DreamWeb

Moby ID: 1905

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Critic Reviews add missing review

Average score: 73% (based on 34 ratings)

Player Reviews

Average score: 3.9 out of 5 (based on 83 ratings with 8 reviews)

What went wrong? You really don't know...

The Good
Empire Interactive has been known for creating simulation/strategy games, but I wasn't even aware that they also created great adventures such as DreamWeb, created in 1994 and developed by Creative Reality. Ryan, a bartender who is employed in the big city, has a dream in which he is transported to the DreamWeb. There, he is asked by the head keeper to be the “deliverer” and assassinate the seven people who are bent on destroying the DreamWeb.

The game's interface is a lot different to many adventure games. You see, rather than employing a first/third-person perspective, DreamWeb uses a top-down approach, similar to the likes of Grand Theft Auto. A square window at the bottom-left of the screen shows what everything on the screen looks like up close when the cursor is over it. What I like about this is that it is useful for finding very small objects that are hard to spot in normal view. I had a hard time finding small objects in the games that I have played so far.

You access the inventory by clicking on the picture of Ryan. There are 36 slots in which to store items that you have picked up. Some of them have a yellow W icon at the top-right corner of the slot, to indicate that Ryan is currently wearing the item (normally clothing.) As you may not know, Ryan is an asshole. He may look innocent at the start of the game, but if you place the sunglasses on him, he looks like one mean son-of-a-bitch. One of Ryan's watches can also be worn, but the time displayed on the watch is irrelevant to the completion of the game. The inventory also have a drop icon, which is useful because if you no longer want something or the inventory is full, you can drop one of your items just like that.

The atmosphere is similar to Rise of the Dragon. There are a lot of locations that Ryan can travel to, but no matter where you go, the place is dirty. You'll notice it when you go outdoors that it keeps raining all the time and rubbish is left on the ground. Indoors are a lot better, but you still have to put up with dirty apartments, dirty bathrooms in bars, and people who just don't want to know you. The amount of litter in this game is disgraceful. You would have thought that there is a bin every five meters, and all you had to do was pick it up and put it in there.

The thing that grabbed my attention is the music. It sets the mood of the game and describes what situation you are in. If you about to kill one of the seven people, for instance, the music is of high-impact, but if there is no danger coming your way, the music isn't quite as powerful. I love the music played when you select your next destination. As usual, CD-ROM users are treated to full speech, and the voices are well-done and the script is well thought-out. The bonus track included is sensational, and if you are a fan of excellent-composed pumping CD-Audio tracks, I suggest that you listen to it. It is totally unrelated to the game

The puzzles are slightly easy, and the solutions to most of them are found in the Diary of a (Mad?) Man that came with the game. It also serves as copy protection. If you happen to have a pirated version of DreamWeb, you will have no idea what Ryan's access code for his own apartment is, nor will you know the password for logging onto his computer. The diary is a good read anyway, as it contains information on Ryan's background and his relationship with women, plus some funny bits.

The Bad
You can pick up rubbish left on the street and place it in your inventory. Most of the rubbish serves no purpose, other than waste the available inventory slots. Solution: just don't bother picking up at all.

The game is quite violent. There is one scene where Ryan puts an axe to a guard at the beginning of the game. When you kill one of the seven people, the blue orb that appears from the bodies makes the situation worse. Later, Ryan holds up a crystal, which leaves a bloody mess behind. I don't have a problem with the violence, but there is one situation that I considered over-the-top. You see, Ryan encounters a woman with half of her body chewed off. The woman really begs for you to kill her, and you have to shoot her while she drags herself away from you. Violence against women is just not on.

The Bottom Line
In DreamWeb, you have to kill seven people who are going to destroy the DreamWeb. You find out where they are by talking to people and gaining information from the computer. Parts of the game rely on you to do some digging in the game's documentation. The graphics, music, and atmosphere is excellent. An adventure game that is definitely not for kids, DreamWeb has a fair dose of violence, whether it's against men or women. Sex plays a small role in the game as well. You must be 15 or over to play it.

DOS · by Katakis | カタキス (43087) · 2006

One of the best atmospheric cyberpunk games ever released

The Good
I enjoyed so much this game. I love cyberpunk movies, novels and atmosphere in general: this game IS the core of cyberpunk. Violence, a dirty world, neverending rainy days, dark atmosphere and music are some of the good things I can mention about Dreamweb. Music is also very well composed and it fits exactly in a game like this. Do not play without a soundcard! As an adventure it has a good plot, never boring. You can pick up quite everything and operate many of the thing you see on you monitor. For example.. you can switch on and off the fan in your girlfriend's room, you can even light and smoke cigarettes.

The Bad
The worst thing about Dreamweb is its difficulty. As I said before, you can get many objects and you have a wide range of thing you can do... so... when you're stuck and you begin to try every combination object-object... ouch.. there's a plenty of choices...

The Bottom Line
Every cyberpunk lover must try this game. Try not to read the walkthoughs... if you're able!

DOS · by Emanuele Ravasi (15) · 2000

A cyberpunk highlight in the history of adventure games

The Good
The Dreamweb.

A massive pool of pure energy generated by the thoughts and dreams of human beings. The Dreamweb is perfectly neutral, remaining on a constant balance between good and evil, and for it not to break apart, it must be kept this way. It is watched over by guardians old as time itself. They have become aware of 7 humans on earth who has formed an alliance. These 7 different people, counting such personas as a rock star, a military general, a priest, a powerful business man and a serial killer are all "gifted". Together, with their powers united and focused, they plan to unbalance the Dreamweb and exploit its power for their own sinister purposes. They must be stopped.

Enter Ryan.

A college dropout, who makes a living as a bartender in a grim future metropolis. Besides, his girlfriend Eden and his best friend Louis, Ryan has no real purpose in life. He has been haunted by dreams of the Dreamweb and of murder. He often finds himself on the brink of insanity. But this is who you are. Selected by the guardians you must destroy the 7 thus neutralizing the Dreamweb and saving the world from an apocalyptic future.

As many other reviewers has pointed out, this game is pure cyberpunk atmosphere! Once you find yourself in the world of Dreamweb, it's very hard to let go. The whole game has an amazing depth to it, with plenty of things to do and explore. Things such as entering door codes and the ability to use network computers (where you can read news, weather reports etc) just adds up to the level of immersion that you will eventually find yourself in. This is not your ordinary adventure game, this is a lot more violent, something which at the time made it so unique that you would get stuck, simply because you sometimes tried to solve puzzles in a pacifistic manner, rather than using brute force. However, this is just another reason why Dreamweb is so good, because you really have to set yourself into the mind of Ryan, who at all costs must save the world. The puzzles range between the classic adventure style and the aforementioned more obscure psycho mindset.

Technically, the game is build up in a perhaps bit unusual way for an adventure game, however it works, and the magnifying feature helps a lot. The graphics are pretty standard for its time, but the colours in the game all have this sort of dark shade to them, that works into the overall ambience. One of my favorite things in Dreamweb is undoubtedly the music, mainly consisting of looped electronic/ambient in WAV/VOC quality. From the Akira inspired intro, to the electro-dub music in Louis' appartment, the music adds a ton to the game and wouldn't be the same without it. However, what really carries Dreamweb is the fantastic story, and it is a thrill to see it unfold as you progress in the game. The ending is also one of the best and most original I've ever seen, and is just another area where it sets itself apart from other games of its kind.

The Bad
One of the obvious things in Dreamweb that can be frustrating is the object handling. As many has already pointed out, you can pick up just about every object you come across in the game. You can spend hours trying to combine various objects with each other, often in vain. This is one of the downsides of a game as interactive as Dreamweb. Another thing I miss in Dreamweb is character interaction. As good as Ryan works, I would really have loved to see some more interaction with other characters. Most characters you come across in the game, are either unwilling to talk or very hesitant to do so, and while this sort of cynic antisocial attitude blends in good with the dystopian setting, I wouldn't have minded to come across some interesting characters with their own personal motivations.

The Bottom Line
Simply put, one of the most eminent cyberpunk games released to date. This is a game that deserves to be played even today.

DOS · by Apogee IV (2275) · 2005

Am I evil?

The Good
DreamWeb is a game I only recently discovered while watching an episode of Pushinguproses (great Youtuber, definitely check her out, especially if you dig adventure games). Having found out this game was freeware, I was more than willing to give it a try. And I am very glad I did.

In DreamWeb, you play as Ryan, a regular Joe with little money, little ambition in life and overall, there is nothing special about him. Except for the fact that he suffers from nightmares wherein he finds himself in the DreamWeb. A mystical temple where a sinister, red hooded priest tells him that he has to kill seven people from various walks of life who are planning to destroy the world. In an attempt to stop these endless dreams, Ryan decides to hunt these people down and kill them all.

Storywise, this game is one of the morally ambiguous and disturbing I have ever played. The game really juggles with the question whether or not Ryan is really saving the world or if he is just an insane mass murderer. He only kills (or better said, murders) because his dreams compel him to and he does it without any sign of hesitation or remorse. I really like such kinds of ambiguous stories and this game's story had me hooked from the very beginning.

I also really enjoyed DreamWeb's atmosphere and overall visual style. It has a dark, cyberpunk style theme similar to the Matrix (hell, Ryan even looks similar to Keanu Reeves and also wears sunglasses and a long leather jacket all the time). Many shades of black and grey spiced up with neon lights give everything a film noir feel. The city itself is very industrial, polluted and overall just depressing. The music adds a ton to the atmosphere. It uses industrial music and synthesizer. Some tracks are very tense and threatening while other are brooding and strangely relaxing.

DreamWeb is very violent, not because of how many people die (about ten, I believe) but by the way how they die. You kill using guns, explosives and even a high speed subway train. And every death in the game is realistic and very graphic. When you get to shoot a naked guy (genitalia included) in the head and watch his brain matter spray everywhere and see the gaping hole of what used to be his face, you know that this is game is not for kids or the squeamish.

Finally, there is Dreamweb's unusual perspective. While typical adventure games use a 2D sidescrolling perspective, DreamWeb has a top-down view. Artistically, I really like this original design. It is like you are peeking through a box, watching the gruesome events that happen in the game. And there is also a unusual high amount of interactivity, every object you find can be either picked up, interacted with or both. And every person you meet can be talked to. While a lot of people you meet and objects you can pick up have no real purpose, it does add to the game's immersion.

The Bad
While I said that I found DreamWeb's top-down perspective very nice from an artistic level, it certainly is not handy gameplay-wise. It is sometimes very hard to see objects you need to interact with and I found it overall pretty clumsy to use.

The game is also very short. It took me about two or three hours to get through the game the first time. This is mainly due to the puzzles being a bit too easy for my taste because it is very obvious which item you have to use on what object to continue.

The Bottom Line
Overall, DreamWeb is a very enjoyable and memorable game particularly because of its film noir style, engaging story and its dark, adult-oriented content. The game is like a great book that you want to keep on reading just to see what will happen next.

The game is freely available online so certainly try this one out if you have the stomach for it.

DOS · by Stijn Daneels (79) · 2014

Edgy, violent, gritty, confusing, moody... that's Dreamweb for you folks.

The Good
Ah... the infamous Dreamweb, a dark and gritty cyberpunk adventure game known for it's violent and sexually charged content. The game itself is definetively not as "disturbing" as some may lead you to believe, but it's still pretty powerful and makes for one very entertaining adventure game.

First of all you have the backbone of every adventure game: the story. In Dreamweb you play this lowly bartender Ryan who somehow has this psychic link to a group of guardians of some sort that watch over the Dreamweb. The Dreamweb is, to put it shortly, the thing that keeps us all alive and allows us to continue our putrid cyberpunkish lives, and some individuals have been syphoning it's power in an attempt to evolve into some sort of mystical form. These guys will destroy the Dreamweb if left unchecked so it's your job as appointed by these guardian dudes to go forth and kick ass in the name of the Dreamweb. And this is where the game starts to distances itself from the "average" adventure games, your objective in the game is quite simply to go and kill these guys, and the puzzles for the game all revolve around this sort of things, for instance: you'll have to journey to seedy bars to meet a gundealer and get yourself a gun, break into a penthouse or tv station to carry out a murder, etc... The plot will continue to move forward with each killing and eventually end up with an-all out battle against the head psycho behind everything and ultimately resolve itself with a very surprising (or not so really if you consider the game) ending, but the storyline makes the right decision and doesn't turn the whole affair into some heroic bullshit, instead each one of your actions takes a backseat to the grinding and all-encompassing reality of the gameworld never glorifying you or your quest. Essentially the whole game follows a very "zen" mentallity with every action leading you to the next logical solution, so there are few surprises in store for the storyline, as I mentioned the main attraction for the game is that of seeing the world that revolves around this story. Each subsequent murder will have it's consequences in the "real" world, and as you evade the cops and kiss your girlfriend goodnight you'll get to see the nice gameworld crafted by the guys at Empire much more as an actual character and the true protagonist of Dreamweb than Ryan or any of the other characters that populate it.

Truly these guys understand what Cyberpunk is all about, the game feels very very very close to the idea one gets of the world when reading Gibson novels, you know, that of a world that has attained near technological perfection, but that perfection itself has also corroded the very fabric of human nature and left the land with as much giant skycrapers as well as hollow industrial wastelands and murky gettos. Yeah, you get all that in Dreamweb. From the carefully constructed gameworld that merges giant and antiseptyc corporate structures with the rundown hotels and shady bars left behind in the wake of the information revolution, to the eternal rainy nights that plague the city and it's fusion of blocky gray architecture and neon signs.

Of course, no praise of Dreamweb's world would be complete without a mention to the excellent synthetized music. The collection of moody sounds and eery Vangelis-like cues bring the world alive and almost make you feel like watching Blade Runner all over again, except on Dreamweb somehow it sounds even more apocalyptic and loses that saxophoned "Noir" vibe you got on Blade Runner.

Oh yeah, and you also have some brutal (if pixelated) violence to enhance the "in yo face" attitude and some of the first actual sexual content in a videogame (i´m talking about fornication and actual genitals here, not just some sexy remarks and bouncing boobies) product of that wave of "adult-ness" that surfaced with the multimedia revolution. Sure, for the most part it's just there for shock effect, but it's still another exciting part of the dark world of Dreamweb that paints it as even more decadent and disturbing.

The Bad
The ambience in Dreamweb is also enhaced by the fact that there's lots of stuff you can interact with, from your computer to the lightswitch in the hotel room, and you can pick up everything from that rusty pipe over there to that bible or soda can in the floor. Cool isn't it? Well unfortunately this doesn't work in the context of an adventure game, because the end result is that you have a gazillion red herrings that have absolutely no use whatsoever. Furthermore the puzzles themselves are not always clear (you'll be surprised how often the "solution" to a puzzle is just shooting someone's ass) and if you mix both factors you get a rather confusing game that isn't really hard or long, but is... confusing!

Besides why the waste of time and space in drawing all those soda cans if they have no use in the game?? tsk, tsk...

Anyway, save for that there's the fact that the graphics aren't that nice really. You have a top-down perspective which I believe works for the game since it places the spotlight in the gameworld instead of the characters (and we know which one of the two is the star here), but the play area is horribly small, and the addition of a "zoom" window is just a sorry excuse to cover the fact that the play area is horribly small and pixellated. Furthermore the proportions for the characters don't always match up and they can end up feeling rather amateurish and cartoony, just look at the screenshot of the pool in the penthouse suite to see what I mean.

The Bottom Line
Despite some graphical problems and some confusing adventure design this is one hell of an experience. Truly one of those oddball "experimental" adventure games like Loom or Bad Mojo that just has to be played for the sole purpose of soaking in on all of it's vibes.

DOS · by Zovni (10504) · 2003

Everything games are not anymore.

The Good
Violence, sex and an interesting story. A point and click game (a genre which seems to of vanished from the gaming scene these days) with a twist, it was all viewed from the top down (think of the first GTA and your on the right path) it told the story of one mans struggle to stop the world from those who intend to destroy it. Though this sounds cliched by todays gaming standards, DreamWeb was anything but cliched and also contains the earliest example of sex in a videogame I can think of without looking back to all the seedy strip poker 'games'. DreamWeb contains very strong characters for both it's lead character (Ryan) and it's supporting cast. The ending was also like nothing you'd ever find in a game today, an enormously extreme twist at the last minute causes you to reflect on what you just went through as the credits roll. The game also comes with an extra booklet titled 'Diary Of A Mad Man' which gives you a deeper feel for whats going on and contains things such as door codes and computer passwords. All this kindly sugar coated with an excellent soundtrack to boot.

The Bad
The puzzles, though pleasantly challenging all the way through, would at times get extremely abstract and close to the point of being impossible.

The Bottom Line
An interactive film with out hours of badly acted FMVs, a good storyline and an atmosphere that swallows you and your soul whole.

DOS · by Sonic Terminator2 (2) · 2003

100 % pure atmosphere

The Good
The music is one of the best I've heard in a game in a long time (I recommend you play this game with headphones), the city and characters really give you the feeling of a future, gray, decaying city (fitting the game's cyberpunk orientation). The main character, Ryan, is deep and well developed, something rarely seen in computer games nowadays. He really seems to have a personality of his own and is a sort of "anti-hero" (or reluctant hero).

The Bad
The top-down graphics aren't good for ANY adventure game, this not only leads to many frustrating pixel-hunting, but also detracts from the immersive factor that's predominant in this game. The huge amount of items you can pick up: while this is good because it adds realism to the game, it is a double-edged sword; because makes the puzzle solving much more difficult. The game playing window is, for some unknown reason, very small. And the game's too short (once you know what to do you can finish it in less than 2 hours)

The Bottom Line
Dreamweb is one of those obscure, mostly forgotten (or unknown) games that appeal to the player through a story worthy of one of the best sci-fi / cyberpunk novels, well-developed characters and the addition of a wonderful, immersive soundtrack. It may not have mesmerizing graphics, it may not be remembered as a milestone in the adventure genre. But it's one of those few games that leave you hungry for more after finishing it.

DOS · by n-n (50) · 2001

Ah, the mixed-bag that is edgy software...

The Good
The story was really intense. If there's one thing to love about the loosening of content in games, it's that it allows designers to come up with concepts that may draw the player deeper into the story. Here, a young man is charged with the task of saving the world by destroying seven powerful figures bent on world domination. What's really different is a total lack of glorification in the act of slaying them; the line between heroism and murder is completely blurred. What would otherwise be a Matrixy tale of a sci-fi Robin Hood gives way to a spectacle that at once fascinates and horrifies. This is gritty. This is necessary. This is storytelling from a really underappreciated angle. Also, the emphasis on adventure over action is good to my opinion. The designers obviously tried to make a living, breathing world akin to the Ultima series, and in certain areas they succeed brilliantly. The constant downpour, background noises, and extra newscasts you can pull up through the internet on this game are all atmospheric gold.

The Bad
Unfortunately, the same advantages are also pitfalls. For every innovation in atmosphere that works, there's something that falls flat. Too many objects can be picked up, ala Ultima. This wouldn't be bad if not for the fact that in Dreamweb, it's really hard to tell what will or will not come in handy later. Also, certain items could be used as substitutes in puzzles, but the game won't let you make these handy substitutions. The second major gripe is once again the adult content. It seems that once developers get the greenlight to use racy material in a game, they have a tendancy to overdo it. I really don't care what people put on the screen, but it does tend to cheapen the experience when something overly raunchy or sexy gets put in just for the shock effect. Point in case, on the way to the first murder you have to pry a door open with an axe. In the room beyond you come upon two guards, and with no time to draw your gun you must bury the axe in the first one's chest. Inventive. Cinematic. I fully accepted the resultant gore. Now, in the NEXT room you find your target doing an extremely pixellated version of the Virtual Nasty. Okay, the guy was already marked as a decadent rock star, we know already! Were these guys afraid they'd lose our attention if they didn't top off the axe thing? Here is a very good example of that fine line and how to leap over it with gusto. The final gripe; The ending. Sure, I was expecting something dark, but at least give us more of an explanation! There are several loose ends flapping about here, and without a sequel this just aggravates.

The Bottom Line
Here is a game of actual substance. Trust me, it's there. Just look past the "Hey ma, we got ADULT CONTENT!" typicality of the material.

DOS · by Vance (94) · 2000

Contributors to this Entry

Critic reviews added by Joakim Kihlman, Khristian Rainford, Ville Niemi, Khristian Rainford, Patrick Bregger, Arejarn, Tim Janssen, Scaryfun, Riemann80, Mr Creosote, Sun King, Kayburt, Alaedrain, Tomas Pettersson, Karsa Orlong, Wizo, Alsy, Jeanne, Cantillon, shphhd, Jo ST, Trevor Harding, Gonchi.