🕹️ New release: Lunar Lander Beyond

Mortal Kombat Trilogy

aka: MKT
Moby ID: 2036

[ All ] [ DOS ] [ Game.Com ] [ Nintendo 64 ] [ PlayStation ] [ SEGA Saturn ] [ Windows ]

Critic Reviews add missing review

Average score: 72% (based on 28 ratings)

Player Reviews

Average score: 3.7 out of 5 (based on 128 ratings with 6 reviews)

One of the first and best N64 fighting games!

The Good
The graphics are as smooth and crisp as the UMK3 arcade. Just about every frame of animation is included here. Every character from Mortal Kombat I, II and 3 (hence the term "Trilogy") is included, even those who did not appear in MK3 or UMK3 such as Baraka or Rayden, which keeps you entertained for an extended period of time. Also, there a a lot of backgrounds to choose from, from the Courtyard to Goro's Lair to the three Pits. The bosses are also playable through a code and in certain backgrounds, and they even perform fatalities!

The aggressor bar is a great new feature, which enables you to perform more damage for a brief moment.

Bottom line, it's the controls that makes this game shine. Of all the MK games, this one has probably the most responsive controls. It's fast, smooth and is not overtly sensitive nor sluggish.

The Bad
The sounds: The renditions of the tracks are OK and are recognisable to the ear for those who are familiar with the arcade tunes, but I expected better due to the capabilities of the hardware. Also, the voice-over tend to be a little subtle and slightly slurred, sounding like it's played on a scratched LP.

Also, I would've liked to see the unmasked Sub-Zero included here with all the special moves of both old and new Subbies, as he had slightly better finishing moves than the masked one. Whatever the case, masked Sub-Zero has all the special moves of both, making him extremely formidable.

The Bottom Line
If you're an MK fan, a fighting-game fan, or even a casual gamer, I'd recommend this game to you! Sure the PS version has a few more characters, this one has better graphics and it doesn't have any annoying load times! The sounds should've been better, but it's the near-flawless controls and diversity of characters and backgrounds that keeps you hooked!

Nintendo 64 · by Stsung (30) · 2009

Great Game...

The Good
What I find incredible is that so many people bash this game...They site poor graphics and inferior sound, now while the latter may be applicable the former certainly is not...providing that you have an S-video cable attached to your N64. The characters are full sized and control well. There are a ton a moves to memorize and if you can master juggling it unlocks more depth as well. It is fun to pummel your friends into submission w/ a brutality or the occasional arcade machine to the head has never hurt anyone.

The Bad
My only gripe is that the audio is unbalanced and you have to do a reasonable amount of tweaking for it to sound decent. I am almost positive it is mastered in mono so sometimes a few of the sounds will bleed together. You can change this by lowering your bass a bit and in the options menu increasing the sound effects and lowing the music a tad. Once you correct these minor problems the game plays and sounds like the arcade games it was based on.

The Bottom Line
If you can find this game for 10 bucks somewhere...buy it. It is an excellent game w/ loads of characters. If you memorize the master code you're all set...everything is unlocked! Set the game to 'Bloody Kombat' and start bashing in skulls. This is one of the best 2D fighters of yester-year because it is shamelessly gratuitous and it does not try hide this one bit!

Nintendo 64 · by Stefan Grammer (5) · 2007

Very Few Options

The Good
Accurate to the arcade

The Bad
Not adapted well to home consoles

The Bottom Line
I have absolutely no skill when it comes to fighting games. I have a terrible memory for special moves and I never know when to block or attack, so I’m not going to be a good judge for games like this. Mortal Kombat Trilogy is essentially Ultimate Mortal Kombat 3 with some characters and stages from Mortal Kombat 2 and 3 added, although the aggression bar that makes you slightly more powerful is new.

I know a game isn’t for me when the character select screen is too difficult. Quite a few characters are just reskins of other characters, and there are no character names whatsoever on the character select screen. I tried to choose Sub Zero, pretty much the only Mortal Kombat character I know, but ended up with someone called Rain. Oh, and there’s a timer in the background so it will select whoever you are on when it tuns out.

I did manage to pull off one special move, and there are lots of fancy effects as punches and kicks are made. According to N64 magazine, though, it just simply isn’t as nice looking as the PlayStation version of the game. The N64 version also lacks a bunch of charaters.

There are a few multiplayer modes where you can select multiple characters, but there’s not a lot to choose from. In singleplayer, you can fight through four difficulties, each having more fights to get through.

Even setting things to “very easy”, I struggled to get the hang of this game. There’s no practice mode or move lists (that I could find in the confusing menu), other than using player 2 to stand there and do nothing.

Based on the comments from N64 magazine, there’s not much reason for anyone to play this version of the game. I did cheat my way though one of the campaigns to see different levels. I got to play a space invader clone at the end, which I enjoyed more than the main game.

Nintendo 64 · by Cube1701 (2) · 2024

Sorry Compilation of a Great Fighting Genre

The Good
Nothing.

The Bad
I liked the original MK, MK2 was awesome, and MK3 was horrible, these three games combined make up the disappointing MK Trilogy. It would have been an awesome game if they gave you the option to play the three games separately in there entirety, instead they bunched them up and left out several aspects from each MK game. There are only a couple of character outfits from the original MK and MK2 games, and some of the backgrounds from the previous two versions were left out as well. The new aggressor mode and brutalities are uncreative and not amusing at all. The brutality finisher is nothing more than one combo repeated over and over, faster and faster until the player explodes after an uppercut. This is stupid.

The Bottom Line
This could have been one of the best games of all-time, but the makers carelessly threw together three good games to make this mess. Almost everything from the three MK versions are in Trilogy, but almost just isn't good enough, like this crummy excuse of a compilation.

PlayStation · by Tyrone Eugene (6) · 2003

Not much better than the n64 version

The Good
Okay, I just tried the dos version of this game, and I found out it was no better. There were no positive sides to the game at all!

The Bad
The dos port was a the worst thing I have ever seen. The animations are buggy and incomplete, even worse than the n64 version. The characters look stupid, and quess what? It slows down a whole damn lot with a fatality.

The graphics look as bad as the n64 version, carrying that similar MK3 look that is terribly outdated(back then).

The characters all suck. There all just characters from the first 3 games(stages too). Nothing new, except for jhonny cage, who in a sense is the only "new" character( meaning they didn't just use sprites from earlier games), and he looks stupid, a sign that Midway didn't spend much time making him.

Now, heres a question. If you're going to put all the old characters and stages in the same game, doesnt it make sense to remake them so that they actually LOOK THE SAME!? No, says midway. What ends up happening is the old, choppier graphics of MK2, 1, mix with MK3, and look stupid!

One more thing, this game does not contain 34, 35, whatever, characters. Midway has a problem. Taking one ninja, then swapping the pallette 5 or 6 times DOESNT MAKE A NEW CHARACTER! This goes for the ninja's, cyborgs, and the Kitana Mileena Jade Khameleon group. In this sense, the game only has about 14 characters.

You'd think they would have at lest done this when porting to the DOS, but no.

The Bottom Line
If you are going to make a game containing everything from the first 3, take the stages, remake them. Put proper digitizing and colouring so they look like MK3's characters and stages. Do this to the old characters too, and you have Mortal Kombat Trilogy. What MK released was not MK trilogy. It was a worthless piece of junk on the DOS.

This game deserves my only 0 / 5 given so far. (not worth rating)

DOS · by ThE oNe (180) · 2002

This is a N64 game?

The Good
First of all, a great aspect of this game is the many characters. You have the option of playing as a lot of people, from older and newer Mortal Kombats. This is a fun thing, especially if you play with friends. Mortal Kombat Trilogy could last an entire weekend party.

The Bad
The graphics are the classic Snes graphics, which struck me as a silly thing. Why is this game for the N64? The n64 was made to handle better quality, 3der(is that a word?) graphics, so why did Midway put on the n64? They should have just put it on the SNES, cause thats what the 2D graphics fit for.

Sound and Music is as bad as the other Mortal Kombats. Although the game is okay, I never liked the music and sound of the Mortal Kombat series.

The Bottom Line
If this game was for the SNES, it would be a great game, but by putting it in the N64, it deserves a really low rating. <Not Reccomended unless you really like MK>

My Rating < 2 / 5 >

Nintendo 64 · by ThE oNe (180) · 2002

Contributors to this Entry

Critic reviews added by Bozzly, Scaryfun, Big John WV, Alsy, nyccrg, Alaka, Tim Janssen, Havoc Crow, Patrick Bregger, Kohler 86, mikewwm8, Kabushi, WONDERなパン, Guy Chapman.