🕹️ New release: Lunar Lander Beyond

Matthew Mahon

aka: Matt Mahon
Moby ID: 190007

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Matt has a BA with a double major in Computer Science and Math from Assumption College. He has worked in the game industry since 1995, starting at Humongous Entertainment working his way from game scripter to Project Lead. In 2000 he left to join the ill-fated Hulabee Entertainment. In 2003 Matt joined Gas Powered Games as a level designer for the Dungeon Siege franchise and later worked with the Supreme Commander team as a Content Engineer Manager. In 2007 Matt, with wife and kids in tow, packed up and moved from Seattle, WA to Pittsburgh, PA to be closer to family and to join in the excitement at Schell Games.

Credited on 24 games

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I Expect You to Die 3: Cog in the Machine (2023, Windows) Executive Team
I Expect You to Die 2 (2021, Windows) Executive Team
Until You Fall (2020, Quest) Executive Team
I Expect You to Die (2016, PlayStation 4) Studio Leads
Enemy Mind (2014, Windows) Helpful Feedback
Supreme Commander (2007, Windows) Content Engineering Manager
Dungeon Siege II: Broken World (2006, Windows) Level Design Lead
Dungeon Siege II (2005, Windows) Level Designers
Backyard Soccer MLS Edition (2001, Windows) Programming
Backyard Baseball 2001 (2000, Windows) Programming
Blue's Clues: Blue's Reading Time Activities (2000, Windows) Interactive Design
Backyard Football (1999, Windows) Interactive Game Design
Blue's Clues: Blue's ABC Time Activities (1999, Windows) Programming
Blue's Clues: Blue's Birthday Adventure (1998, Windows) Programming
Pajama Sam 2: Thunder and Lightning aren't so Frightening (1998, Windows) Interactive Design
Backyard Soccer (1998, Windows 3.x) Programming
Putt-Putt Travels Through Time (1997, Windows) Interactive Design
Backyard Baseball (1997, Windows) Programming
Pajama Sam's SockWorks (1997, Windows) Level Design
Freddi Fish 2: The Case of the Haunted Schoolhouse (1996, Windows) Programming

[ full credits ]

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