ParaWorld

Moby ID: 24165

Releases +

Windows

Sep 15, 2006 Release
Published by: Sunflowers Interactive Entertainment Software GmbH, Koch Media GmbH (Austria)
Developed by: Spieleentwicklungskombinat GmbH
Additional Design by: Aesta Media GmbH
Publishing label: Deep Silver
Localized by: Men in Text
Cutscenes by: Pendulum Studios
Motion Capture by: Centroid Animation GmbH, Centroid Motion Capture Limited
Music by: Dynamedion GbR
Sound by: Dynamedion GbR
Countries: flag Germany
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Sep 15, 2006 Release
Published by: Koch Media GmbH (Austria)
Developed by: Spieleentwicklungskombinat GmbH
Additional Design by: Aesta Media GmbH
Publishing label: Deep Silver
Distributed by: hell-tech
Music by: Dynamedion GbR
Sound by: Dynamedion GbR
Countries: flag Greece
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Sep 15, 2006 Release
Published by: Sunflowers Interactive Entertainment Software GmbH
Developed by: Spieleentwicklungskombinat GmbH
Additional Design by: Aesta Media GmbH
Publishing label: Deep Silver
Distributed by: Koch Media SAS
Cutscenes by: Pendulum Studios
Motion Capture by: Centroid Motion Capture Limited, Centroid Animation GmbH
Music by: Dynamedion GbR
Sound by: Dynamedion GbR
Countries: flag France
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Sep 27, 2006 Release
Published by: Aspyr Media, Inc.
Developed by: Spieleentwicklungskombinat GmbH
Additional Design by: Aesta Media GmbH
Distributed by: Navarre Corporation
Music by: Dynamedion GbR
Sound by: Dynamedion GbR
Countries: flag United States
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Nov 16, 2006 Release
Published by: Noviy Disk
Developed by: Spieleentwicklungskombinat GmbH
Additional Design by: Aesta Media GmbH
Publishing label: ND Games
Localized by: Boolat LLC
Music by: Dynamedion GbR
Sound by: Dynamedion GbR
Countries: flag Russia
Comments: Keep case (DVD-ROM)
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Countries: flag Russia
Comments: Jewel case (CD-ROM)
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Countries: flag Russia
Comments: Jewel case (DVD-ROM)
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Jun 21, 2007 Release
Published by: Koch Media GmbH (Austria)
Developed by: Spieleentwicklungskombinat GmbH
Additional Design by: Aesta Media GmbH
Publishing label: Deep Silver
Distributed by: GamersGate AB
Music by: Dynamedion GbR
Sound by: Dynamedion GbR
Countries: flag Worldwide
Comments: GamersGate digital download release
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Jun 29, 2007 Release
Published by: Koch Media GmbH (Austria)
Developed by: Spieleentwicklungskombinat GmbH
Additional Design by: Aesta Media GmbH
Publishing label: HYPERMAX, Deep Silver
Distributed by: CINEMAX, s. r. o., HYPE s.r.o.
Music by: Dynamedion GbR
Sound by: Dynamedion GbR
Countries: flag Czechia
Comments: HYPERMAX release
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Windows Patches

2006-10-21

Paraworld Patch 1.01 Change Log

  • The snare trap crash in campaign level 5 is fixed.
  • The proxy server address which used to run on port 2222 was changed due to compatability problems with some anti-virus programmes.
  • Epoch progress is now visible both in the replays and to Spectator watching the game.
  • Unit access to Bunkers has been improved.
  • Tooltips for level 2 units in the Army controller now function after sorting.
  • The Poisoner now runs through the poisoning animation when he kills himself.
  • The bug which sometimes led to the left wall section being removed when a gate was torn down has been fixed.
  • Resurrection of Dustriders could be abused with the help of allied players; this was repaired.
  • The problem with system messages closing the Dustrider infantry construction menu has been fixed.
  • The calculation of projectile trajectories has been corrected.
  • Falling Stones are now only triggered once construction of the wall in question has been completed.
  • A bug allowing units to run through any wall built right in front of the building's exit has been corrected.
  • Fixed a bug which caused some characters in Quotes.txt to be displayed incorrectly.
  • Freezing now has a visible effect.
  • Building rotation speed has been doubled.
  • The Parasaurolophus and Seismosaurus Gatling units now automatically target and fire upon enemies if no manual attack commands have been issued.
  • Animal death animations now display properly.
  • Forests can now once again be harvested after restarting/loading during a running game.
  • Jungle Faketrees have been made larger and no longer ignore the range of view.
  • Titan selection is now more precise.
  • Poison effects are now visually recognizable.
  • Characters loceated near to buildings may now be selected using a double-click.
  • Construction speed increase is no longer limited to 10 Workers.
  • Fixed an error which caused the Allosaurus' armour to disappear as soon as the "Allosaurus Scrunch" was researched.
  • Incorrect Tree values which prevented Collectors from harvesting trees have been corrected.
  • The Load screen now deletes correctly when the server connection is lost.
  • Spectator are no longer able to change Player grouping assignments.
  • Spectator are no longer able to chat with other Players.
  • Spectator can now leave a game in progress using the "Abandon game" function.
  • Spectator can no longer pause a game.
  • Each unit can now only be resurrected by a single Shaman, as multiple simultaneous resurrections led to the creation of "virtual" units which served no function yet still occupied a slot in the Army controller.
  • Buildings can no longer be frozen, as this also prevented unit construction.
  • The animals used for the Shaman ability "Camouflage" can now be assigned individually for each map as some maps do not use the standard animals.
  • Shamans now automatically lose their camouflage as soon as they cast "Resurrect", "Termites" or "Tornado".
  • Berserkers can no longer be controlled using the "Defensive", "Aggressive" and "Hold position" commands.
  • River shaders were added to rivers in the Icewastes and the Jungle.
  • The Arch Druid no longer attempts to perform his non-existent finishing move. This had led to errors in enemy unit animation.
  • Whenever a player uses random choice to determine their tribe in multiplayer mode the other players will see the message "predefined deck".
  • The Dragon Clan "Mortar" unit now only does 15% damage to Infantry and Animal units.
  • Stina's armour value against Animal attacks has been raised from 50 to 75 to allow her to block enemy Animal units more effectively.
  • The Governor's Special move now takes 10 seconds longer to recharge and only causes damage within a 6 instead of 7 meter radius, as he was previously capable of destroying too many units in too short a time period.
  • The Jetpack Axe Warrior Special move now only requires 17 seconds to recharge; disruptive tactics are now possible.
  • The Dragon Clan "Saltasaurus Transporter" unit now has an attack frequency of 30 to 35 attacks per minute as it's damage rate was too high.
  • The duration of effect of doping the Dragon Clan unit "Saltasaurus Transporter" has been shortened from 10 to 7 seconds.
  • Construction time for the Dustrider Temple has been increased from 30 to 45 seconds.
  • Workers generally cause less damage.
  • The Rhino Transporter now takes 40 seconds to build instead of 35 and costs 50 Food and 20 Wood more.
  • Trigger update for single player level 15.
  • Stone outcroppings are now spread more evenly across the "Autumn Battlefield" map.
  • Stone outcroppings are now spread more evenly across the "Ice River" map.
  • Stone outcroppings are now spread more evenly across the "Ajuba City" map.
  • The river shaders have been fixed.
  • All tribes: the Eusmilus Rider Armour has been increased from 0 to 20 against ranged attack and decreased from 30 to 0 in close combat.
  • Norsemen: Rhino Transporter damage to buildings has been decreased from 100% to 50%.
  • Norsemen: Rhino Transporter no longer does armour-piercing damage.
  • Norsemen: the Lancer ranged-weapon armour has benn increased from 0 to 20.
  • Norsemen Chariot: Skulls at level 2 decreased from 23 to 17.
  • Norsemen: Ram construction time shortened from 35 to 25 seconds.
  • Norsemen: Kennel Eusmilus: skulls decreased to 10.
  • Dustrider: Brachio Transporter damage to buildings has been decreased from 100% to 50%.
  • Dustrider: Raptor handler costs have decreased from 60 to 50 Food.
  • Dustrider: Taslow Tower range decreased from 65 to 60.
  • Dragon Clan: Salta Transporter damage to buildings has been decreased from 100% to 50%.
  • Dragon Clan: Gatling riders can now simultaneously run and shoot.
  • Dragon Clan: Poison Trap: Skulls decreased from 30 to 20.
  • Dragon Clan: Dilophosaurus in Nest: Skulls decreased from 10 to 7.
  • Fixed crash which occured when a transporter was converted while in battle.
  • Icons in the Pyramid once again blink when the Unit concerned is attacked.
  • Transporters can once again be promoted independent of their cargo.
  • Captain initialization for the Brachio transporter was fixed to avoid a crash.
  • "GameSpy shared socket" has been assigned to 0.0.0.0 instead of the first local IP.
  • Units attacking a visible trap no longer take damage from it.
  • Norsemen: Rhino Transporters could not be countered, so their speed has been reduced from 3 to 2.
  • Once a slot has been defined as "Blocked" in the LE the map can be leveled up and thereafter not leveled back down.
  • The flat Northland River plane had a misplaced centerpoint, causing it to blend out too early when viewed from a particular direction. This has been fixed.
  • Taslow's Level 2 construction bonus was too high and hsa been reduced correspondingly.
  • On Cold Blood it was possible to bypass an enemy wall by means of a non-blocking cliff; this has been fixed.
  • A number of orthographical mistakes have been corrected.
  • The warehouses were using the wrong rate of exchange when trading Skulls for Stone. This has been fixed.
  • Dragon Clan water mines did not explode once the enemy changed his stance to "neutral". This has been corrected.
  • The space bar no longers hangs up any of the menu buttons.
  • Dustriders: The Shaman's Termites now earn him Skulls when they destroy a building.
  • Norsemen: Fixed the bug which caused the Mammoth Trumpet to sound continuously.
  • Fixed a bug in the single-player Save/Load routine which prevented the quest trigger from functioning after loading a game.

Releases contributed by Klaster_1, jean-louis, Christos Triantafyllou, Kabushi, Đarks!đy ✔, Jeanne, Alaka, Wizo.