Combat: Task Force 121
Description official descriptions
In Combat: Task Force 121, you are a member of the elite Task Force 121, the US military force responsible for the capture of Saddam Hussein. You are tasked with taking out a group of Marxist rebels intent on destabilizing the unnamed region. The single player game takes takes you through an oil rig, dense jungles, a refinery, shanty towns and an exotic island.
This FPS is very much a multiplayer oriented affair. The game supports up to 16 players over Xbox Live, system link and Internet (PC). There are 10 weapons to use, 10 multiplayer maps to explore and seven modes of play: deathmatch, team deathmatch, capture the flag, king of the hill, team king of the hill, last man standing, team last man standing and VIP escort. There is also an offline training mode that lets you compete in deathmatch against bots. The straightforward control scheme, well balanced weapons and interesting maps make for some quick, dirty and fun multiplayer action.
Spellings
- Спецназ: Штурмовая бригада 121 - Russian spelling
- 战斗:121特遣部队 - Chinese spelling (simplified)
Groups +
Screenshots
Credits (Windows version)
50 People (46 developers, 4 thanks) · View all
Executive Producers | |
President | |
Producer | |
Technical Director | |
Art Director | |
Accounting | |
Lead Programmer | |
Lead PC Programmer | |
Programming | |
Gameplay Scripting | |
Level Design | |
Lead 3D Artist | |
3d Artists | |
Texture Artist | |
[ full credits ] |
Reviews
Critics
Average score: 44% (based on 17 ratings)
Players
Average score: 3.3 out of 5 (based on 11 ratings with 1 reviews)
The Good
Graphics and audio are great, thanks to the use of the Unreal 2 engine.
The Bad
Don't be fooled by the fact that this is basically a mod for the excellent Shadow Ops: Red Mercury: this is likely as mediocre as a game gets. So stubbornly mediocre, in fact, that it actually turns out terrible. The level designs are cramped and uninspired, something that could've been forgiven if the gameplay was fun, which it isn't. The AI? I've seen rocks that are smarter than this. Their behavior is random, doing one of the following actions:
- Stationary target that shoots at target until it's dead, but constantly misses target
- Just sitting there and doing nothing (do they want to die or something?)
- Taking cover but not bothering to shoot target
In a failed attempt to make the game more difficult, there are absolutely no health packs that you can pick up, so your health only recharges at the end of each level. There's only one save slot per profile, and you can't save manually, so if you get to a mid-level checkpoint with only a little bit of health left, you might need to restart the level all over again. Ugh.
The Bottom Line
Here's a word to the developers: Budget titles don't have to be as mediocre as possible, because they can turn out to be terrible if you just develop them that way. How about playing Serious Sam or Painkiller if you want proof that budget titles can be great games?
Here's a word to the consumers: Under no circumstances should you play Combat: Task Force 121 or use it as a role model for other games. (Unless you're masochistic or want to laugh at it, that is.)
Xbox · by Spartan_234 (424) · 2006
Trivia
Engine
Combat: Task Force 121 is built on the Shadow Ops: Red Mercury code base. Core game mechanics, control mechanisms and multiplayer modes are from that game.
Analytics
Upgrade to MobyPro to view research rankings!
Related Sites +
-
Combat: Task Force 121
Official game website
Identifiers +
Contribute
Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.
Contributors to this Entry
Game added by nccs.
Additional contributors: Unicorn Lynx, Sciere, Kabushi, Klaster_1, Patrick Bregger.
Game added October 30, 2005. Last modified February 4, 2024.