Timothy Cain
aka:
Tim Cain
Moby ID: 2720
Biography edit · view history
Tim Cain has worked in the game industry since 1982 and is best known as the producer, lead programmer and designer of the RPG Fallout. While working as a programmer for Cybron, Inc. on Grand Slam Bridge (published by Electronic Arts in 1986), he completed a B.S. in Computer Science Engineering at the University of Virginia. He then moved to California to complete M.S. in Computer Science at the University of California at Irvine.
Cain returned to the game industry in 1991 at Interplay Productions. He was the lead programmer on The Bard's Tale Construction Set (1991) and Rags to Riches: The Financial Market Simulation (1993), and performed additional programming on Star Trek: 25th Anniversary (1992) and Stonekeep (1994). He also designed and programmed GNW, a user interface and OS-abstraction library utilized in many Interplay PC and Macintosh games, including Star Trek: Starfleet Academy (1997), M.A.X.: Mechanized Assault & Exploration (1996), and Atomic Bomberman (1997).
After completing Fallout and the design for Fallout 2, he left Interplay in 1998 to form Troika Games, where he could work as a programmer, designer and project leader. Three role-playing games followed: Arcanum: Of Steamworks & Magick Obscura was shipped by Sierra in 2001, The Temple of Elemental Evil: A Classic Greyhawk Adventure by Atari in 2003, and Vampire: The Masquerade - Bloodlines by Activision in 2004.
Cain joined Carbine Studios in 2005 as their Programming Director, and in 2008 he was promoted to their Design Director, where he worked on the MMORPG Wildstar.
He appears to have left the company in July 2011, prior to the completion of the game, and he is now a senior programmer at Obsidian Entertainment.
In his spare time, Tim has lectured at the University of California at Irvine on the game development process and written a chapter in a textbook on programming artificial intelligence in games.
Credited on 22 games
Displaying most recent · View all
The Outer Worlds: Spacer's Choice Edition (2023, Windows) | Game Directors |
The Outer Worlds (2019, PlayStation 4) | Game Directors |
Sail and Sacrifice (2019, Windows) | Kickstarter Co-Producers |
Tyranny (2016, Windows) | Gameplay Programmers |
Pillars of Eternity (Collector's Edition) (2015, Windows) | Additional System Design |
Pillars of Eternity (2015, Windows) | Additional System Design |
WildStar (2014, Windows) | Additional Content Design |
South Park: The Stick of Truth (2014, Windows) | Gameplay Programmers |
Fallout: New Vegas (2010, Xbox 360) | Joshua Eric Sawyer (JES) |
Fallout 3 (2008, Windows) | Special Thanks |
Vampire: The Masquerade - Bloodlines (2004, Windows) | Programmers |
The Temple of Elemental Evil: A Classic Greyhawk Adventure (2003, Windows) | Lead Designer / Project Leader |
Fallout 2 (2002, Macintosh) | Additional Programming By |
Arcanum: Of Steamworks & Magick Obscura (2001, Windows) | Project Leader |
Fallout (1997, DOS) | Producer |
Fallout (Demo Version) (1997, Windows) | Project Leader |
Atomic Bomberman (1997, Windows) | Special Thanks |
Star Trek: Starfleet Academy (1997, Windows) | GNW Programming |
M.A.X.: Mechanized Assault & Exploration (1996, Windows) | Thanks to |
Stonekeep (1995, DOS) | Programming Consultants |
[ full credits ]
Frequent Collaborators
People- 13 games with Darren L. Monahan
- 13 games with Chris Jones
- 12 games with Feargus Urquhart
- 10 games with Scott Everts
- 9 games with Charles Deenen
- 9 games with Christopher M. Benson
- 9 games with Brian Menze
- 8 games with Leonard Boyarsky
- 8 games with Jason D. Anderson
- 7 games with Chris Parker
Companies
- 14 games with Valve Corporation
- 9 games with Interplay Entertainment Corp.
- 8 games with GOG Limited
- 7 games with Epic Games, Inc.
- 6 games with Epic Games Tools LLC
- 6 games with Obsidian Entertainment, Inc.
- 5 games with Interplay Productions Ltd.
- 5 games with Computec Media GmbH
- 4 games with OC3 Entertainment, Inc.
- 4 games with Bethesda Softworks LLC
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