Description official descriptions
A sequel in name only, this follow up to id’s 1996 Quake, is a first-person shooter revolving around the Earth-Strogg war. The Strogg alien race threatens the Earth, but Earth has launched a counter-offensive, Operation Alien Overlord. Overlord takes the battle to the Strogg homeworld with the ultimate objective of securing their capital city and killing their ruler.
As a FPS, Quake II contains a variety of weapons including the fall back Blaster, the Railgun, and the secret BFG10K. Health, armor, and ammunition pick-ups can be found during levels, as can the classic Quake’s Quad Damage power-up. Game play involves mowing down alien opponents as the player progresses through levels, completing in-game objectives. Quake II also comes with multiplayer support for Deathmatches.
- 雷神之锤II - Simplified Chinese spelling
- 3D Engine: id Tech 2
- BPjS / BPjM indexed games
- Covermount: Fullgames
- Game feature: In-game screenshot capture
- Gameplay feature: Drowning
- Gameplay feature: Recordable replays
- Games with Dopefish
- Games with officially released source code
- Quake series
- Setting: Space station / Spaceship
- Total Entertainment Network (TEN) multiplay platform
Credits (Windows version)
43 People (40 developers, 3 thanks) · View all
|Ending Cinematics by
|Environment models for Introduction Cinematic by
|Assistance with environment design by
|Sound Design by
|Music Composed and Produced by
|Music Composer (additional music)
|Level Music by
|Quake II Theme Song
|Voice of computers by
|[ full credits ]
Average score: 87% (based on 44 ratings)
Average score: 3.8 out of 5 (based on 299 ratings with 15 reviews)
An actual game? You mean with a halfway decent singleplayer and multiplayer portion designed BESIDES the techy wow-wow?? Surely you jest! Nope. Quake 2 is (get this) a real GAME!!!
I must admit that this caught me completely off-guard at the time, and when the game came out I planned to shrug it off and wait for the first real game that used the Q2 engine. Eventually I did get my hands on it, and though it's not the best game ever it's still a pretty good classic-styled shooter.
There is an actual attempt at a plot here, what with some alien threat and you being a space marine (hmm were have I heard that before?) shot into the Strogg's (bad aliens) planet to kick ass and take names. However everything goes to the crapper and you get separated from your team, thus your mission is to survive and make contact with HQ and eventually (once you find per standard shooter requirements that you are the last hope of all the universe) go for the Strogg leader.
Paper-thin? Sure, but it's something! They even threw in some pre-rendered cutscenes, and they incorporated the story in the gameplay to a certain extent, ie. you have mission objectives which often involve going back & forth between some levels, briefings, inventory, etc. and you also get a small modicum of immersion a la C&C Renegade, for instance: you see ships fighting around, explosions, heck, you'll even be rejoined with your marine buddies, now helpless and completely traumated p.o.w.s. Cool, huh? That last bit also points out another area were Q2 improves over the original: detail. You are now surrounded by more or less credible settings. You no longer have the rocket launcher floating in the middle of a hallway, instead you find it in a place that makes sense, like an armory or cabinet. Furthermore, the levels become much more alive than on Q1, with working machinery, decorating details (a console there, a dead body here, a bio-mechanical station there, a dismembering machine over there, etc.) and a much more cohesive gameworld (gone is the medieval/techno/chtulu mix of the original) and you instead get a more concentrated bio-mechanical world.
The weapons are both complete ripoffs, and sheer genius. You see, for the most part Id recycled everything, but this time they actually bothered to dress everything up as shiny and new, and even did some nice modifications. Your standard weapon is ranged (a wimpy laser pistol), then you have the standard and double-barreled shotguns but overworked to feel like the pulse rifles from the Alien films; then you have the nailgun and the slicer, now dubbed the machine gun and mini-gun, both well known but now with actual thought put into them (the machine gun has a mean recoil that makes it's use a complicated affair, and the mini-gun is pure rock-&roll-screen-shaking genius); then you have the grenade and rocket launcher (graphically reworked so as to be actually interesting, with pretty complex models were you see the ammo loading and all); a pulse-rifle like gun; Eraser's Rail-gun (stolen with the cool smoky trail and all); aaaaaand... THE BFG! Yes!! Completely stolen and unoriginal??? Yup. Absolutely cool?? That too!! The BFG charges up for an eternity, and then lets out with the first big texture lightning-heavy effect of any weapon in any fps. Kudos to id for updating a classic with full-polygon bliss.
Speaking of which, with 3D acceleration now a reality, Q2's graphics really shine. I remember firing this baby up after just installing my Diamond Monster 2 and just grinning while thinking "yeah, this is what I'm talking about" Hehehe.... The 3D graphics are much sharper and cleaner than those of Q1, and the use of colored lightning is a major plus.
Furthermore, id really put some thought when it came to designing monsters, and the end result was a collection of greatly animated and superbly detailed baddies to shoot at (like the Iron Maiden, the Parasite, the all-mighty Tank, etc.). And this detail shows in the multiplayer area too. The player models have now a decided quota of variation and much more realism (gone is the steroid-ladden, blocky fella from Q1) Not to mention now standard features like right/left handedness, gender selection, skins, mods, etc...
It took no new strides. Q2 merely attempted to deliver the same amount of braindead action Q1 did, while righting all of said game's faults. This gives us in essence what Quake REALLY should have been, however some time after Q2, the world would face Half-Life, and simple shooters like Q2 would become way too braindead for the uptight masses of "nü shooters". Q2 was the last of a now dying breed. And it's probably best that it died.
Other than that the only bad things you can point to Q2 are the usual "id palette disorder" and the fact that the engine, for as good as it was, didn't incorporate detail textures. Unreal beat it to that.
The Bottom Line
Quake done right! That is what this game really is. Of course, it's still Quake... But hey, that still spells braindead fun for me. Quake 2 is a real classic in the world of fps, a game good enough to be actually memorable as exactly that, and not a technical showcase like most other id games.
Windows · by Zovni (10503) · 2002
I liked the graphics in particular. The enemy AI and models were excellent, just as you'd expect from ID Software. The updated engine had some new features too, like 3D Accelerator support, and switching hands, later to be seen in Counter Strike.
The few things that let Quake 2 down a bit were the repetitive levels and the "hardness" of it, even on easy. I had to use cheats to get past it. These are minor things, I know, but the game could have been a lot better if these things were fixed. Other than that, the game was awesome!!!
The Bottom Line
Many people say that Quake 2 can't top the original Quake. I think (out of my own opinion) that this tops the original Quake. And since it's been released as a budget game in a DVD case for $9.95, you can't go past that!!!
Windows · by James1 (240) · 2001
Like any other Doom game, the game offers immersive 3D slayfestivals, either in single player or multiplayer mode. On a decent system, it's a smooth, efficient little combat game.
There's really no substantial difference between this and Quake, Doom, Doom II, Duke Nukem 3D, or any one of a bunch of first-person kill-the-monsters games.
Quake II's color palette is one of the ugliest in gaming history; everything is brown and grey. I'm not sure what id's obession is with publishing games that are entirely brown and grey, but to each his own.
The game has no backstory and there's nothing unique or even interesting about the levels, weapons, or interactivity.
The Bottom Line
OK shooting game. Might be a decent diversion if you can get it for cheap.
Windows · by Rick Jones (96) · 2001
|Dec 10, 2009
1001 Video Games
Quake II appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
In 1998, Quake II action figures were released to stores by ReSaurus. There was only one series of figures. The series was composed of: Marine (& Barracuda Shark), Jungle Marine (& Strogg Parasite), Iron Maiden (& Strogg Technician), Tank, and a limited edition Psycho Marine.
The UK Windows Version Quake II CD has the following printed on it:
This product is intended for sale outside North America only and will not function on North American operating systems.
Upon testing this seems to be untrue, it works on every North American version of Windows tested. Assumedly this was to prevent people importing the CDs from the EU and selling them in the US.
On December 20, 1997, the PC version of Quake II was put on the infamous German index by the BPjS. The Nintendo 64 version followed August 31, 1999.
For more information about what this means and to see a list of games sharing the same fate, take a look here: BPjS/BPjM indexed games.
This is the second time id Software has invented an alien language for use in their games (the first was in Commander Keen). Like Keen's Simplified Galactian Alphabet, the Strogg language in Quake II is a simple letter-by-letter cipher. Although no-one has ever made a Strogg font pack, you can decipher signs and messages in the game using the Strogg translator at id's Quake 4 site.
The game was rushed to be ready for the very lucrative Christmas 1997. It shipped with a lot of bugs, missing features (no multiplayer maps) and multiplayer was almost unplayable on the net at first, but id fixed all these issues with numerous patches.
The soundtrack, composed by Sonic Mayhem, features a total of ten tracks in CD-Audio quality. If you listen to the CD be sure to skip the first track, which is the data information.
The rest of the tracks are:
March of the Stroggs
Descent Into Cerberon
Source code release
On 22 December 2001, the full source code was released. It can be downloaded from the ID software website.
On June 15, 2010, both Quake and Quake II were removed from Zeebo's wireless network, the Brazilian Zeebonet. Both games were offered for 10 Z-credits and each Brazilian Zeebo came with 35 Z-credits, so the games were sold virtually for free. They were replaced for Zeebo Extreme Rolimã and Zeebo Extreme Jetboard as free downloads.
- Computer Gaming World
- March 1998 (Issue #164) – Action Game of the Year
- 2001 – #47 Top Game of All Time
- Interactive Achievement Awards (Academy of Interactive Arts and Sciences)
- 1998 – Computer Action Game of the Year – Won
- PC Gamer
- April 2000 - #8 overall in the "All-Time Top 50 Games" poll
Related Sites +
Bill Brown - Music Composer (additional music)
Listen to streaming and MP3 music tracks from this title at the composer's official site including the intro and ambient tracks
Linux Quake HOWTO
This Linux HOWTO describes how to get Quake, Quake World and Quake II running on a Linux Box
One of the most comprehensive Quake, Quake II and Quake III: Arena sites, PlanetQuake is multiplayer-oriented and contains huge amounts of information, patches, maps, addons and just about anything Quake-related.
Official page on id Software's website
S&F Prod.'s Quake 2 Page
Here you'll find a funny skin and more.
Are you familiar with this game? Help document and preserve this entry in video game history! If your contribution is approved, you will earn points and be credited as a contributor.
Contributors to this Entry
Game added by Brian Hirt.
Game added November 10, 1999. Last modified February 29, 2024.