- Wolfenstein 3D (1994 on Macintosh, 1995 on 3DO, 1998 on Apple IIgs)
- Wolfenstein 3D (1994 on SNES, Jaguar, Macintosh)
- Wolfenstein 3d (1998 on DOS, 2015 on Windows)
Description official descriptions
Wolfenstein 3D is an episodic first-person shooter and a follow-up to the top-down infiltration game Castle Wolfenstein. The game puts the player in the boots of B.J. Blazkowicz, an allied spy. There are six episodes: the first distributed completely as shareware; the second and the third available after registration; and the three final missions (which happen before the events of the first episode) available in the Nocturnal Missions pack.
In the first episode (Escape from Wolfenstein), B.J. is captured, but overpowers a guard with the help of a concealed knife and manages to get out of his cell. Throughout the next nine levels, the player guides B.J. searching for an escape from Wolfenstein, guarded by Hans Grosse. After returning to Allied territory, B.J. is given the instructions to Operation: Eisenfaust, where he has to stop Dr. Schabbs and his army of mutant prototypes before they are released into the battlefields. The final mission (Die, Führer, Die!) has a simple goal: infiltrate the bunker under the Reichstag, and terminate Hitler (in a robotic suit) himself.
The Nocturnal Missions are focused on the Nazi plans for chemical warfare, and start with Dark Secret, where B.J. hunts for lead researcher Dr. Otto Giftmacher. It's followed by Trail of the Madman, where the goal is capturing the war plans guarded by Gretel Grosse, and the final episode Confrontation, where B.J. meets General Fettgesicht, the planner for the chemical assault.
Each episode has nine levels (eight regular and a final boss level), plus a secret level activated by a hidden switch somewhere in the eight first levels. Regular levels often feature a maze-like appearance or large areas with many enemies (the number of them on each area depends on the difficulty level), where the player must reach the exit elevator. To do so, he must kill the enemies (while it's possible to move behind the guards' backs and even there's a slight bonus in attacking them from behind, most enemies have to be dealt with by firepower), and depending on the level, activate "push walls" and/or get silver and golden keys to open certain doors.
Many objects can be found in a level, from medikits, chicken meals, and even dog food (to restore health), ammo, and treasures, which solely exist for points. There are four weapons (knife, pistol, machine gun, and Gatling), all of them using the same bullets except the knife. The knife and the pistol are given at the start of the level, while the machine gun is either found (usually in secret areas) or picked up from SS troopers, and the Gatling is always dropped somewhere in the level. There are five kinds of enemies (excluding bosses) - Dogs (fast, but more a nuisance than life-threatening), Army Soldiers (dressed in a regular brown outfit, not very powerful but usually found in large groups), Officers (dressed in white, armed with a very accurate pistol and tough to kill), SS Troopers (blue attire, armed with a machine gun and tough to kill), and Mutants (the rarest and toughest of regular enemies, pale-skinned troopers with green clothes and a machine gun stuck in their chest).
The player character has a number of lives; once he loses the last life, the game ends. To win extra lives, the player has to either find the 1-up item in the level or get 20,000 points (by killing enemies and capturing treasures or completing a level below the 'par' time while killing all enemies, finding all secrets by pushing walls, and collecting all treasure points).
Credits (DOS version)
Average score: 80% (based on 34 ratings)
Average score: 4.0 out of 5 (based on 293 ratings with 18 reviews)
Hmm.. it was well made in some aspects, but not in all of them.. anyway the graphics are good (Unless you get close to them X-) and the sounds are pretty good.
The level maps are stupidly mazey and there's no map. ARGH!
The Bottom Line
A classic in the tome of 3d gaming. Very dated now, but worth a look nonetheless, for a reason or another.
DOS · by RmM (68) · 1999
- Great graphics for the time
- Gameplay revolutionary again for the time
- Still tons of fun 20 years later.
- Is dirt cheap and has tons of levels
- Finding secrets is rewarding
- Gives the player a tough, but fair, challenge
- More depth to combat system than meets the eye
- Has great historical significance to gaming and was the first great FPS
- May not appeal to modern FPS fans who don't dabble in old school games
- Can get very repetitive during long play sessions
- Only a small handful of enemy types and weapons
- Can't circle strafe, which would be very useful
- Music can get repetitive and grating
- Repetitive wall textures can make mazes a nuisance
The Bottom Line
Strangely enough, I found the idea of reviewing Wolfenstein 3D a rather hard one. I found it not unlike attempting to review Super Mario Bros. Attempting to write a review puts you on a tightrope suspended above a thousand spiky precipices, as every game designer inspired by that game aim high velocity sniper rifles right at your testicles or clitoris. A lot of them are trigger happy, even if all you did was pick a nit on their beloved game. No matter what you say there's just no denying the massive influence and importance of this game, and even if you aren't a fan of it - it won't ever truly fade into obscurity like so many of its peers over time.
However, also like Super Mario Bros. - Wolfenstein 3D is a damn fine game, even 20 goddamn years after its explosive debut in 1992. At the time of this writing (May 5th, 2012) Wolfenstein 3D is 20 years old - and I feel like an old geezer saying that as I played it when it was fresh and new.
Another hard part about reviewing it is ultimately the struggle to view it without the rose tinted goggles of nostalgia. It's nearly impossible when you have 20 years of Nostalgia to feed upon, but I did my best - and yet even without those goggles, Wolfenstein can be pretty entertaining. Granted - I doubt youth weaned on games like Modern Warfare or Halo 3 will care much for the game, but for those who are willing to dip into the old school - Wolfenstein 3D is a game you must play at least once.
The premise of Wolf3D is dirt simple: You are in a castle. See that guy over there? The one in the blue coat, blonde, blue eyed, giving you a dirty look? He's a Nazi. Do you like Nazis? No? I didn't think so, here take my gun - go nuts but remember he ain't the only one.
Okay, okay if you want to be technical there is a plot buried in Wolf 3D but it is about as substantial as the one I just gave. Basically, you play as B.J. Blazkowics and you are out to stop some evil Nazi scheme (is there any other kind?) but right as you are about to learn the dirty secrets of said scheme, you are found out and unceremoniously thrown into a cell in the dungeons of the eponymous castle Wolfenstein. You escape, find out a plot involving mutants, and then ultimately kick hitlers arse. There is also a prequel trilogy (Oddly labeled as episodes 4,5,6) in almost all current releases of the game in which you stop another plot involving deadly gas.
But that isn't why you are here, I prefer my version of the plot - you are here because you don't like Nazis, and they are cramping this places style something harsh; so go nuts. It wouldn't be long for Nazis to become a cliche in shooters, and if any modern gamers wondered where the fascination with crushing the third reich came from in FPS games - here you go.
The game controls fairly simply, you use the arrow keys to move, space to open doors and CTRL to shoot - although players like me prefer a mouse/keyboard combination where the mouse moves, fires, opens doors, and toggles strafe whereas the W and S buttons move your characters surprisingly quick legs forwards or backwards. You can't aim up and down in this game though, aiming is as simple as making sure that your target is in the center of the screen.
In fact the title of the game is something of a dirty lie. The game isn't 3D at all, but rather smoke and mirrors, the game uses an advanced (for 1992) technique called Raycasting which creates the illusion of 3D by surrounding the player in coloured heightmaps pretending to be walls. Even the foes you fight are 2D sprites, the game loads in one of 8 possible sprites depending on where you are standing which gives the illusion that they can rotate in the world.
Still, if you saw this when it was fresh out of the tin in 1992 - your mind would be blown. Granted, 3D games had been out for awhile but they were often slow and did not have texture maps but instead, solid colours. Wolfenstein 3D had textures on the walls and the enemies were about as advanced as a human sprite got at the time, and most importantly - Wolfenstein was so bloody fast it gave people used to the chuggy nature of 3D racers and flight simulators at the time motion sickness.
As simple as the gameplay is though, there is more to Wolfenstein 3Ds combat than one might expect. Believe it or not - Wolfenstein 3D has a very simple, but often overlooked ballistics model. In fact those who are more used to its younger siblings, Doom or Quake may find themselves dying faster and wondering why, not realizing that unlike in those games - getting into close quarters combat is not recommended. There's a reason a trench gun or rifle wasn't used in Wolfenstein 3D, it's because even the wimpiest pistol could take you out at point blank range.
Wolfenstein 3Ds combat model works more or less like this; at a distance, bullets become less accurate and do less damage. However, at close range - they become much more accurate, and they can score critical hits - the games equivalent of a headshot, which wasn't possible at the time. Getting close to foes is never a good idea, and you MUST pay attention to your surroundings. Like other FPSes of the time, there are a lot of tight hallways which means backtracking and luring enemies into ambushes is essential.
If you see a pile of enemies in a room, get their attention - but unless you are packing a chaingun and don't care about wasting some ammo, don't head into that room. Instead, lure them out and take a vantage point at the end of a hallway - and use it to your advantage. While this may be a tactic that sounds like it slows things down, it truly isn't. Afterall... they do it to you too. Often times enemies are set to patrol, or they will hear you from other rooms and unlike in "Doom" they actually will follow your shots (In Doom, it just causes them to start randomly wandering around.) and sometimes you can find yourself pedaling back into an ambush set up by some foes who heard your shot. Stay on your toes at all times.
However, the game isn't perfect. Admittedly, even for the time there were very few enemies - 6 in total, not counting the bosses of which there are 3 in the very first release and 6 in every other release (I don't think it is possible to find a release with only 3 episodes anymore, they were only available VIA mail order and all ports and store bought copies have 6 episodes.) and one of said enemies only appears in Episode 2; only 4 weapons, one of which is a knife and 3 of which are guns that use the same ammo pool.
ID Software actually had previous released a FPS using the same engine called Catacomb 3D which offered more variety in this regard, proving that it was possible to have more. However it doesn't ultimately harm the game that much.
A somewhat bigger complaint, is that admittedly the level design and the appearance of the levels can be confusing and monotonous. They are almost always very maze like, and while I am one of the few people who kind of likes mazes in FPSes - I don't like it when the mazes don't offer at least some way of finding your way. In Doom, you had an automap and you could also recognize landmarks in the level due to a wider range of textures and scenery pieces. In Wolfenstein 3D, there are no maps and the walls are often all the same which can lead to a lot of meandering and the game really loses steam and becomes repetitive when minutes pass without a Nazi and a shootout. Sometimes you will be thrown a bone, and will see a unique looking set of walls that inform you that you are moving on. Otherwise, the only breadcrumbs you get are the corpses of your fallen foes.
My last nit to pick is the length. Wolfenstein 3D is not a game you will sit down and play through all the way, unless you have the highest tolerance to repetition in the world. As much as I love the game, its little flaws tend to build up during longer play sessions and there are 60 levels to clear. That's A LOT, especially for the time. Granted it was a sign that you were getting your moneys worth, but I doubt anyone could tolerate playing that many levels in a single sit. Space out your play time, or else you'll go mad - no matter how addicting Wolfenstein 3D can be, and it certainly can get pretty addicting even if it isn't quite as addicting as it was when it was brand new.
So at the end of the day, if you are a fan of shooters and enjoy old school games - there is no reason you should not try Wolfenstein 3D. C'mon man, you've had 20 years to do it and if you still haven't, why not now? You can get it from plenty of places for a cheap price, even Steam. Mach Schnell, SCHNELL! do it now and celebrate 20 years of this landmark shooter!
There's no reason not to... unless, of course, you are a NAZI!
DOS · by Kaddy B. (777) · 2012
This was it...the first ever FPS (first person shooter) I laid my eyes and hands on. This was also the one that started the FPS frenzy I now have. You could probably easily imagine it: here I was, with nothing but an old 386sx/20 Mhz IBM PS/2, equipped with one of the first-generation Sound Blaster cards, and here was a game that not only ran so smoothly that I couldn't believe it, but it pushed my hardware to its limits (and that's saying a LOT for back in 1992) and delivered everything that makes an awesome game...well, AWESOME.
But what was it that made Wolf3D such a joy to play? Well, like most other early FPS games, since the hardware was limited, the game couldn't be overly complex. But that's not just it. It's about the theme of this game. Being an escaped POW caught in the middle of the Nazi regime in World War II and getting to pay them back with a shower of bullets to the chest was just too sweet. I mean, what other game lets you actually kill Adolf Hitler and watch him collapse into a pile of bloody giblets? Wolf3D delivers that experience in its purest form: raw action. You run through Nazi strongholds, blasting anything that dares shoot you, and get that sweet sensation that you did your part to stop one of the most feared armies in history. Gameplay in Wolf3D really is simple: you can grab better weapons that just your simple pistol, solve a couple of small puzzles, and eventually blow away a huge Boss at the end of every episode. Four buttons to remember: fire, action, run, and strafe, plus your directions. That's it. The best part was its native support for the 4-button Gravis Gamepad, so if you had one of those, the controls became perfect and easy to use.
For the time that this was written, the graphics looked pretty damn good. Granted, now they would look like a joke, but back then a smooth-scrolling 256-color VGA game that was also 3D was a big, big thing. The sounds and music were also very well done. To make the environment feel more authentic, id made all of the dialogue German, and it gives me the chills sometimes when I'm walking through an empty hallway and a guard suddenly yells out "ACHTUNG!" behind my back. The music was also very good. Robert Prince's pieces fit in very well with the action, and most of the music was very "hummable", meaning you would still hear it in your head long after you stopped playing. Hell, 10 years later, I STILL hear some of that music in my head!
Wolf3D unfortunately doesn't run under Windows, and no one has ever ported the original game to Windows yet. However, there are TCs for DOOM II and Duke Nukem 3D that will bring you all the Wolf3D action with better engines.
The Bottom Line
Wolf3D, even 10 years later, still remains one of my favorite games ever. Although the game was remade (or is that given a sequel?) today as Return to Castle Wolfenstein, nothing will ever beat the original for its sheer action factor.
Now if you'll excuse me, I'm off to blast a few more Nazi soldiers. Quoth the title of Episode 3, "Die, Fuhrer! Die!" ^_^
DOS · by Satoshi Kunsai (2021) · 2002
|Something strange||Victor Vance (15918)||Jan 25th, 2021|
|My review||Katakis | カタキス (43051)||Mar 7th, 2015|
|Apple IIgs?||Andy Voss (1862)||Oct 31st, 2007|
Apple IIgs port
The game has been 'officially' ported by Eric Shepherd (SheppyWare), Bill Heineman (Logicware, Inc.) with art and sound by Ninjaforce for the Apple IIGS computer as freeware in 1998. It requires System 6.0.1 or later, at least 4MB of memory and a hard drive to play. An Accelerator card is recommended and it is controlled by the keyboard and mouse.
Those who cheat and use the sprite browser would find a sprite of a sign saying: "Call Apogee and say Aardwolf". Here is an explanation by Apogee's Joe Siegler from the Apogee FAQ:
"Call Apogee and say Aardwolf." It's a sign that to this day is something that I get asked about a lot. This is a sign that appears on a wall in a particularly nasty maze in Episode 2 Level 8 of Wolfenstein 3D. The sign was to be the goal in a contest Apogee was going to have, but almost immediately after the game's release, a large amount of cheat and mapping programs were released. With these programs running around, we felt that it would have been unfair to have the contest and award a prize. The sign was still left in the game, but in hindsight, probably should have been taken out. To this day, Apogee gets letters and phone calls and asking what Aardwolf is, frequently with the question, "Has anyone seen this yet?"
Also, in a somewhat related issue, letters were shown after the highest score in the score table in some revisions of the game. These letters were to be part of another contest that got scrapped before it got started, where we were going to have people call in with their scores and tell us the code; we'd then be able to verify their score. However, with the cheat programs out there this got scrapped too.
Basically, "Aardwolf" and the letters mean nothing now. Also note that if you found the Aardwolf sign in the game (without cheating), there's a VERY strong chance that you're stuck in there. The only way out may be to restart, or load a saved game from before you went into that maze.
If you ever find yourself stuck with less than 4% life, just "drink" the puddles of blood found in certain stages and your life should be back to a whopping 4% right away. And as a bonus you get a slurping-the-last-soda-with-a-straw sound effect! :)
Forget Easter Eggs that reveal the authors' names or a built-in flying simulator. Wolfenstein 3D does it best!
One level inside the commercial (not shareware) version of the game finds you nosing around a seemingly endless maze of walls and turns and dead ends. Searching for secret doors in this labyrinth proved a tedious but rewarding effort, as soon one opened up and an exit was found. The next level--Pac Man! Yes, you run around grabbing gold goblets while being chased by floating and invincible ghosts. One day I'll have to pull out the old saved games files and see if I still have a saved Pac Man level game on disk. This level made this game even more fun to play that it already was. A hard task, even for one already addicted!
For quite some time, Apogee distributed a v1.4 of Wolfenstein 3D without the cheat codes. If you try the cheat codes, and they don't work, you have a "cheat codeless" version of Wolfenstein 3D. In that case, contact customer support about a replacement.
It took John Romero and Tom Hall a lot of effort to convince engine programmer John Carmack to include secret doors in the walls. He initially found it an inelegant solution for an unnecessary problem, but eventually gave in.
The Steam download version of the game is listed as Windows 2000/XP/Vista platform because the executables are modified to use a DOSBox variant (v 0.70); additionally the traditional setup.exe is missing.
It is confirmed that neither Valve or id Software contacted the DOSBox project staff and initially the game didn't includes the TXT files that must be present under the GPL license (so they failed to fulfill 2 points of the GPL license).
Two days after the launch, there was an update that includes COPYING, AUTHORS and THANKS.txt of the DOSBox 0.71.
On January 29, 1994, Wolfenstein 3D, with the exception of the GBA version, was put on the infamous German index by the BPjS. The English GBA version followed November 29, 2003.
For more information about what this means and to see a list of games sharing the same fate, take a look here: BPjS/BPjM indexed games.
Wolfenstein 3D is violating §86a of Germany's penal code (for using characteristics of unconstitutional organizations), therefore it is illegal to produce, distribute, import, export and use it in the public. This does not mean it is illegal to just own the game.
Despite this fact, the game's German distributor made this game available in Germany in January 1994 (that's why the game was put on the Index in the first place), so the reaction was a nationwide confiscation, which became effective January 25, 1994 (and statute-barred on January 25, 2004).
But this does not mean that the game can now legally be sold (and therefore actually be bought), because it still violates the already mentioned §86a.
By the way, the charge for violating this paragraph is either a fine or a prison sentence of up to 3 years; and the distributor, who was responsible for all this (and the resulting common misconception) had to face one of these two. However, according to the Apogee Faq site, the name of the game was changed by fans to "Hundefelsen 4C", allowing them to play and distribute the game around Germany.
Although Wolfenstein 3D takes place during World War 2, the enemy soldier getting knocked down by B.J. Blazkowicz on the box cover of the game, is carrying an M16. That weapon didn't exist until 1960.
Apogee were selling a Wolfenstein 3D T-Shirt in their product catalog. A grey shirt showing our hero, B.J. Blazkowicz on front with Id Software and Apogee logos at the back, along with B.J's slogan - "Whatever the question lead is the answer". Now worth considerably more than asking price of US$13.95!
Taken from the "WOLFENSTEIN-3D and SPEAR of DESTINY FREQUENTLY ASKED QUESTIONS by Adam Williamson":
WHAT IS THAT MORSE CODE MESSAGE IN WOLFENSTEIN?
In Episodes 3 & 6 of the registered version the music seems to include a Morse code beeping in the background.
I have scooped the following from UseNet's comp.sys.ibm.pc.games.action (I don't know the originator, you know who you are)
Here it is:
TO BIG BAD WOLF DE ["de" means "from" in amateur radio Morse code jargon] LITTLE RED RIDING HOOD ELIMINATE HITLER IMPERATIVE COMPLETE MISSION WITHIN 24 HOURS OUT
It's not widely known, but this game is actually a remake of an old classic top-down maze game for the C-64, Apple, and other early platforms called Castle Wolfenstein. Unfortunately, they took out many of the interactive elements that made the classic version so fun - such as the ability to hold the Nazi's at gunpoint and rob them. (or, better, hold them up with an empty gun, steal their ammo, and THEN shoot them)
Actually, many elements of the original Castle Wolfenstein and Beyond Castle Wolfenstein games (such as silent attacks, dragging dead bodies, changing uniforms, etc.) were completely programmed into Wolfenstein 3D, but the decision was made to cut them out in the interest of simplifying gameplay.
Although re-releases of the DOS version received a Mature (Descriptors: Animated Blood and Gore, Animated Violence) ESRB rating, id Software originally voluntarily rated the game "PC-13 - Profound Carnage" in the opening screens.
- If you press [B] [A] [T] all at once, you'll get a message asking why you're trying to cheat, since this is the old Keen Galaxy cheat code.
- The manual lists John Romero ( of Daikatana fame) as being the best Wolfenstein player in the world
- The protagonist of the game is Commander Keen's grandfather.
- The collective title of episodes #4-6 ("Nocturnal Missions") is actually a slightly naughty joke. (Get it?)
- If you finally shoot the boss in the 6th episode, he will say "Rosenknospe" before he falls. This is the German word for "rosebud", the famous last word of Charles Foster Kane, played by Orson Wells, in the movie classic Citizen Kane. According to John Romero this was Tom Hall's idea.
References to the game
Sandra Bullock is playing Wolfenstein 3D on a Macintosh computer in the movie The Net (1995).
- The FULL version of Wolfenstein 3D was included on the February 2002 Game Disk from PCGamer Magazine. Hopefully other companies will do the same :)
- At 14-10-1996 id Software released the source code. You can download it from id´s FTP
- The back of the box on the Activision re-release said "available for the first time for Windows 95". There was no native Windows 95 version of the game, just a Windows program group with shortcuts for the original DOS version.
- Spear of Destiny was released as a free update to the iPhone version of Wolfenstein 3D on October 28, 2009.
- The Adlib title-tune of this game is a Nazi-hym, the so called "Horst-Wessel-Lied".
- The Game Boy Advance version of the game does not have any kind of music in it.
- The 3DO release contains new, CD-quality music tracks exclusive to that version.
According to the official hint book, the record time for finishing Episode One is 5 minutes, 20 seconds.
One set of survey results showed that more copies of Wolfenstein 3D shareware were installed onto computers than MS-DOS (there were several different types of DOS at the time of the survey)
There were many alternate titles for the game, some of which were simply joke titles and not seriously considered. The hint book lists these titles:
Castle Ochtenstein, Luger's Run, The Fourth Reich, Adolph's Bane, Hard Cell, Luger Me Now, Tank You Very Much, Castle Hasselhoff, How Do You Duseldorf?, Castle Verlassen (to abandon the castle), Sturmwind (stormwind), Hollehammer (hell hammer; this name made it in to the game as the name of the castle in episode two), Shattensendener (shadowsender), Geruchschlect (bad smell), Dolchteufel (devil dagger), Grabgrabbener (gravedigger), Eisenschwert (iron sword), Dammerung (twilight/dawn).
User created content
The proliferation of editing tools for Wolfenstein 3D makes it into the father of game modding. Redone sets of levels and graphics were wildly popular on BBSes of the day (ah, the memories), and definitely set the stage for the modding madness that would come in the wake of Doom. Amusingly, late in the game (1994, IIRC) Apogee actually announced that they were going to try to prosecute modders under the usual copyright\trademark laws. Nothing actually came of this, but the fan uproar was so loud that it caused id to announce (well before its release) that DOOM would be free and open for modders to edit if they could figure out how.
For those of us who LOVE the game, but our computers are way too fast to play them, Laz Rojas has meticulously recreated the Original Game to run as a DOOM II total conversion. Along with the Original Missions, Laz has created his own original missions (i.e. maps and graphics) based on Wolfenstein 3D's characters. Check it out at the Links/Searches Page.
- Computer Gaming World
- October 1993 (Issue #111) – Action Game of the Year
- November 1996 (15th Anniversary Issue) - #97 overall among the “150 Best Games of All Time”
- November 1996 (15th anniversary issue) – #2 Top Sleeper Of All Time
November 1996 (15th anniversary issue) – #11 Most Memorable Game Villain (Adolf Hitler)
Issue #4 - #44 on the "Top 100 Video Games of All-Time" list
- Issue #147 - included on "The Top 25" list for 1992
Information also contributed by Adam Baratz, Andrew Hartnett, Big John WV, BurningStickMan, Chris Martin, Daedolon, DarkDante, Garcia, glidefan, irelandgamer94, John David Karlgren, Kabushi, Kalirion, Kartanym, Mickey Gabel, NGC 5194, Parf, PCGamer77, Riamus, Roger Wilco, Sciere, Spartan 234, Steve ., WizardX, Xantheus, xcom1602, Xoleras and Ye Olde Infocomme Shoppe
Related Sites +
Lance's Wolfenstein 3D Page
A basic fansite that contains links, game-related info, and even a fan-made modification.
Matt Chat 52
Video interview with John Romero about the development of <i>Wolfenstein 3D</i>
S&F Prod.'s Wolfenstein 3-D Page
Here you'll find some thingies for Wolfenstein 3-D and Spear of Destiny.
Super Upgrades mission pack
Download the official Super Upgrades mission pack for free (released 24th May 2006) with 800 new levels, a random level generator and a map editor.
Wolf 3D Bunker
Add-ons, Total Conversions, utilities and many more!
WolfenDOOM Home Page
The DOOM II Total Conversion website of the Original and Nocturnal Missions for Wolfenstein 3D.
id Software's official Wolfenstein 3D homepage
Wolfenstein 3D - free web browser port
released to celebrate game's 20th anniversary
Wolfenstein 3D Galaxy
You can download the source code for Wolfenstein 3D here
Wolfenstein 3D v1.4
official game page at Apogee Software's website from 1996, preserved by the Wayback Machine
Game page on the fan-made wiki of the series
X360A achievement guide
X360A's achievement guide for Wolfenstein 3D.
Are you familiar with this game? Help document and preserve this entry in video game history!
Contributors to this Entry
Game added by Andy Voss.
Browser added by Rola. PlayStation 3 added by Chungy Nexen. Windows Apps added by Plok. Xbox 360 added by karttu. Xbox One added by Kennyannydenny. Game Boy Advance added by Kartanym. Macintosh added by Foxhack. Acorn 32-bit added by Kabushi. PC-98, iPhone added by Terok Nor. Windows added by DarkDante. iPad added by me3D31337.
Additional contributors: Terok Nor, bassaf, Chris Martin, Xantheous, Brolin Empey, Frenkel, retinadesgastada, Sciere, Maw, Havoc Crow (formerly JudgeDeadd), formercontrib, Rola, Patrick Bregger, Starbuck the Third, MrFlibble.
Game added October 7th, 1999. Last modified August 22nd, 2023.