SEK GMBH Executives |
Design Director |
Thomas Langhanki |
Technical Director |
Ingo Neumann |
Developing Director |
Carsten Orthbandt |
Managing Director |
Carolin Batke |
Game Design |
Design Director |
Thomas Langhanki |
Gameplay, Techtree & Tuning |
Steffen Priebus |
Programming |
Lead |
Carsten Orthbandt |
Core |
Programming |
Christoph Pech, Marko Schrenker, Peggy Koch, Andrej Treskov |
3d Engine |
Programming |
Christoph Pech, Markus Oberrauter, Andrej Treskov |
Gameplay |
Programming |
Christoph Pech, Florian Mueller, Jan Neugebauer, Jasmin Kassner, Marko Schrenker, Peggy Koch |
AI |
Programming |
Jasmin Kassner, Christoph Pech, Florian Mueller, Jan Neugebauer, Marko Schrenker |
UI |
Programming |
Andrej Treskov, Christoph Pech, Florian Mueller, Jan Neugebauer, Jasmin Kassner, Peggy Koch |
Additional |
Programming |
Adam Trczepinski, Axel Hylla, Daniel Hohl, David Salz, Dennis Harms, Martin Zielinski, Mattias Ljungström, Max Malook, Patrick Harms, Robert Stoll, Sascha Gundlach, Frank Hentschel |
Gamespy |
Implementation |
Marco Keuthen, Marko Schrenker, Peggy Koch |
Graphics (3d) |
Lead Graphics |
Ingo Neumann |
Lead 3d Artist |
Steffen Unger |
3d Artist |
David Fraaß, Paul Janssen, Marcel Ludwig, Benjamin Sauder, Catherine Beyer |
Special FX Lead |
Paul Janssen |
Level Artist |
Cornelia Geppert |
Graphics (2d) |
Senior 2D Artist - Character/Environment Design |
Thomas Wulff |
Environment Design, User Interface Design |
Boris Munser |
Keyartworks |
Ingolf Hetscher |
Set-Design & Props |
Matthias Gira |
Matte paintings, Set Design, Props |
3D Keyartworks |
Vladin Petrov |
Character/Environment Design |
Cornelia Geppert |
Keyartworks, Character-Design |
Steffen Unger, Boris Patschull |
Texturing |
Senior Texture Artist |
Boris Patschull |
Texture Artist |
Simon Murray, Boris Munser |
Animation |
Lead Animation, Skinning |
Marco Röth |
Senior 3d Animator |
Bettina Grünefeldt |
3d Animator |
Piet Schönepauck, Karsten Härle, Julia Dufek |
Sequences |
Sequence Lead, Rigging, Skinning |
Marco Röth |
3d Animator |
Ina Marczinczik, Nina Wels, Julia Dufek |
Sequence Editor |
Marcel Ludwig, Benjamin Sauder, Marian Woller |
MoCap Camera |
Nina Wels |
Sequence Lighting, Level Artist |
Cornelia Geppert |
Storyboard |
Ina Marczinczik |
Leveldesign |
Lead |
Frank Hentschel |
Senior Level |
Steffen Priebus |
Level Design |
Claudia Krüger, Pablo Tesch, Stefan Karau, Matthias Paulke, Stefan Wegener, Martin Lehmann |
Senior SP Level Design |
Benjamin Heidl |
Senior MP Level Design |
Danijel Kostadinoski |
External Level Design |
Sebastian Fietkau |
Script |
Men in Text |
Nico Nowarra, Daniel Finger, Sven Oswald |
Idea, conception |
Thomas Langhanki |
Script - English |
William Thomas, Finbarr Morrin |
Online Help |
.. |
Claudia Krüger |
Community, Marketing |
.. |
Julian Dasgupta |
Testing, In-House |
Lead Tester |
David Skreiner, Michael Kairat |
Senior QA Engineer |
Julian Sommer |
Testers |
John-Robin Miehe, Sarah Steffen, Matthias Löschenkohl, Uke Bosse, Mirko Hering, Alexander Billik, Dennis Ender, Felix Faust, Sebastian Fietkau, Ludwig Grabowski, Andreas Pursche, Sören Discher, Andrew Kerkel, Dennis Wendt, Sebastian Schneider, Dennis Ender |
Additional Production Management |
.. |
Martin Wölk |
Productions Assistants |
Team Assistance |
Nadine Zdanowicz |
Production Assistance |
Claudia Krüger, Sarah Steffen |
Supervisor |
Lara Bühner |
Testing External, Games Academy |
Testers |
Thomas Wollenzin, Marcus Trettin, Domenica Tinkiroglu, Markus Steffens, Dennis Schwarz, Stefan Schmitz, Matthäus Saternus, Malte Resenberger, Alexander McKinney-Raphelt, Michael Offel, Matthias Muschallik, Robert Lüdke, Christian Knerr, Cay Benjamin Kellinghusen, Paulo Jorente, Simon Holeiter, Tristan Heitzinger, Daniel Boerk, Klaus-Pino Airoldi, Jens Kortboyer, Falk Sonnabend, Claudius Dreyer, Matthias Koenig, Katy Koziollek, Matthias Mielitz, Rober Müller, René Schmidt, Joringel Roller, Hendrik Bartinger, Tim Ranft, Wolfgang Hatzinger, Lukasz Macvan |
Sunflowers |
President |
Adi Boiko |
CEO |
Wilhelm Hamrozi |
Development Director |
Erik Simon |
Producer |
Reinhard Döpfer |
Lead Tester |
Christoph Knauz, Michael Backhaus |
New Business Development Manager |
Kay Bennemann |
Content Manager |
Uwe Mathon |
Content/Support |
Michael Bach, Alexandra Kohler, Jens Schneider |
PR & Marketing |
Carsten Bickhoff, Nadine Knobloch, André Bernhardt, Sabine Kaiser |
Web |
Ralf Praschak |
Online Editor |
Bettina Korb |
QA Management |
Stephan Beier, Alexander Brncic |
Closed Beta Support |
Alwin Mangundirjo |
Special Thanks to: |
Dorina Küster, Markus Michel, Kaiss Hariri, the SEK moderators and the Team of keuthen.net |
Testers |
Rubén Alfonso Albert, Michael Bach, Philipp Balluch, Kai Bender, André Bernhardt, Johannes de Frênes, Daniel Delorette, Jan Dießler, Johannes Eunteneier, Stefan Grötzschel, Sabrina Hahn, Kaiss Hariri, Michael Juszczak, Andreas Kaufmann, Jasmin Keskin, Felix Kitschke, Christian Knickel, Daniel Kociok, Alexandra Kohler, Alexander Köhler, Dorina Küster, Oliver Landrock, Thomas Lehr, Alwin Mangundirjo, Felicitas Marschik, Markus Michel, Fabian Müller, Arshia Nasserzadeh, Nils Rathmann, Daniel Rehling, Sebastian Reimer, Torben Reis, Jan Roters, Jens Schneider, Michael Schwab, Julian Sommer, Fadi Tawfik, Joannis Thomas, Nadine Wirthl, Johannes Zahn |
Manual |
Production |
SEK, Keyfactor, Sunflowers & special thanks to Ingo Neumann, Ingo Neumann (Crux) |
Funatics |
Development Manager |
Thomas Häuser |
Content Manager |
Thomas Friedmann, Thorsten Kneisel |
Development Consultant |
Florian Mueller |
Additional Programming |
Daniel Horn |
Studio Management |
Lothar Schmitt |
Deep Silver |
Produktmanagement |
Sebastian Lindig |
Marketing |
Georg Larch |
Presse |
Ute Palmer |
Produktion |
Christian Moriz |
International Marketingmanagement |
Dieter Schoeller |
Consultants |
Game Design Consultant |
Ralf C. Adam, Noah Falstein |
Network Gaming Technology Consultant |
Marco Keuthen |
Hemeticode |
Copy Protection |
Jürgen Schäpker, Markus Stoller |
Centroid Animation Berlin |
CEO |
Casten Kuhoff |
Recording Engineer |
Dejan Momcilovic |
MoCap Operator |
Ellen Rappenecker, Tiberio Barone, Martin Hecking |
Centroid Animation UK |
CEO |
Michael Stilgoe |
Recording Engineer |
Phil Stilgoe |
MoCap Editing |
Ben Murray |
ParaWorld Cinematic (by Pendulum) |
Directors |
Michael McCormick, Robert Taylor |
Producer |
Wade Ammon |
Exec Producer |
Robert Taylor |
Storyboard & Design |
Ron Chan |
3D Lead |
Michael McCormick |
3D Modeling & Texture Artists |
Reed Casey, Bryn Morrow, Gina Adamova, Scott Spencer, Ricardo Ariza |
3D Shading & Lighting Artists |
Stefan Minning, Florian Wild, Bill Spradlin |
3D Technical Directors |
Matthias Jervill, Matt Schiller, Mike Hutchinson |
3D Animators |
Emil Bidiuc, Kevin Jackson |
3D FX Artists |
Paul Jewell, Stev Kalinowski |
Software & Tools |
Mike Hutchinson |
Lead Compositor |
Robert Taylor |
Compositing Support |
Scott Mitchell |
Editor & Digital Video Assist |
Abe Cajudo |
IT & Systems Administration |
Josh Penix, Michael Converse |
Motion Capture |
Stage Direction |
Michael Frick |
Actors |
Berlin |
Hedda Oletzki, Markus Hoffmann, Kaspar Weiss, Ines Thielbeer, Harvey Friedmann, Stefan Zimmermann, Sabine Walkenbach, Dzidek Starczynowski |
London |
Alice Brown, Chris Newland, Jamie Treacher, Oliver Hollis-Leick |
Localization |
German |
Men in Text (Production, Recording and Direction) |
English |
Outsource Media UK |
Speakers |
German |
Joachim Kertzel, Detlef Bierstedt, Wolfgang Ziffer, Andreas Fröhlich, Dietmar Wunder, Hubertus Bengsch, Hans-Werner Bussinger, Engelbert Von Nordhausen, Ernst Meincke, Iris von Kluge, Anna Carlsson, Daniel Finger, Martina Hill, Aart Vedder, Achim Barrenstein, Andreas Sparberg, Dieter Gring, Gilles Karolyi, Klaus Bauer, Linus Kraus, Mario Hassert, Monika Müller-Heusch, Sylvia Heid, Sonngard Dressler |
English |
Richard Epcar, Ellyn Stern (as Ellen Stern), Crispin Freeman, Julie Nesbitt Thornton, Robert Martin Klein, Steven M. Kramer, Doug Stone, Neil Kaplan, Michael McConnohie, David Lodge, Steven Jay Blum, Melodee M. Spevack |
Music and Sound |
Original Score written by |
Pierre Gerwig Langer, Tilman Sillescu |
Produced by |
Dynamedion |
Score Layout by |
Marco Jovic |
Orchestra |
Magdeburgisch Philharmonie |
Conductor |
Bernd Ruf |
Orchestra recorded, edited and mixed by |
GENUIN Musikproduktion Leipzig |
Recording Engineer/Producer |
Alfredo Lasheras Hakobian |
Original Sound Design by |
Pierre Gerwig Langer, Conny Kollet |
Audio Management by |
Michael Schwendler |
Audio Direction by |
Pierre Gerwig Langer |
Additional Sound |
Sylvius Lack |
Special Thanks to: |
all our friendly developers, in particular: |
4Head Studios, Exozet Games, Limbic Entertainment, Radon Labs, Related Designs, Replay Studios, .Rotobee, SnapDragon Games, YAGER Development, The whole Games Academy, Thomas Dlugaiczyk, Britt Bolduan, the support of: the whole
Perforce-Team, Gamespy, Frank Hammerschick (COS Distribution), Johannes P. G. Atze (CAT Sales), Pia Mertesacker (CAT Sales), RAD Gametools, Indigo Pearl, vm People, Markenzeichen, Getränke Zorn, Kaffee-Service Berlin, Snackbox, Steuerbüro Vellmann, Familie Dimic, Roby-Rob-Shop, the crew of Madonna, the crew of "Rocco und seine Brüder", Mc Donalds and Burger King, Keyfactor, Investitionsbank Berlin, Freaks X, Carsten Lenkeit (CEO), Marc Tast, Project Manager NGL, Turtle Entertainment, Jan-Philipp Reining (CEO), Alexander Albrecht (Marketing Manager), Special thanks to all beta tester!! , Volker Hirsch, André Karpinski, Friis Torben Tappert, Frank Fay, Stephan Winter, Laurianne Trimoulla, our true friend in France, Thorsten Kiecker (from Stenarts), Sergei Klimov (from Snowball), Christian von Duisburg |
This Software is based in part on the work of the |
Independent JPEG Group |
This Software uses the free ZLib library by |
Jean-loup Gailly, Mark Adler |
Aesta Media GmbH - ContenTainer - Game Content Service |
CEO |
André Weckeiser (uncredited) |
Production Manager |
André Weckeiser (uncredited) |
Lead Level Design |
André Weckeiser (uncredited) |
Level Design |
Thomas Bengard (uncredited) |