Also Known As
- Jason Anderson
|Arcanum: Of Steamworks & Magick Obscura (2001)||(Project Leader)|
|Hunted: The Demon's Forge (2011)||(Secrets and Exploration)|
|Vampire: The Masquerade - Bloodlines (2004)||(Creative Director)|
|Fallout 2 (1998)||(Original Game Design By)|
|Fallout (1997)||(Original Game Design By)|
|Vampire: The Masquerade - Bloodlines (2004)||(Scripters)|
|Arcanum: Of Steamworks & Magick Obscura (2001)||(Lead Programming)|
|Stonekeep (1995)||(3D Rendering Artists)|
|Fallout 2 (1998)||(Original Game Artwork By)|
|Fallout (1997)||(Lead Artists)|
|Fallout (1997)||(Manual Illustrations)|
Jason Anderson started as a contract artist for Interplay working on USCF Chess. In September of 1994, He was hired at Interplay as the first artist to be assigned to the then unnamed RPG Fallout. Working closely with Tim Cain, he helped design the isometric engine, game world and interface used in the game. He also assisted in designing the box layout and artwork for. Earning the title of technical art director and designer, Jason worked on Fallout throughout its entire development cycle. In addition, Jason assisted as an artist on Stonekeep and Of Light and Darkness: The Prophecy. After helping to complete the initial design for Fallout 2, he left Interplay along with Tim and Leonard Boyarsky to form Troika Games in 1998, producing such RPGs as Arcanum: Of Steamworks & Magick Obscura and Vampire: The Masquerade - Bloodlines.
When Troika went out of business in February 2005, no news was heard until March 2009, when inXile announced that Anderson had been hired as Creative Director to work on a new RPG at the company.
Last updated: Mar 26, 2009