Last Ninja 2: Back with a Vengeance

aka: The Last Ninja
Moby ID: 1436

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NES screenshots

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Title Screen 1
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Title Screen 2
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Option to start a new game or continue an old one.
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Screen announcing your current location.
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Where you start out.
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Fighting with an enemy.
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An enemy lays defeated.
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Going to grab a key.
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Level 1, "The Park": The Joggler.<br> Any relation with this dangerous joggler and the Mexican <i>Calacas</i> I'm not sure if it's coincidental.
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Level 1, "The Park": Women's toilet strategy (<i>Nunchaku</i>).<br> - There's a guy inside retouching himself for more than 1/2 an hour...<br> - I'll be a man and go to the ladies'...
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Level 1, "The Park": The Boat.<br> (sounds of <i>Armakuni</i> trying really hard to reach the boat with his <i>Bō</i>)
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Level 1, "The Park": Passage to "The Street".
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Level 2, "The Street": Starting point.
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Level 2, "The Street": Semaphore.<br> Beware the disposition of the semaphores, red can be green and green can be red.
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Level 2, "The Street": The sacred <i>Katana</i>.<br> Worshipping the spirit of steel forged on the deadliest blade.
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Level 2, "The Street": The Corner.<br> Never cease to be vigilant.
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Level 2, "The Street": Manhole key.<br> - What a nice place for changing clothes...
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Level 2, "The Street": Nice old ladies throwing vases.<br> - I dunno what these people have against ninjas...
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Level 2, "The Street": Awaiting.<br> A predator silently awaits for his prey to awake.
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Level 2, "The Street": Passage to "The Sewers".
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Level 3, "The Sewers": Starting point.
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Level 3, "The Sewers": Jumping.<br> Beware that the tarantula is near.
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Level 3, "The Sewers": Manhole key.<br> - I was positive this place had a ladder somewhere... nah... reincarnation flashes most certainly.
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Level 3, "The Sewers": Down bellow.<br> The manhole the key was meant for.
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Level 3, "The Sewers": Pick the right one.<br> - Boy, what a sight...
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Level 3, "The Sewers": Packs of Rats.<br> - He went over there!<br> (<i>Armakuni</i> deceived the hungry rats using the psychic powers of the <i>Shadow Warrior</i>. He became invisible too.)
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Level 3, "The Sewers": Torches.<br> "A torch will give you light in the end of this journey"<br> (in fact this is a very subtle hint for the end of this level)
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Level 3, "The Sewers": Time to pick one.
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Level 3, "The Sewers": Strategy.<br> - ...and then you ask me: "was there anything that you liked being there?"<br> - ...and I say: "Yeah, I'd go and visit your mother once in a while."<br>(muaha!)
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Level 3, "The Sewers": Big Lizard.<br> - It's me, uncle <i>Armakuni</i>... come here you stupid...
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Level 4, "The Office": Starting point.<br> In NES version, the levels "Basement" and "Office" are joined in one level.<br> - Who's next, aye?
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Level 4, "The Office": The Panther.<br> - And if our prettiest kitty in the world would allow sweet uncle <i>Armakuni</i> to enter in this lovely elevator?
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Level 4, "The Office": First room.<br> (While this guard tenderly sings to the plants the song "Cherry Blossoms", <i>Armakuni</i> sneaks behind him wondering what in a heck is this all about)
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Level 4, "The Office": <i>Nanban art I</i>.<br> <i>Nanban</i> because the aesthetics of these 3 scenarios resemble the respective Japanese art of the sixteenth and seventeenth centuries.
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Level 4, "The Office": <i>Nanban art III</i>.<br> Almost every room has a guard. Each one more difficult than the previous.
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Level 4, "The Office": <i>Nanban art III</i>.<br> The inkstand functions as a lever opening a secret passage.
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Level 4, "The Office": Real light.<br> This secret room leads directly to the roof's access.
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Level 4, "The Office": The huge ventilator.<br> <i>Armakuni</i> is preventively glued to the wall not knowing how to surpass this obstacle. A strong air-stream pushes him out of the building.
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Level 4, "The Office": Climbing to the roof.<br> A last thug awaits you at the end of this ladder.
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Level 4, "The Office": <i>Inner Circle</i>.<br> In a hurry to pick up <i>Inner Circle</i>'s chopper which is waiting for <i>Armakuni</i> at the next scenario just for a brief period of time.
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Level 5, "The Mansion": Starting Point.<br> The first task of this level is to be dropped correctly from the <i>Inner Circle's</i> chopper.
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Level 5, "The Mansion": No alarms.<br> The next task is to choose the right place to fall from the roof's window. This is the room next to the falling place.
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Level 5, "The Mansion": The rope.<br> (<i>Armakuni</i> is questioning himself about the correctness of the ninja code)
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Level 5, "The Mansion": Where the rope fits.<br> This is the room where food is delivered through the elevator. You'll use the rope on it.
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Level 5, "The Mansion": The "Secret Door...".<br> Next to the kitchen, this "secret door" leads to the cellar of the mansion where our nemesis is hidden.
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Level 6, "The Final Battle": The heat system core.<br> A good punch resolves everything.
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Level 6, "The Final Battle": This is it!<br> Take a deep breath, review what has do be done, which magic tricks you'll expect because the showdown is going to happen.
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Level 6, "The Final Battle": The evil spirit.<br> The evil spirit of <i>Kunitoki</i> was defeated and <i>Armakuni</i> received a special hat.
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<i>And that's all folks!</i>
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- How about we put the past behind our backs and open a new chapter?<br> - Shall we dance?
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