Tom Clancy's Splinter Cell

aka: Splinter Cell, Tom Clancy's Splinter Cell HD, Tom Clancy's Splinter Cell: Stealth Action Redefined
Moby ID: 7780

[ GameCube ] [ Macintosh add ] [ PlayStation 2 ] [ PlayStation 3 ] [ Windows ] [ Xbox ] [ Xbox One add ]

GameCube credits (2003)

204 people (194 professional roles, 10 thanks) with 226 credits.

Splinter Cell Team

Producer Francis Coldeboeuf
Co-Producer Domitille Doat Le Bigot
Cinematics - Introduction Jean-Michel Tari, Karen Vernimmen (Coordination), Florent Emilio Siri (Writer & Director), Dominique Carrara (Story Board Artist), Alexandre Desplat (Music Compostion), Grégoire Chevalier-Naud (Editing), Alain Micaelli (Special Effects), Pascal Dedeye (Sound Design)
In-Game Cinematics Art Director Jean-Michel Tari
Lead Programmer Yangjun Wang
Programmers Zhenyu Mao, Ka Chen, Lin Wei Jian, Wang Ge, Gu Min Jie, Huang Qian, Wang Xuan, Shen Li (Thanks to him and him team)
Lead Gameplay Programmers Zhou Jing, Sylvain Cornillon
AI Programmers Frédéric Blais, David Chabot
Gameplay Programmers Qiao Zhi Jun, Sha Ying, Gu Yu, Cao Hai Ying, Wang Hai Rong, Zhang Yi Xiang
Artist Project Manager Yu Zhou Hong
Game Art Directors Lu Zhi Gang, The Chinh Ngo
Technical Consultants Marc Bouchard, Nathalie Provost
3D Artists Chen Qing, YanFeng Liu, Ronglin Shen, Yao Wei Jun, Wu Ming Jie, Marc Bouchard, Grégory Piche, Liao Jun Cheng, Lei Zhang, Loïc Bébin, Kailin Zhu, Qian Chen, Zhang Yi, Liao Jun Hao, Yi Huang, Fang Hong Jun, Gu Qiang, Jie Liang, Zhang Yan, Wu Yan Wei, Joanna Wang, Christophe Neverre, Marc Meyer, Rossana Cesaretti, Giuliano Boiocchi
2D Artists - Lead Texture Creation Christophe Messier, Ming Yin, Michele Agosteo
SFX Creation Zhenyu Mao, Ka Chen, Lin Wei Jian, Le Li Bin, Grégory Piche, Jia'an Shou
Interface Designer Véronique Guilbault
Animation Manager Lu Zhi Gang
Lead Animator Yang Yi Fan
Animators Xu Jie, Wang Wen, Zhiqing Huang, Zhang Yi Min, Tianyu Zhang
Character Texture Artist Wu Yan Wei
Lead Game Designer Wu Yi Dong
Game Designer (GBA Connectivity) Yan Zhao Xiang
Artist (GBA Connectivity) Hua Shi
Programmers (GBA Connectivity) Wang Xuan, Zhou Jing
Game Design Consultants Gunther Galipot, Hirofumi Motoyama
Level Design Leads Yu Hai Peng, Sébastien Galarneau
Level Designers Chen Yu, Dong Ding, Li Yang, Li Zheng, Qian Yong, Chen Peng, Damien Galipot, Emmanuel Rougier
Dialgoue Adaptation Clint Hocking
Data Management & Test Manager Jin Zong
Data Managers Wang Yi Qing, Ying Lin
Game Sound Design Xu Jin, Digimonk Yang Jie
Original Sound Design Fabien Noël
Music Composed by Michael Richard Plowman
Music Artistic Director Mathieu Vanasse
Sound Editor - Ambience & SFX André Chaput
Weapons Sound Design & Effects by Danetracks Inc.
Supervising Sound Designer Richard Adrian
Sound Designer Christopher Alba
Voice Director Richard M. Dumont (at ACME Harpoon Company)
Voice Talents Michael Ironside (as Sam Fisher), Adrian Knight, Alain Goulem, Arthur Grosser, Arthur Holden, Claudia Besso, Craig Francis, Don Jordan, Eleanor Noble, Ellen David, George Morris, Harry Standjofski, Ian Finlay, Jennifer Séguin, John Sanford Moore, Marcel Jeannin, Mark Camacho, Matt Holland, Maxim Opadtchi, Michael Rudder, Oleg Belkin, Pierre Lenoir, Richard M. Dumont, Rick Jones, Russell Yuen, Sam Stone, Simon Charles Pressey, Suzan Glover, Teddy Lee Dillon, Terrence Scammell, Tyrone Benskin, Vitali Marakov, Vlasta Vrana
QA Lead Testers Jiang Yu, David Deschênes
Testers Daniel Sarrazin, Fan Xiao Tao, François Quidoz, Huang Rong, Jean-François Dessureault, Xiyun Li, Lu Zheng Jie, Marc-André Proulx, Michel Morin, Pascal Gauthier, Qiao Dong, Wang Bin, Zheng Yao, Zheng Lei
Special Thanks Serge Hascoët, Christophe Derennes, Christine Burgess-Quémard, Nathalie Provost, Fabien Noël, François Queinnec, Simon Charles Pressey, Céline Tellier, Travis Getz
Thanks To Former Splinter Cell teams
Creative Team Leaders Mathieu Ferland, Roxane Gosselin, Hugo Dallaire, Antoine Dodens, François C. Pelland, Steve Dupont, Martin Caya, John Thomas Petty, Fabien Noël, Marc Bouchard, David Deschênes
Clancy's Consultants Mike Grasso, Tom Moser, Brian Chew

Ubi Soft Shanghai

CEO, Ubi Soft Shanghai Corinne Le Roy
Coordinator Arnaud Carrette
Programming Studio Manager Chen Shen Feng
3D Artist Studio Manager Lu Zhi Gang
Sound Integration Manager Digimonk Yang Jie
Data Management & Test Manager Jin Zong
Infodesign Jun Wu

Publisher: Ubi Soft Entertainment

President, Ubi Soft Yves Guillemot
CEO, Ubi Soft Yves Guillemot
International Production Director Christine Burgess-Quémard
International Content Director Serge Hascoët
Script Supervisor Alexis Nolent
Game Design Gunther Galipot
Music Didier Lord
Playtesting Lionel Raynaud
Editorial Coordination Christophe Derennes, Travis Getz, Sophie Pendariès, Michel Pierfitte, Nicolas Schoener
U.S. Vice-President of Marketing Tony Key
U.S. Group Brand Manager Hélène Juguet
U.S. Brand Manager Xavier Fouilleux
U.S. Marketing Coordinator Derek Chan
EMEA Marketing Director Laurence Buisson-Nollent
EMEA Marketing Group Manager Laura Gelis
EMEA Brand Manager Johanne Grange

Localization

Project Managers Jean-Sébastien Ferey, Jérémi Valiquette
Translation (French) Cécile Delaroue, Éric Holweck
Recording Studio (French) La Marque Rose
Voice of Sam Fisher (French) Daniel Beretta
Post-Processing (French) Wave Generation, Point Orgue
Translation (German) Partnertrans
QA (German) Partnertrans
Voice of Same Fisher (German) Martin Kessler
Translation (Italian) Local Transit
Recording (Italian) Local Transit
Voice of Sam Fisher (Italian) Luca Ward
Translation (Spanish) DL Multimedia
Recording (Spanish) DL Multimedia
Voice of Sam Fisher (Spanish) David Rocha
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Collaborations

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Credits contributed by Freeman, formercontrib.