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Timothy Cain

aka: Tim Cain

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Tim Cain has worked in the game industry since 1982 and is best known as the producer, lead programmer and designer of the RPG Fallout. While working as a programmer for Cybron, Inc. on Grand Slam Bridge (published by Electronic Arts in 1986), he completed a B.S. in Computer Science Engineering at the University of Virginia. He then moved to California to complete M.S. in Computer Science at the University of California at Irvine.

Cain returned to the game industry in 1991 at Interplay Productions. He was the lead programmer on The Bard's Tale Construction Set (1991) and Rags to Riches: The Financial Market Simulation (1993), and performed additional programming on Star Trek: 25th Anniversary (1992) and Stonekeep (1994). He also designed and programmed GNW, a user interface and OS-abstraction library utilized in many Interplay PC and Macintosh games, including Star Trek: Starfleet Academy (1997), M.A.X.: Mechanized Assault & Exploration (1996), and Atomic Bomberman (1997).

After completing Fallout and the design for Fallout 2, he left Interplay in 1998 to form Troika Games, where he could work as a programmer, designer and project leader. Three role-playing games followed: Arcanum: Of Steamworks & Magick Obscura was shipped by Sierra in 2001, The Temple of Elemental Evil: A Classic Greyhawk Adventure by Atari in 2003, and Vampire: The Masquerade - Bloodlines by Activision in 2004.

Cain joined Carbine Studios in 2005 as their Programming Director, and in 2008 he was promoted to their Design Director, where he worked on the MMORPG Wildstar.

He appears to have left the company in July 2011, prior to the completion of the game, and he is now a senior programmer at Obsidian Entertainment.

In his spare time, Tim has lectured at the University of California at Irvine on the game development process and written a chapter in a textbook on programming artificial intelligence in games.

Credited on 20 games

Displaying most recent · View all

The Outer Worlds (2019 on PlayStation 4) Game Directors
Tyranny (2016 on Windows) Gameplay Programmers
Pillars of Eternity (Collector's Edition) (2015 on Windows) By
Pillars of Eternity (2015 on Windows) Additional System Design
WildStar (2014 on Windows) Additional Programming
South Park: The Stick of Truth (2014 on Windows) Gameplay Programmers
Fallout: New Vegas (2010 on Xbox 360) Joshua Eric Sawyer (JES)
Fallout 3 (2008 on Windows) Special Thanks
Vampire: The Masquerade - Bloodlines (2004 on Windows) Programmers
The Temple of Elemental Evil: A Classic Greyhawk Adventure (2003 on Windows) Lead Designer / Project Leader
Fallout 2 (2002 on Macintosh) Original Game Design By
Arcanum: Of Steamworks & Magick Obscura (2001 on Windows) Lead Programming
Fallout (1997 on DOS) Producer
Fallout (Demo Version) (1997 on Windows) Project Leader
Star Trek: Starfleet Academy (1997 on Windows) GNW Programming
Atomic Bomberman (1997 on Windows) Special Thanks
M.A.X.: Mechanized Assault & Exploration (1996 on DOS) Thanks to
Stonekeep (1995 on DOS) Programming Consultants
Rags to Riches: The Financial Market Simulation (1993 on DOS) Additional Game Design By
The Bard's Tale Construction Set (1991 on DOS) Isil Thania (sample scenario)

[ full credits ]

Related Sites add

  • Matt Chat 68
    Video interview with Tim Cain, mostly about his games developed at Troika
developer photo

talking about Project Eternity

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