Last Ninja 2: Back with a Vengeance

aka: The Last Ninja
Moby ID: 1436

[ All ] [ Amiga ] [ Amstrad CPC ] [ Amstrad PCW ] [ Antstream add ] [ Atari ST ] [ BBC Micro ] [ Commodore 64 ] [ DOS ] [ Electron add ] [ NES ] [ Wii add ] [ ZX Spectrum ]

ZX Spectrum screenshots

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Title screen.
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How to get down?
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Let's fight.
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Level 1, "The Park":<br>- Get the key!
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Level 1, "The Park": searching for the way out.<br> - Would you be so kind and giv...<br> - Not now Billy, gotta finda a boat!
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Level 1, "The Park": looking for a hidden weapon.<br> - This is private property!<br> - I was trying to find my kid's soccer ball... in a sec...
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Level 1, "The Park": The boat.<br>(the boat is hidden somewhere)
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Level 1, "The Park": Accessing "The Streets", the next level.
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Level 2, "The Streets": Starting the level.
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Level 2, "The Streets": The semaphore.<br> My Grandmother used to say while crossing streets, that is better to loose some seconds of your life than your life in seconds.
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Level 2, "The Streets": Secret gym and the <i>Katana</i>.<br> The deadliest blow.
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Level 2, "The Streets": Hot dog cart.<br> Picking some for the journey. There is also another cart which has green poisonous hot dogs instead. Strange!
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Level 2, "The Streets": The other hot dog cart.<br>And "speaking about the devil", here it is, the green hot dog phenomena.
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Level 2, "The Streets": The manhole key.
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Level 2, "The Streets": Crossing the streets following my Grandma's sayings.<br> As in the whole game, the semaphore has no colors, but flashes as references.
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Level 2, "The Streets": Opening the manhole which leads to the next level, "The Sewers".
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Level 3, "The Sewers": The beginning of the level.
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Level 3, "The Sewers": Exploration.<br> Our hero, <i>Armakuni</i> prepares himself for the impeccable jumping.
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Level 3, "The Sewers": <i>Parkour</i> in the sewers.
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Level 3, "The Sewers": Cut scene from <i>Highlander</i>.
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Level 3, "The Sewers": Entrance to a lower floor.
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Level 3, "The Sewers": Fight scene.
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Level 3, "The Sewers": A pack of rats.<br> Two thirds of these doors lead to nowhere and are deadly entrances. Many ninjas were killed during the shooting of this scene.
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Level 3, "The Sewers": Last Danger of the level.<br> - And you thought you could deceive me in that form <i>Kunitoki</i>...<br> - (crocodile, alligator, hissing)
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Level 4, "The Basement": Entering the level.
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Level 4, "The Basement": Searching for a special card.
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Level 4, "The Basement": The chicken's leg.<br> (ringing frantically the calling bell) - I have some complains to do here!
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Level 4, "The Basement": The fork-lift.<br> <i>Kunitoki</i> is proudly demonstrating his talents.
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Level 4, "The Basement": Deadly confrontation, no <i>Shuriken</i> needed.<br> "Glory of Love" playing in the background.
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Level 4, "The Basement": Warehouse.
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Level 4, "The Basement": <i>A chicken's leg can be eaten and choke</i>.
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Level 4, "The Basement": The poisoning.<br> Not a good thing to take lightly, parental advisory content.
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Level 4, "The Basement": The elevator.<br> Last step before entering "The Office"
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Level 5, "The Office": First casualty.
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Level 5, "The Office": Main frame computer.
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Level 5, "The Office": Sheathing the <i>Katana</i>.
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Level 5, "The Office": Reclamation.<br> ... don't think twice, do it, but do it conscientiously with rigour!
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Level 5, "The Office": Fighting scene.<br> A majestic blow in the stomach the same time the adversary is throwing a punch.
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Level 5, "The Office": To the roof of "The Office".
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Level 5, "The Office": Close encounter of the 3rd kind.<br> - You are at the wrong set... this is not <i>Ghostbusters</i>... and I'm not the <i>Gate Keeper</i>...
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Level 5, "The Office": Escape.
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Level 6, "The Mansion": Starting point.
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Level 6, "The Mansion": A Window to somewhere.
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Level 6, "The Mansion": A swift death.
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Level 6, "The Mansion": Foe with long hair hit in the face.
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Level 6, "The Mansion": Searching for <i>Kunitoki</i>.<br> - Where's your <i>Shogun</i>?
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Level 6, "The Mansion": Heating system of the mansion.
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The <i>Shogun</i> is near: recalling the precious code to open the safe.
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Final Showdown with <i>Kunitoki</i>.
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