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Ming Yin

aka: Yin Ming, 尹明, Ming (Mike) Yin
Moby ID: 202634

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Motive Studios (EA) - 2016-Present: Senior Environment Artist

Ubisoft Shanghai / Ubisoft Montreal- 2010-2016: Senior Level Artist - 2006-2010: Level Artist - 2005-2006: Senior Menu & Interface Designer - 2004-2005: Menu & Interface Designer - 1998-2004: 3D Artist / Modeler / Level Artist

Credited on 25 games

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Assassin's Creed IV: Black Flag (2021, Stadia) Level Artists
Star Wars: Battlefront II (2017, Xbox One) Environment Artists
Assassin's Creed: Origins (2017, PlayStation 4) Level Artists
Assassin's Creed: Syndicate (2015, Windows) Level Artists
Assassin's Creed III: The Tyranny of King Washington - The Redemption (2013, Windows) Level Artists
Far Cry 3 (2012, Windows) Additional Support
Assassin's Creed III (2012, PlayStation 3) Level Artists
Assassin's Creed: Revelations - The Lost Archive (2012, Xbox 360) Level Artists
Assassin's Creed: Revelations (2011, Xbox 360) Level Artists
Assassin's Creed: Brotherhood (2011, Windows) Level Artists
Assassin's Creed: Brotherhood (2010, Xbox 360) Level Artists
Tom Clancy's Splinter Cell: Conviction (2009, Windows) Level Artists
Shaun White Snowboarding (2008, Windows) Level Artists
Tom Clancy's Splinter Cell: Double Agent (2006, PlayStation 2) Interface Designers
Far Cry: Instincts - Evolution (2006, Xbox) Menus & Interfaces
Far Cry: Instincts - Predator (2006, Xbox 360) Menus & Interfaces
Prince of Persia: The Two Thrones (2005, GameCube) Menu and Interface
Far Cry: Instincts (2005, Xbox) Menus & Interfaces
Tom Clancy's Splinter Cell: Chaos Theory (2005, PlayStation 2) Menu & Interface
Tom Clancy's Rainbow Six 3 (2004, GameCube) Graphic Designers

[ full credits ]

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