Last Ninja 2: Back with a Vengeance

aka: The Last Ninja
Moby ID: 1436

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BBC Micro screenshots

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Loading Screen.
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Title Screen.
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Level 1, "The Park": Title screen level.
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Level 1, "The Park": Transporting assets area.<br> While <i>Armakuni</i> was awakening from his unconsciousness he noticed he was surrounded by objects that resembled musical instruments.
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Level 1, "The Park": Backstage.<br> The key for the gate lies ahead.
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Level 1, "The Park": A fight with a thug disguised as a Policeman.<br>
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Level 1, "The Park": The <i>Bō</i>.<br> There is a new necessary object to be found to allow the ninja to climb certain structures, therefore to reach this scenario.
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Level 1, "The Park": Platforms in a river.<br> Comparing with the other versions, the boat was substituted by platforms.
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Level 1, "The Park": Cluster of platforms.<br> Again, the boat was substituted with this cluster of platforms on the BBC version.
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Level 1, "The Park": Level complete.<br>
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Level 2, "The Street": Title screen level.
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Level 2, "The Street": Starting Point.
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Level 2, "The Street": Oriental store doorman.<br> A thug is defending the entrance to this place, where the sabre is located.
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Level 2, "The Street": The Oriental store.<br> I think it is a store, or could it be a gym-store? Or a store-gym? A <i>Yakuza</i> recreation center maybe?
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Level 2, "The Street": Eat's.<br> "Eat's" exist all over the world.
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Level 2, "The Street": Phone booth.<br> This is where <i>Armakuni</i> changes his clothing and becomes civil.
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Level 2, "The Street": Unknown door.<br> This is where <i>Armakuni</i> makes his escapades during the night.
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Level 2, "The Street": The Manhole.<br> One step to go down "The Sewers".
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Level 3, "The Sewers": Title screen level.
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Level 3, "The Sewers": Starting point.
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Level 3, "The Sewers": Manhole key.
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Level 3, "The Sewers": A tough fight.<br> Taking a beating.
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Level 3, "The Sewers": <i>Kunitoki's</i> Ninjas<br> If the last fight was tough, this one is concrete.
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Level 3, "The Sewers": Which door?<br> - Man, you guys are all sensitive... I was just asking your mate if you belong to the same clan of <i>Scorpion</i>, or simply like to dress as women...
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Level 3, "The Sewers": The eternal question, Alligator or Crocodile?
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Level 4, "The Cellar": Title screen level.
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Level 4, "The Cellar": Starting Point.
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Level 4, "The Cellar": The Chicken's leg.<br> - Don't they have any refrigerators around?
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Level 4, "The Cellar": Container's jumping.<br> No thug blocking the passage in this version.
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Level 4, "The Cellar": Illegal stuff.<br> - I wonder what these apparatus are meant for...
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Level 4, "The Cellar": Merchandise.<br> - Most probably they are profiting on some illegal operations...
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Level 4, "The Cellar": The...er...it!<br> - Tell me pal, are they feeding you properly?... (hesitation) Do you have any kinship with <i>Homer Simpson</i>?
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Level 4, "The Cellar": Elevator room.<br> The passage to "The Office". Only with the special card found at the beginning of the level.
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Level 5, "The Office": Title screen level.
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Level 5, "The Office": Starting point.
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Level 5, "The Office": Password.
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Level 5, "The Office": The Hall.<br> - A <i>Shuriken</i> awaiting to be picked... What it is typewritten over there? (vague allusion to <i>Shining</i>)
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Level 5, "The Office": Diversion.<br> Good looking office but nothing useful. Every piece of energy has to be preserved. There was a confrontation previously, wasting a life of the player.
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Level 5, "The Office": Special <i>Katana</i>.<br> The <i>Katana</i> is merely decorative, although it makes the connection to a secret passage
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Level 5, "The Office": Access to the facade.<br> This door leads to the outside of the building and the security increases as we are getting close to the roof.
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Level 5, "The Office": Intense Fights outside.<br> More two scenarios to go through before the escaping flight on the roof. There are more thugs waiting for us before that.
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Level 6, "Kunitoki Castle": Title screen level.
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Level 6, "Kunitoki Castle": Starting Point.<br> The <i>Inner Circle</i> transported <i>Armakuni</i> to the roof of <i>Kunitoki</i>'s Castle.
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Level 6, "Kunitoki Castle": Swift entrance.<br> Like a lightning through the window, <i>Armakuni</i> flashes a <i>Shuriken</i> directly to the heart of <i>Scorpion</i>...
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Level 6, "Kunitoki Castle": Insight.<br> A few moments of meditation. <i>Armakuni</i> feels he is very close to <i>Kunitoki</i>'s domains.
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- Man, last day I asked your bro the same question about <i>Scorpio</i> and he also acted like this... you guys must be frustrated or something...
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Level 6, "Kunitoki Castle": Like a feline.<br> Like a mute arrow <i>Armakuni</i> goes straight to his nemesis chamber.
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Level 6, "Kunitoki Castle": Showdown.<br> <i>Armakuni</i> being beaten up. <i>Kunitoki</i> has to be situated in the centre of the pentagon to be defeated.
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Victory: "<i>Kunitoki</i> lies here defeated".
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