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Quake III: Arena

aka: Q3, Q3A, Quake 3, Quake Arena, Quake III: Arena (Elite Edition)
Moby ID: 649

[ Dreamcast ] [ Linux ] [ Macintosh add ] [ Windows ] [ Windows Apps add ]

Linux credits (1999)

54 people (53 professional roles, 1 thanks) with 55 credits.

id Software is:

Programming John Carmack, John Cash
Art Adrian Carmack, Kevin Cloud, Paul Steed, Kenneth Scott
Game Designer Graeme J. Devine
Level Design Tim Willits, Christian Antkow, Jennell Jaquays
CEO Todd Hollenshead
Director of Business Development Katherine Anna Kang
Biz Assist and id Mom Donna Jackson
Special Thanks to Eric Webb
Bot AI Jan Paul van Waveren
Menu Interface Raster Productions
CTF David Kirsch
Linux Conversion David Kirsch
Map Editor Robert A. Duffy
GL Setup Dan Teven, Chris Hecker
Additional Programming Brian Hook
Additional Level Design Brandon James, Martin Cluney
Quake III Arena music Sonic Mayhem www.sonicmayhem.com, Front Line Assembly
Sound Design Soundelux Showorks
Bot Combat Responses Composed by R. A. Salvatore, Seven Swords
Bot Chat Responses Steve Winter
Certain Cinematics Digital Anvil Inc
Motion Capture Pyros Pictures, House Of Moves, LocoMotion Studios
id Software Logo Animation Jake Rodgers
Manual William W. Connors
Manual and Package Design Focus 2
Illustrations John Mueller
Additional Testing Steve Gibson, Sean Martin

Distributed by Loki Entertainment Software

President Scott Draeker
Producer Bernd Kreimeier
Sales and Marketing Dennis Burke
Installer Sam Lantinga, Stéphane Peter
Web Design John Grantham
Editor Kayt Sorhaindo
Printing Proforma Printing Corp.
Technical Support Nate Ashford, Brad Barton
Administrative Support Veronica Carlson, Lance Colvin
QA Testers Andy Mecham, Brian Quigley, Michael Vance
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Collaborations

MobyPro Early Access

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Other Games

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Credits contributed by Iggi.