocation and contact info, Redmond studio, as of March 2000:
Looking Glass Studios
8353 154th Ave NE
Redmond, WA 98052
Related Web Sites
- Looking Glass Studios, Inc. (official website)
- An interview with Looking Glass Technologies (A 1992 interview with Paul Neurath and Doug Church from Looking Glass Technologies, especially about the making of Ultima Underworld.)
- A Post-Mortem On Looking Glass Studios (Reasons for the Fall: A Post-Mortem On Looking Glass Studios, written by James Sterrett)
- Looking Glass Studios: In Memoriam (Checkout's memorial on Looking Glass Studios)
- Looking Glass Studios Podcast (Interview Series by Matthew Weise. The Looking Glass Studios Podcast is a special audio series which features discussions with makers of some of the most influential video games of the last 20 years.)
- Through the Looking Glass (Headquarters for Looking Glass-related news and discussion.)
- Wikipedia: Looking Glass Studios, Inc. (article in the open encyclopedia)
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