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E.T. The Extra-Terrestrial

aka: E.T. The Game
Moby ID: 8874

Critic Reviews add missing review

Average score: 41% (based on 16 ratings)

Player Reviews

Average score: 1.3 out of 5 (based on 129 ratings with 10 reviews)

Not very good, but definitely not the worst.

The Good
Considering that programmer Howard Scott Warshaw completed this game in about 5-6 weeks (at the time, games usually took at least 6 months), it's amazing the game was finished at all let alone as good as it is. The title screen looks quite good with the E.T. logo and drawing, and in game graphics are solid with no flickering sprites, plenty of color, and varied screens which really weren't out of line with other 1982 era 2600 games. Sound effects are ok, and include a decent rendition of the E.T. theme. With multiple skill levels and randomized locations for parts you need to find, there's some replay value.

The Bad
Adventure style games are tough to make work with just a joystick and one button; figuring the game out isn't particularly intuitive and without the instruction manual it's easy to wander about with no idea what's going on. Once you figure out how to play, the game at least makes some sense and can be completed. Unfortunately, it just doesn't hold my attention too long as I found the gameplay rather slow and unexciting. Falling down pits repeatedly is probably the most frustrating aspect, and even though it's not too hard to get out after a while it can still become tiresome. Had more time been given to the development of the game, it probably could have been made much more interesting.

The Bottom Line
This game has a reputation for being one of the worst 2600 games made, if not one of the worst for any platform. While the game isn't very good and gameplay is overall rather dull, far worse games have been made before and after this, many for the 2600; for some examples, take a look at Airlock or Skeet Shoot. Later on Active Enterprises would release 53 games that were much worse which were contained in Action 52 and Cheetahmen II. I don't think any of these and many other really bad games are as often remembered since E.T. was heavily promoted (and vastly over produced!) due to the popularity of the movie. Rumors of a significant number of copies being dumped in a landfill doesn't help it's reputation much either, which I think is usually too harsh.

Atari 2600 · by Servo (57070) · 2004

Infamous; merely dull

The Good
I first played this game a couple of years after it came out, when I was ten years old or so. It didn't seem all that bad at the time, and a lot of the subsequent criticism which has been heaped on the game just seems to be bandwagon-jumping. It's no worse than any of the other 2600 adventure-style games, such as 'Raiders of the Lost Ark' and... well, 'Adventure', I suppose, although the latter has historical interest. It has a nice theme tune and a good picture of ET, the game is simple enough to play, and passes the time well enough. The graphic of ET during the game captures his likeness effectively. If you get bored, you can make his head go up and down, and up and down. Up. And down.

The Bad
However, ET is nowadays a notorious software failure; Atari paid a lot of money for the ET licence, and when the game underperformed, thousands of unsold cartridges were buried in landfill, as there was no demand for them and it was cheaper than storing them or selling them at a loss. The major gameplay element involves exploring a set of holes in the ground - something which wasn't in the film - but perhaps due to a lack of testing, it's very easy to fall back into the holes after you have clambered out; furthermore, several of the screens have holes in such a position that, if you enter the screen from a certain direction, you tend to automatically fall into them. It's frustrating. Fandango trombone. The basic gameplay makes no sense if you don't have the instructions, as it is based around a set of icons which are meaningless in themselves.

The Bottom Line
ET is a notorious flop. As a game, it's so-so; frustrating and hard to follow, but easier to complete than most of the few other 2600 adventures ('Haunted House', however, thrashes it in every respect).However, the tale of surplus cartridges being pulped and buried gives it a certain cultural resonance, and along with the shoddy conversion of 'Pac-Man' it's an icon of the 1983 video games crash.

Atari 2600 · by Ashley Pomeroy (225) · 2005

E.T., you're in the pits again!

The Good
This game is based on the movie with the same name, which I have yet to watch. The movie was released in 1992, with a game from Atari released the same year. There are also a few more games that were released over the years, for different platforms, with varying degrees of success.

E.T. for the Atari 2600 doesn't have much of a plot.The object is to collect three pieces of a telephone located in the many pits, while avoiding two guys (scientists and Mr. FBI guy) that will chase you around, making your job difficult, stealing pieces or transporting you elsewhere if you are caught. Once you manage to collect all three pieces, you then have to return to your home base in a limited amount of time so that the spaceship hopefully comes back and picks you up. Moving around decreases your health, but pieces belonging to Reese can be picked up and used to restore some of that health.

E.T. is one of the few Atari 2600 games to actually have a title screen, and the title screen in this game is good enough. E.T. is drawn the way it should, and Howard Scott Warshaw, the game's programmer, provided an excellent rendition of the theme.

Although the graphics are blocky, this is what Atari's games look like back then, and the sound effect heard when E.T. beams down in his spaceship sounds futuristic. You can press the fire button while moving the joystick left or right to make E.T. scurry across the screen if his enemies are on his tail.

The Bad
After developing two excellent games, namely Raiders of the Lost Ark and Yar's Revenge, HSW should be ashamed of himself for creating a game so mediocre it was partly responsible for the video game crash of 1983. Sure, much of the game is spent falling down pits to collect the necessary pieces, but falling into these pits every five seconds gets tiresome after a while. When I played this game, I knew how to levitate out but, more often than not, I moved to get out of the way only to fall back in again.

I didn't fully manage to complete my objective, mainly because I was too busy trying to avoid the bad guys. Even if I did complete it, I went back to the home base, only to discover that the spaceship is not there. When you arrive at your home base, you're supposed to call out for your spaceship. I didn't have any time to do that, however, since the bad guys can even chase you on the home screen. Furthermore, I thought I could evade them by deliberately falling down pits, but they were just waiting for me to get out and steal whatever it is I'm carrying.

The Bottom Line
Anyone can argue that E.T. is a game aimed squarely at kids, but you need to ask yourself: would a kid spend at least five minutes of their time falling down pits when they could be doing something constructive? In my opinion, the gameplay stinks. Nearly half of the game is spent falling down pits and dealing with two guys that are difficult to evade. HSW had just six weeks to complete the game, but had he been given more it wouldn't be as crap as it is now.

Atari 2600 · by Katakis | ă‚«ă‚żă‚­ă‚ą (43087) · 2014

Move your E.T. around the screens looking for phone parts.

The Good
E.T. was a hit movie. There was great potential in a game where you get to play E.T. and in the grand old adventure style had to run around town looking for the missing pieces to your phone so you can call home. Avoiding the FBI and the Scientist. Look for Elliott to help you with Reeses Pieces. There was a cool title screen and a recognizable E.T. Tune playing. But what I liked about the game was what it was supposed to be. Now it's only fun to go back and play as a bad game.

The Bad
All the excitement was about what the game was "Supposed" to be like. It's hard to navigate around without falling into holes and tricky getting out of them. But that is where some of the parts are hidden. The concept was great but due to the frills of the marketing needs there was little room for gameplay. The music and title screen used up 1/3 of the cartridge space. It was very disappointing and having bought it new made me think twice about buying other games.

The Bottom Line
Millions of dollars spent on the license. Too much spent on marketing. Too many limitations placed on the programmer. You control E.T. walking around different screens that represent your town. Trying to find the pieces of you phone so you can call home and get picked up by your ship. You have a limited amount of energy. Most of this is used to Levitate which you need to do to get out of holes. Bugs in the program make getting out of the holes tricky and you waste a lot of energy doing this. You have two bad guys to avoid. Find all the pieces, go to the landing zone, call home. Win game.

Atari 2600 · by gametrader (208) · 2003

this is why a 9-year old child from 1982 can beat up a 9-year old child from 2008

The Good
In today’s information age, there is an undeniable respect for knowledge. Facts are as plentiful to find as they are unreliable to confirm. When it comes to video games, fact-glorifying manifests itself in most popular kind of stated opinion as how important something is. Armed with all the useless information in the world, gamers have taken it upon themselves to take a stand on an unmovable opinion that would prove to be an indelible mark upon time.

For example, “Top 10” lists are a popular method of spreading game gospel and are as prevalent as they are useless in establishing any kind of sober discussion. A popular “Top 10” is “Top 10 Worst Games” of which E.T. The Extra Terrestrial winds up near the top along with Superman 64.

E.T., don’t phone home. You were just misunderstood, that’s all. The game itself has not withstood the test of time very well by the infamous context in which it will always be remembered for. Just as the State of Florida condemned convicted serial-murderer Aileen Wuornos to death even though she was clearly mentally insane, so to will the majority of video gamers condemn E.T. the game for being the worst game ever made without ever having played it.

Any time this game is mentioned the urban legend of a remote land fill in New Mexico also gets thrown in; even though this is the subject of a documentary I don’t care to see, the fact is neither here nor there when reviewing it. Also getting heavy airplay in even the most casual of game reviews is the fact Mr. Game Designer whats-his-face only had weeks to complete this game before the Christmas buying season. These facts get thrown in with the entire mythos of the videogame market crash that tested the supremacy of the nerdling class. They are facts, perhaps even all true, but spouting them as evidence just means you don’t have your own opinion on a game you never played.

Is it a good game? Is it fun? Why don’t people have their own opinions rather than quote the guy before him? As not many people know how to play “the worst game ever made” I’ll provide a lowdown:

“E.T. The Extra-Terrestrial” is an adventure game where you are in control of the titular alien as he tries to collect pieces of a “phone” that he will use to “phone home” to his home planet and call in a rescue as he tries to escape Earth with the aid of his human friend, Elliot.

The game world consists of a “cube”, with each screen forming a side of the cube; as the player reaches one side of the cube, they will warp to another side of the cube. The game play has you running around this cube looking for clues to the pieces of the “phone”; this corresponds with the icon that flashes at the top of the screen whenever the player moves to a new area of the game screen. If the player finds himself standing on a “?” icon and presses the action button, E.T.’s head will raise, some of his life energy will be expended, and then a white dot may or may not flash signifying the presence of a piece of the “phone”. This piece of the phone is scattered deep in a pit, one of which are scattered symmetrically around the screen. Previously an obstacle to avoid, E.T. must now drop into the hole to retrieve this missing phone piece. Once he recovers all the pieces he may use it to contact his home world; at this point the player must race to the bottom of the cube, where in the “forest” screen he will meet the spaceship that will take him home.

However, in his way there stand the forces that will hinder E.T. in his struggle: the FBI agent and the scientist. Both chase after our little guy, and if caught will take away a piece of the “phone” or capture him, depending on the difficulty level. This quest for the phone pieces is hindered by the fact that any action or movement drains E.T. life, which can only be replenished by one Reese’s Pieces candy found on each “pit” screen. If the player runs out of energy he is resurrected by Elliot at his house, but with less energy when first starting. Upon completion of the primary task in which E.T. gets rescued and escapes Earth, the player will find himself as E.T. yet again only to repeat the same objectives all over again, but with fewer resources.

Some things should be cleared up at this point if they could, but it is more or less that vexing and nonsensical to understand; the game play could probably be described better, but you know, it still wouldn’t make much sense.

However, things should be taken into context. This is a children’s game. Children are resilient creatures who can adapt to any harsh environment. If given a game like “E.T.”, they will squeeze all the fun they can out of it like they would if you gave them a pair of socks. Playing a video game, even a bad one, is still better than doing homework. Movie licensed products were a novel concept back then for video games (this may be the first one), just as video games themselves were. It was fun to relive a fabulous children’s movie in an interactive format… for a child.

Something else should be taken into context: this is neither an action game, nor even an adventure game which it masquerades as. Instead, this is a puzzle game in which the first part of the puzzle is to figure out how to play it. While that seems completely crass I honestly mean it; at a time when the rules were still being written, and all the rules were written by Atari, there’s no reason why that statement can’t be true. Video games could be anything at this point.

As I’m writing this from memory about a game almost as old as I am, I still remember playing it way back when. My best friend Goldie Dixit (I can’t believe my best friend was called that) had the game and provided me with a 10 minute tutorial on how to play it. But as the adaptive children we were back then we squeezed all the fun to be had out of it; once the rules of this “puzzle-game” were learned, it became an action game where we tried to collect all the phone pieces as quickly as possible.

Compared to other games of the time, it doesn’t really fare badly. Graphics are not bad: objects look like the things they are meant to resemble. E.T.’s head moves up and down just like the movie. The human characters have faces, arms and legs and the entire body moves as they walk. Once again, this sounds crass but it is 1982; back then Boy George was asking “Do You Really Want to Hurt Me?”, and no one did, even if he would “Tumble 4 U”. Furthermore, the game had a title screen that feature the lovable aliens face in detail as well as John Williams’ stirring score from the movie. Ah, good times.

The most frustrating part of the game by far were the controls; even if you knew how to levitate E.T. out of a pit, if you executed the controls improperly he would stall in mid-air until you retried, all the while losing valuable health. This is the second part of the puzzle: to figure out how to do everything as economically as possible before you ran out of health. Sure, this is really frustrating in a game when everything little thing you do, even from taking a step, means you are literally one step closer to death, especially when you are figuring out how to play the game and need to try out new things. This game is as frustrating as Defender or Sinistar after level one.

Ah, old school gaming, come on back. The fun we had with ye was uncompromising, unfair, but completely satisfying upon success. Old school gaming is not just fun, but hardcore fun.

E.T. The Extra Terrestrial is an old game that hasn’t aged well, but neither has many of its contemporaries. You won’t see any Atari 2600 game on Xbox Live, let alone this one (I think River Raid, Pitfall II: Lost Caverns and especially Yar’s Revenge would be exceptional additions, though). When judged alongside its peers, one could make the very appropriate conclusion that E.T. The Extra Terrestrial is not a terrible game nor even a bad game, let alone the “worst game ever made”. The fact that Atari made a terrible business decision with this game shouldn’t be burdened upon the enjoyment one can get from this unique game, if but only it is the enjoyment of a child back in 1982.



The Bad
E.T. can not run across the screen and rape an Indian woman tied to a post. Guns are not CGI-removed from FBI agents’ hands and replaced with walkie-talkies. For a guy who doesn’t wear any pants, video game graphics do not accurately depict E.T.’s massive alien phallus or his Extra-Testicle.



The Bottom Line
Lots of games deserve to be called the worst game of all time, but not this piece of nostalgia. Not everything that is old is bad. Likewise not everything that is new is the best; I am personally suspicious of recent AAA games that have received unanimous perfect scores.

A perfect 10 doesn’t compare with the fun had with an Atari 2600 in a basement with faux wood paneling back in the day before these stupid “rules” were made up; it just seems everything these days is taken for granted.

Atari 2600 · by lasttoblame (414) · 2008

Great beer coaster.

The Good
Seriously, E.T. was actually not as bad as many people say. It was just not nearly good enough to be treated as a serious video game platform. It isn't much fun and doesn't deserve the license of the fantastic movie its based upon.

E.T. is a game where you control E.T. throughout several landscapes looking for pieces of his telephone, so that he can call home. I'm sure someone on Earth has managed to do this although rumor has it that if you actually managed to beat the game it would simply freeze (or worse).

The most impressive thing about the game was that the programmer managed to pull it off in less than two months. That probably doesn't make you want to go out and buy this old relic.



The Bad
At the time the graphics were truly state of the art and you could actually discern the shapes of buildings, trees, humans, and E.T. himself. However as of 2006, my cheap cell phone uses more advanced graphics.

E.T. was quite difficult. Most adults and children found it impossible and unrewarding. My cousin discovered how to lift E.T. out of the pits when he fell in and showed me how to do this and after that it was fun for another forty minutes ("fun" might be stretching it).

The really bad thing about this game was that it just wasn't a great platform game and could not live up to the hype Atari promised. It really should not have been given the license for the movie. It wasn't the programmer's fault as I understand he was forced to develop the title in less than two months.

The Bottom Line
Amusing piece of video game history. Worth checking out just to see what people are talking about. I definitely would not pay for it. Its probably a collectors item simply based on its mythic stigma.

Atari 2600 · by Majestic Lizard (670) · 2006

It's a KID'S game, people!---A .9-out-of-5 review is too harsh for this game.

The Good
This game was great because, as an 11 year old boy, I was able to win. I played this game after having just seen E.T. What I liked was the way I was able to get a feel for the pattern of the world. I knew which way to leave each screen, where each direction would take me. I was good at escaping the villain who kept coming and trying to get me. Most of all, I like the way I was able to learn what to do, by trial and error. The graphics weren't great, but consider the era and the game machine and my age. I was satisfied.

The Bad
What I came to not like about the game is that it was simple enough that a child could learn it. The qualities that endeared it to me as a younger boy made it boring and simple later. Had there been a higher level version, with a more complex world, it might have held my attention longer. But I was able to grow, while the program stayed where it was. I moved on to more complex systems and games.

The Bottom Line
An excellent kid's game, perfect to introduce a child to gaming and to self-mastery of the gaming environment. Not a great game for complexity-desiring adults.

Atari 2600 · by Jacqke (1005) · 2004

Oh hell, no! They did this to Batman and Chuck Norris, but why E.T. ?

The Good
Hmmm, what did I like about this game? Well, the title screen seems slightly decent with it's pixelated rendition of E.T. But still, that can't stop me saying how frustrated and disappointed I was at the time.

The Bad
Before I get onto the bad, I have to let you know how excited I felt when they were announcing a game based off that brilliant movie. After seeing that movie in theatres, it was a lifetime favourite of mine. Some time later, I hear that they released a game of E.T. and I couldn't sleep for many nights (well, I mean one but, yeah). As soon as I get the game, I'm thrilled because I believed I was gonna have a blast, but enough talk, let's talk about the flaws about this garbage!

As soon as I get past the title screen, I see E.T. landing on earth in a pint-sized spaceship. Now I believe he was stranded on Earth as the other aliens seemed to forget him, so far, the game hasn't followed the film too much here, but i'll let it slip. The game doesn't give you any instruction in what to do but you have to find all the parts of a phone in order to "phone home". Who in the right mind would just break a perfectly useful mobile phone and scatter the pieces around the area in order to make our job even harder? Now, you'd think that we've got it all sorted right, NO! The confusion has just begun! You have to wander through many different places and collect stuff while trying to withstand a time limit as well. Anyway, back to the phone, to collect a some of the parts, you have to fall into these random holes in the ground and collect the phone part. In order to get out, you have to raise E.T.'s neck to fly (remember that from the movie?). There's just so much crap in this game, I could spend all day writing about the bad. But, you know what, I won't. Onto the bottom line!

The Bottom Line
Whoever made this game better phone home, because if I find him, I'm gonna force him to play this game so that he can know how much misery he has caused me. As a kid, I thought that the game was playable for five minutes. I'm starting to wish that I put my copy of the game in the Atari landfill of September 1983. yes, it's really that bad and you don't want to play it! I may've forgotten a few minor points about the game, because I haven't played it for over 20 years.

Atari 2600 · by Arejarn (7353) · 2008

E.T.: 30 years later and still resides in a landfill.

The Good
30 years ago, the Atari 2600 was about to go up in smoke and the company has faced terrible stiff competition against their rivals Nintendo, Commodore, Colecovision, and Sega. With the 2nd Generation winding down, Atari made one last disappearing trick and that's releasing the first movie-licensed game to be released on the 2600. E.T.: The Extra-Terrestrial. A video game that's so bad, no one ever wanted to pay good money and play an alien who wants to phone home. And so it began, the video game crash that is still remembered this year and just as you know, Atari is D.O.A. And I saw an X-Play episode way back where Adam and Morgan are trying to figure after what happened where truckloads of millions of unsold copies of both Pac-Man and E.T. were buried in a landfill in Alamagordo, New Mexico.

The Bad
The reason why E.T. was a big failure for the Atari 2600 was that the controls were broken, the music is terrible, and I certainly don't know what the hell happened to the company that spawned millions of fans jumped up and played the original Pong way back since the birth of arcades in the late '70s. I mean, what's in the future for Atari these days? No new games, no employees, no fanbase, things were never looking good if you're still stuck in 1983.

The Bottom Line
Many of video game critics were still questioning what really did happened after the crash. I would really hope to see an Oscar-worthy documentary sometime in the future and find out some evidence and new clues that might've forced Atari to run out of business as of their bankruptcy announcement last January and what is the future behind current and future next-gen consoles. E.T. is still one of the worst movie-licensed games of all time, but it will soon be remembered. September 26, 1983, the crash that crumbled the gaming market.

Atari 2600 · by Kadeem Gomez (31) · 2013

My review on the horrible E.T. video game

The Good
The title screen and the title music.

The Bad
Everything else, and the most frustrating thing about it is when I fall into a hole or when I get caught by someone, it takes FOREVER to get out because I stay in the hole no matter how hard I try! It also, of course, caused the video game crash of 1983 because of how bad the game was!

The Bottom Line
Don't get this game!

Atari 2600 · by OmegaPC777 (8238) · 2016

Contributors to this Entry

Critic reviews added by Alsy, chirinea, vileyn0id_8088, S Olafsson, Alaka, Jeanne, Big John WV, SlyDante, Hipolito Pichardo, Serrated-banner9, beetle120.