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Johan Andersson

Game Credits

Business

Sword of the Stars II: Lords of Winter (2011)   (EVP Development)
 

Production

Crusader Kings II (2012)   (EVP Development)
Defenders of Ardania (2012)   (EVP Development)
King Arthur II: The Role-Playing Wargame (2012)   (EVP Development)
Cities in Motion (2011)   (EVP Development)
Magicka (2011)   (EVP Development)
Pirates of Black Cove (2011)   (EVP Development)
Pride of Nations (2011)   (Executive Producer)
Arsenal of Democracy (2010)   (EVP Development)
Commander: Conquest of the Americas (2010)   (EVP Development)
Lead and Gold (2010)   (EVP Development)
Mount & Blade: Warband (2010)   (EVP Development)
Rise of Prussia (2010)   (EVP Development)
Ship Simulator Extremes (2010)   (EVP Development)
Victoria II (2010)   (Producer)
Achtung Panzer: Kharkov 1943 (2009)   (EVP Development)
East India Company (2009)   (Head of Development)
Europa Universalis III: Heir to the Throne (2009)   (Producer)
For the Glory: A Europa Universalis Game (2009)   (EVP Development)
Fort Zombie (2009)   (EVP Development)
Hearts of Iron III (2009)   (Producer)
Majesty 2: The Fantasy Kingdom Sim (2009)   (Production Consultant)
Europa Universalis: Rome (2008)   (Producer)
Europa Universalis: Rome - Vae Victis (2008)   (Producer)
Europa Universalis III (2007)   (Producer)
Europa Universalis III (Collector's Edition) (2007)   (Producer)
Europa Universalis III: Napoleon's Ambition (2007)   (Producer)
Frontline: Fields of Thunder (2007)   (Producer )
Hearts of Iron II: Platynowa Edycja (2007)   (Producer)
Hearts of Iron II: Doomsday (2006)   (Producer)
Hearts of Iron II: Złota Edycja (2006)   (Producer )
Victoria: Revolutions (2006)   (Producer)
Diplomacy (2005)   (Producer)
Hearts of Iron II (2005)   (Producer)
Crusader Kings (2004)   (Producer)
Hearts of Iron (Platinum) (2004)   (Producer)
Two Thrones (2004)   (PRODUCER / LEAD PROGRAMMER)
Victoria: An Empire Under the Sun (2003)   (Producer)
Hearts of Iron (2002)   (Producer/Lead Programmer)
 

Design

Europa Universalis IV (2013)   (Game Design)
Victoria II (2010)   (Game Design)
Europa Universalis III: Heir to the Throne (2009)   (Game Design)
Hearts of Iron III (2009)   (Game Design)
Europa Universalis III: In Nomine (2008)   (Game Design)
Europa Universalis: Rome (2008)   (Tutorial)
Europa Universalis: Rome - Vae Victis (2008)   (Tutorial)
Crusader Kings: Deus Vult (2007)   (Game design)
Europa Universalis III (2007)   (Game Design)
Europa Universalis III (Collector's Edition) (2007)   (Game Design)
Europa Universalis III: Napoleon's Ambition (2007)   (Game Design)
Hearts of Iron II: Platynowa Edycja (2007)   (Game Design)
Hearts of Iron II: Złota Edycja (2006)   (Game Design )
Victoria: Revolutions (2006)   (Design)
Hearts of Iron II (2005)   (Game Design)
Hearts of Iron (Platinum) (2004)   (Game Design)
Two Thrones (2004)   (GAME DESIGN)
Hearts of Iron (2002)   (Scenario Design)
Europa Universalis II (2001)   (Lead Designer)
Europa Universalis (2000)   (Scenario Design)
 

Programming/Engineering

Europa Universalis IV (2013)   (Game Programming)
Crusader Kings II (2012)   (Additional Programming)
Victoria II (2010)   (Programming)
Europa Universalis III: Heir to the Throne (2009)   (Programming)
Hearts of Iron III (2009)   (Programming)
Europa Universalis III: In Nomine (2008)   (Programming)
Europa Universalis: Rome (2008)   (Programming)
Europa Universalis: Rome - Vae Victis (2008)   (Programming)
Crusader Kings: Deus Vult (2007)   (Lead developer)
Europa Universalis III (2007)   (Programming)
Europa Universalis III (Collector's Edition) (2007)   (Programming)
Europa Universalis III: Napoleon's Ambition (2007)   (Lead Programmer)
Hearts of Iron II: Platynowa Edycja (2007)   (Programming)
Hearts of Iron II: Złota Edycja (2006)   (Lead Programmer )
Victoria: Revolutions (2006)   (Additional Programming)
Diplomacy (2005)   (Additional Programming)
Hearts of Iron II (2005)   (Programming)
Crusader Kings (2004)   (Lead Programmer)
Hearts of Iron (Platinum) (2004)   (Programming)
Two Thrones (2004)   (PROGRAMMING)
Europa Universalis: Crown of the North (2003)   (LEAD PROGRAMMER)
Victoria: An Empire Under the Sun (2003)   (Lead Programmer)
Hearts of Iron (2002)   (Programming)
Europa Universalis II (2001)   (Lead Programmer)
Udos sägner: Sveakampen (2001)   (Lead Programmers (Chefsprogrammerare))
Europa Universalis (2000)   (Lead Programming)
NBA Hang Time (1996)   (Programmers)
Nightmare Circus (1995)   (Lead Programmer)
 

Writers

Europa Universalis IV (2013)   (Scripting and Research)
 

Quality Assurance

Pride of Nations (2011)   (Game Evaluation)
Rise of Prussia (2010)   (Game Evaluation)
Europa Universalis (2000)   (Test Manager)
 

Creative Services

Europa Universalis III: In Nomine (2008)   (Manual)
 

Support

Legion Gold (2003)   (Additional Contributions)
 

Other

Supreme Ruler: Cold War (2011)   (EVP Development)
Europa Universalis III: Heir to the Throne (2009)   (Napoleon's Ambition was created by)
Europa Universalis: Rome (2008)   (Tutorial)
Legion (2002)   (Additional contributions)
 


Developer Biography

Johan Andersson has been with Paradox Interactive since the start in 1999, and worked as game designer and lead programmer for the Europa Universalis series, as well as the original Hearts of Iron game. Since 2002 Johan has been the Director of Development of Paradox's internally developed titles completing titles such as Crusader Kings, Victoria: An Empire Under the Sun, and Hearts of Iron II.

Formerly an employee of Funcom Oslo A/S, where he was responsible for titles such as Nightmare Circus and NBA Hang Time, Andersson moved back to his native Stockholm to work as a senior programmer for Target Games in January 1998. He was involved from the start in developing the award winning Europa engine, which has been used for over half a dozen successful games the last decade.

Last updated: Jul 04, 2009