Jennell Jaquays
aka: Paul Jaquays, Jennel Jaquays
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Jennell Jaquays is a gaming pioneer, a versatile game developer, author, and artist known for her extensive experience creating fun, enduring play spaces for generations of role playing and video gamers. A 30-plus year industry veteran, she pioneered the publication of pre-designed game adventures for early traditional role play games in the 70s. Several of her first adventures remain in print over 30 years later and still challenge and entertain new generations of role playing gamers.
As Director of Game Design at Coleco, the creators of the 8 bit ColecoVision game system and ADAM computers, she recruited, trained, managed and creatively guided one of the first multi-discipline video game art and design studios to produce more than 80 video game titles for Coleco’s own systems and competing game consoles. She and her team faithfully replicated and often improved upon the graphics and play action of the popular 80s coin-op arcade titles that Coleco licensed for the ColecoVision earning both critical and popular acclaim.
As an independent artist and designer in the late 80s and early 90s, she worked with game clients Interplay, Epyx, Electronic Arts, Prodigy, TSR, Inc., and others to create art and design content for games and high profile licensed properties like Lord of the Rings, Bards Tale, Dungeons & Dragons (D&D), Battle Tech, Star Wars, and Ghostbusters.
In 1997, Jennell returned to computer games full time to design gameplay levels for fast action shooters like Quake 2 and Quake 3 Arena at id Software. At Ensemble Studios, she created 3D game settings for real time strategy games, including Age of Empires IIIon the PC and Halo Wars on the Xbox 360 console. Most recently, as Lead Level Designer for CCP North America, she led mixed discipline creative teams to block out the game worlds for their vampire-themed MMO, The World of Darkness.
She currently holds the position of Chief Creative Officer for Olde Sküül, a game developer and publisher based in Seattle, WA.
Jennell is a frequent guest or speaker at game conferences, and in 2003 she had a major role in establishing the premiere game development degree program in the world, The Guildhall at SMU in Dallas, becoming one of the school’s first Guildmasters or industry advisors.
Credited on 22 games
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Age of Empires III: Definitive Edition (2020 on Windows) | Art |
Halo Wars: Definitive Edition (2017 on Windows) | Art |
Four Sided Fantasy (2016 on Windows) | Special Thanks |
Quake Arena Arcade (2010 on Xbox 360) | Level Design |
Quake II (2009 on Zeebo) | Level Design |
Halo Wars (2009 on Xbox 360) | Art |
Age of Empires III: The WarChiefs (2006 on Windows) | Art Team |
Age of Empires III (2005 on Windows) | Art |
Age of Mythology: The Titans (2003 on Windows) | Additional Playtesting & Help |
Age of Mythology (Collectors Edition) (2002 on Windows) | Additional Playtesting & Help |
Age of Mythology (2002 on Windows) | Additional Playtesting & Help |
Wolfenstein 3D (2002 on Game Boy Advance) | Level Design |
Doom (2001 on Game Boy Advance) | Level Design |
Commander Keen (2001 on Game Boy Color) | Level Design (id) |
Quake III: Revolution (2001 on PlayStation 2) | Level Design (id Software) |
Quake III: Team Arena (2000 on Windows) | Level Design |
Quake III: Arena (2000 on Dreamcast) | Level Design |
Kingpin: Life of Crime (1999 on Windows) | Special Thanks |
Quake II Mission Pack: Ground Zero (1998 on Windows) | Level design by |
Quake II Mission Pack: The Reckoning (1998 on Windows) | Level Design |
[ full credits ]
Frequent Collaborators
- 13 games with Graeme J. Devine
- 11 games with John Carmack
- 11 games with Adrian Carmack
- 11 games with Kevin Cloud
- 11 games with Tim Willits
- 11 games with Christian Antkow
- 11 games with Marty Stratton
- 11 games with Todd Hollenshead
- 11 games with Donna Jackson
- 10 games with Robert A. Duffy
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