Creative Team |
Producer |
Yannis Mallat |
Creative Director |
Patrice DĂ©silets |
Lead Programmer |
Claude Langlais |
Lead Level Designer |
David Châteauneuf |
Art Director |
Raphaël Lacoste |
Animation Art Director |
Alex Drouin |
Art Production Manager |
Simon Tremblay |
Animation Production Manager |
Pierre-SĂ©bastien Pouliot |
Sound Designer |
Jonathan Pilon |
Writer, Game Designer & Creative Consultant |
Jordan Mechner |
Associate Producer |
Émile Liang, John P. Stafford |
Level Design Team |
Philippe Bergeron, Luc Couture, Jean-Christophe Guyot, Pier-Luc Papineau |
Programming Team |
Lead Programmer |
Nicolas Beaufils, Sébastien Comte, Steeve Dallaire, Dominic Spada, Hugo Frappier, Patrick Carpentier, Frédérick Champoux, Charles Jacob, Luc Maillette, Benoit Miller, Patrick Beland, Mark Besner, Éric Bibeau, Matthew Clarke, Dominic Couture, Marc Desfossés, Nathalie Dubois, Stéphane Girard, Dany Joannette, Mathieu Laforce, Lysanne Martin, Fengquan Wang, Martin Sévigny |
Additional Programming |
Yann Masson, François Queinnec, Sylvain Bombardier, David Lesieur, François Girard |
Game Design Team |
Martin Valiquette, Marc-André De Blois, Lionel Rico |
Additional Game Design |
Mario Maltezos, John Thomas Petty, Martin Valiquette |
In-Game / Cinematice Camera & Visions |
Lead |
Philippe Morin |
Team |
RĂ©mi Lacoste, Max Bricault |
Art Team |
Steve Beaudoin, Anthony Cukier, Jocelyn Da Prato, VĂ©ronique Lacombe, Louis Lavoie, SĂ©bastien-David Rousseau |
3D Modeling |
Dany Bergeron, Alex Gingras, Mickail Labat, Thierry Laberge, Vincent Lamontagne, Sébastien Laporte, Patrick Limoges, Sébastien Primeau, Élie Rocray, Céline Tellier |
Additional 3D Modeling |
Wafaa Benhammou, Julie Cossette |
2D Art |
Khai Nguyen, Fabien Jean-Claude, Anthony Cukier |
Special Effect Technical Director |
Mohanned Mansour |
Animation Team |
Yannick Bergeron, Joseph Nasrallah, François Royer, Alexandre Vinet |
Technical Animation Director & Character Special Effect |
Steeve Ouellet |
Additional Animation |
Sonia Pronovost, Jean-Thierry Roy |
Character Art |
Sébastien Brassard, Tania Bureau-Civil, David Giraud, Véronique Lacombe, Wayne Murray, Éric Warin |
Sound |
Director of Sound Studio |
Jérémi Valiquette |
Music Composed By |
Stuart Chatwood |
Music By |
Stuart Chatwood (Studio - Sarod - Dumbek - Harmonium), Cindy Gomez (Vocals), Maryem Tollar (Vocals), Ritesh Das (Tabla), Paul Atkins (Drums) |
Sound Technical & Artistic Advisor / Lead Engineer |
Simon Charles Pressey |
Second Engineers |
Olivier Germain, Jocelyn Daoust |
Sound Integration |
Alexandre Carlotti, Sylvain Côté, Babak Khajehmiraki |
Foley Artist |
Tchae Measroch |
Sound Editor |
André Chaput |
Sound FX Created By |
Danetracks |
Supervising Sound Designer |
Bryan O. Watkins (Danetracks) |
Sound Designers |
Christopher Alba (Danetracks), Michael Camello (Danetracks), Eryne Prine (Danetracks) |
Voice Editing |
Nicholas Grimwood, Jocelyn Daoust |
Voice Talent |
Yuri Lowenthal (Eng - Prince), Joanna Wasick (Eng - Farah), Barry Dennen (Eng - Vizir), William Frederick Knight (Eng - Sultant), Warren Burton (Eng - King Sharaman), Louis-Philippe Dandenault (Fr - Prince), Anik Vermette (Fr - Farah), Robert Lavoie (Fr - Vizir), Michel Mongeau (Fr - Sultan), Gilbert Lachance (Fr - King Sharaman), Ricardo Escobar (Sp - Prince), Gador MartĂn (Sp - Farah), David GarcĂa (Sp - Vizir), Carlos Torrente (Sp - Sultan), Fernando Hernández (Sp - King Sharaman), Domenico Strati (It - Prince), Chiara Colizzi (It - Farah), Gerolamo Alchieri (It - Vizir), Roberto Stocchi (It - Sultan), Nino D'Agata (It - King Sharaman), Gerrit Schmidt-FoĂź (Ger - Prince), Ulrike StĂĽrzbecher (Ger - Farah), Karl Heinz Tafel (Ger - Vizir), Renier Baaken (Ger - Sultan), Reinhard Glemnitz (Ger - King Sharaman) |
Localization |
Localization Project Manager |
Jean-SĂ©bastien Ferey |
Text & Localization Integration |
Jean-Robert Michel |
Cinematic Team |
Studio Director |
Ron Martin |
Line Producer |
Jean-Pierre Flayeux |
Scene Lead |
Felix-Étienne Rocque |
Special FX |
Raonull Conover |
Animators |
Richard Arroyo, Bruno Rochefort, Patrick Tassé, Patrick Pelletier, Allan Treitz, Dominic Vincent, Frédéric Madore |
CG Artists |
Laurent Fortin, Yves Perron, Robert Delacruz, Hugo Bergeron, Patrick Cabana, Pascal Savignac, Nathalie Robert, Louise McDonald, Simon Marinof, Alexandre Gagné |
Quality Assurance |
Quality Control Studio Manager |
Éric Tremblay |
QA Lead Tester |
Éric Visconti |
QA Assistant Lead |
François Quidoz |
Platform Lead Specialist |
Frédéric Laporte |
Platform Specialists |
Antoine Thisdale |
QA Test Team |
Ahmad Jamous, Alexandre Boutin, Alexandre Van Strydonck, Alia Hanouch, André Kteily, Annie Carbonneau, Christelle Bellini, Daniel Mendez, Daniel Sarrazin, Danny Ménard, Derick Loo, Félix Ruel, Franco Perrotta, Ingrid Blémur, Jason Ramirez, Jean-François Ménard, Jean-Dominic Audet, Jean-François Archambault, Jean-François Plouffe, Jean-Luc Claude-Boucher, Jean-Yves Thiboutot, Jeffrey Sangiovani, Jonathan Gagnon, Justin Phillips, Mageael Roy, Marc Khoury, Marianne LeCouffe, Marie-Chantal Larocque, Martin Asnong, Mathieu Daudelin-Pilotte, Mathieu Gagnon, Michael Davoli, Neil Ivess, Olivier Dignard, Olivier Gauthier, Olivier Hamel, Orion Curiel, Pascal Gauthier, Patrick Côté, Patrick Dufort, Philippe Michaud, Pierre-André Lesperance, Sammy Zahabi, Stéphane Bernardo, Stéphane Charbonneau, Sylvain Poirier, Thomas Boissinot-Tremblay, Wendy Boniferro, Yan Gagnon, Yassine Riahi |
Lead Compatibility Lab Technician |
David LĂ©vesque |
Compatibility Lab Technician |
Alexandre Forget |
Production Marketing |
Manager |
Caroline Martin |
Marketing Coordinator |
Marie-Claude Thérien, Jean-François Poirier |
Assistant |
Patricia Lemay |
Marketing Art |
SĂ©bastien Brassard |
Making Of / Video Coordinator |
Anne-Marie Gabriele |
Playtests Manager |
Stéphane Cardin |
Playtests Team |
Marie-Pierre Dyotte, François Beaudoin, Julie Ferland, Michel Parisien |
Production Planning |
Éric Pépin, Ugo Marsolais |
Ubisoft Monteal |
President & CEO Ubisoft Montreal |
Martin Tremblay |
Executive Vice President Editorial |
Grégoire Gobbi |
Technology Group Director |
Nicolas Rioux |
Sound Team |
Stéphane Ronse, Richard Malo, Jean-François Guay, Franc Hauselmann, Christian Lachance |
Tools Team |
JĂ©rĂ´me Lasserre, Yannick LĂ©tourneau, David Lesieur, Shawn Leblanc |
Ubisoft International |
President & CEO Ubisoft World |
Yves Guillemot |
International Production Director |
Christine Burgess-Quémard |
Editor-In-Chief |
Serge Hascoët |
Editorial Coordination |
Anne Blondel-Jouin, Sophie Pendariès |
Emea Facturing |
Pierre Escaich, Emmanuelle Brunot, Laurent Lugbull, Bénédicte Carré |
European Marketing |
Florence Alibert, Thomas Petersen, Delphine Delesalle, Charlotte Sabbah, RĂ©mi Perreault |
Ubisoft U.S. |
President |
Laurent Detoc |
Vice President of Marketing |
Tony Key |
Group Brand Manager |
Mona Hamilton |
Senior Brand Manager |
Danny Ruiz |
Public Relations Manager |
David Hawk |
Special Thanks |
The amazing POP Team, Christophe Derennes, Michel Ancel, Christophe Beaudet, Jordan Mechner, Rachel Potvin, Nadège Legros, Jonathan Pilon's friends and family, Aux 3 femmes de sa vie!!, Network Administrators, The whole Montpellier Jade Team, Ubisoft Academy of Experts, Da Attilio, La Régalada, D.D.C, Pengiuns - Caffeinated Peppermints, SkyRocket, Anik Patry, BenoĂ®t Saumure, Arahova Souvlaki St-Viateur, Azuma, Fung Shing, Jennifer Mechner, Melie-Jade , Olivier Jr., Eizaz Azhar, Éric Langlois, Bamboo, Antoni |